Necronomicon  
Ye Book of the Laws of the Dead  
As recorded by Abdul Al-Hazred, the Mad Arab  
Translated from the Latin of Olaus W ormius  
-by-  
Dr. John Dee  
London  
The Year of Our Lord  
One Thousand Five Hundred and Sixty Two  
THE TESTIMONY OF THE MAD ARAB  
THIS is the testimony of all that I have seen, and all  
that I have learned, in those years that I have possessed  
the Three Seals of THE BLACK CITY. I have  
seen One Thousand-and-One moons, and surely this is  
enough for the span of a man's life, though it is said the  
Prophets lived much longer. I am weak, and ill, and bear a  
great tiredness and exhaustion, and a sigh hangs in my  
breast like a dark lantern. I am old.  
This is the book of the laws and practices of the sleeping  
dead, written by myself, Abd Al-Hazred - the great  
sorcerer and poet. With the secrets in this book I have  
spoken with dark spirits, who have furnished me with  
many riches, both in the form of money and knowledge, I  
have even learned the unlearnable knowledge of the divine  
ones, such is the power of what I learned. I have also  
learned of the Old Spirits, who lived before man, and still  
live dreaming, and they are very terrible. It was a face of  
one of these very spirits that initiated me into this  
powerful magic.  
The wolves carry my name in their midnight speeches, and  
that quiet, subtle Voice is summoning me from afar. And  
a Voice much closer shall shout into my ear with unholy  
impatience. The weight of my soul shall decide its final  
resting place. Before that time, I must put down here all  
that I can concerning the horrors that stalk W ithout, and  
which lie in wait at the door of every man, for this is the  
ancient arcana that has been handed down of old, but which  
has been forgotten by all but a few men, the worshippers  
of the Old Ones (may their names be blotted out!).  
And if I do not finish this task, take what is here and  
discover the rest, for time is short and mankind does not  
know nor understand the evil that awaits it, from every  
side, from every Gate, from every broken barrier, from  
every mindless acolyte at the alters of madness.  
For this is the Book of the Dead, the Book of the Black  
Earth, that I have writ down at the peril of my life,  
exactly as I received it, on the planes of the Empty  
Space, the cruel celestial spirits from beyond the  
W anderers of the W astes.  
Let all who read this book be warned thereby that the  
habitation of men are seen and surveyed by that Ancient  
Race of gods and demons from a time before time, and  
that they seek revenge for that forgotten battle that took  
place somewhere in the Cosmos and rent the W orlds in  
the days before the creation of Man, when the Elder Gods  
walked the Spaces, the race of AZATHOTH, and of  
NYARLATHOTEP our MASTER, the Lord of  
Magicians.  
Know, then, that I have trod all the Zones of the Gods,  
and also the places of the Old Ones, and have descended  
unto the foul places of Death and Eternal Thirst, which  
may be reached through the Gate of GANZIR, which  
was built in the EMPTY SPACE, in the days before  
Babylon was.  
Know, too, that I have spoken with all manner of spirit  
and daemon, whose names are no longer known in the  
societies of Man, or were never known. And the seals of  
some of these are writ herein; yet others I must take with  
me when I leave ye. AZATHOTH have mercy on my  
soul!  
I have seen the Unknown Lands, that no map has ever  
charted. I have lived in the deserts and the wastelands, and  
spoken with demons and the souls of slaughtered men, and  
of women who have dies in childbirth, victims of the she-  
fiend LAMMASHTA.  
I have traveled beneath the Seas, in search of the Palace  
of Our Master, and found the stone of monuments of  
vanquished civilisations, and deciphered the writings of  
some of these; while still others remain mysteries to any  
man who lives. And these civilisations were destroyed  
because of the knowledge contained in this book.  
I have traveled among the stars, and trembled before the  
Gods. I have, at last, found the formulae by which I  
passed the Gate ARZIR, and passed into the forbidden  
realms of the foul HASTUR.  
I have raised demons, and the dead.  
I have summoned the ghosts of my ancestors to real and  
visible appearance on the tops of temples built to reach the  
stars, and built to touch the nethermost cavities of  
HADES. I have wrestled with the Black Magician,  
AZATHOTH, in vain, and fled to the Earth by calling  
upon BAST and her brother NYARLATHOTEP,  
Lord of the double-headed AXE.  
I have raised armies against the Lands of the East, by  
summoning the hordes of fiends I have made subject unto  
me, and so doing found NGAA, the God of the heathens,  
who breathes flame and roars like a thousand thunders.  
I have found fear.  
I have found the Gate that leads to the Outside, by which  
the Old Ones, who ever seek entrance to our world, keep  
eternal watch. I have smelled the vapours of that Ancient  
One, Queen of the Outside, whose name is writ in the  
terrible MAGAN text, the testament of some dead  
civilisation whose priests, seeking power, swing open the  
dread, evil Gate for an hour past the time, and were  
consumed.  
I came to possess this knowledge through circumstances  
quite peculiar, while still the unlettered son of a shepherd  
in what is called Mesopotamia by the Greeks.  
W hen I was only a yeth, travelling alone in the mountains  
to the East, called THE BLACK CITY by the people  
who live there, I came upon a grey rock carved with three  
strange symbols. It stood as high as a man, and as wide  
around as a bull. It was firmly in the ground, and I could  
not move it. Thinking no more of the carvings, save that  
they might be the work of a king to mark some ancient  
victory over an enemy, I built a fire at its foot to protect  
me from the wolves that wander in those regions and went  
to sleep, for it was night and I was far from my village,  
being Bet Durrabia. Being about three hours from dawn,  
in the nineteenth of Shabatu, I was awakened by the howl  
of a dog, perhaps of a wolf, uncommonly loud and close at  
hand. The fire had dies to its embers, and these red,  
glowing coals cast a faint, dancing shadow across the stone  
monument with the three carvings. I began to make haste  
to build another fire when, at once, the gray rock began to  
rise slowly into the air, as though it were a dove. I could  
not move or speak for the fear that seized upon my spine  
and wrapped cold fingers around my skull. The Dik of  
Azug-bel-ya was no stranger to me than this sight,  
though the former seemed to melt into my hands!  
Presently, I heard a voice, softly, some distance away and  
a more practical fear, that of the possibility of robbers,  
took hold of me and I rolled behind some weeds, trembling.  
Another voice joined the first, and soon several men in the  
black robes of thieves came together over the place where I  
was, surrounding the floating rock, of which they did not  
exhibit the least fright.  
I could see clearly now that the three carvings on the  
stone monument were glowing a flame red colour, as  
though the rock were on fire. The figures were  
murmuring together in prayer or invocation, of which only  
a few words could be heard, and these in some unknown  
tongue; though, AZATHOTH have mercy on my soul!,  
these rituals are not unknown to me any longer.  
The figures, whose faces I could not see or recognise,  
began to make wild passes in the air with knives that  
glinted cold and sharp in the mountain night.  
From beneath the floating rock, out of the very ground  
where it had sat, came rising the tail of a serpent. This  
serpent was surely larger than any I had ever seen. The  
thinnest section thereof was fully that of the arms of two  
men, and as it rose from the earth it was followed by  
another, although the end of the first was not seen as it  
seemed to reach down into the very Pit itself. These were  
followed by still more, and the ground began to tremble  
under the pressure of so many of these enormous arms.  
The chanting of the priests, for I knew them now to be  
the servants of some hidden Power, became much louder  
and very nearly hysterical.  
IA! IA! ZI AZAG!  
IA! IA!! ZI AZKAK!  
IA! IA! CTHULHU ZI THE  
DREAMLANDS!  
IA!  
The ground where I was hiding became wet with some  
substance, being slightly downhill from the scene I was  
witnessing. I touched the wetness and found it to be blood.  
In horror, I screamed and gave my presence away to the  
priests. They turned toward me, and I saw a loathing that  
they had cut their chests with the daggers they had used to  
raise the stone, for some mystical purpose I could not then  
divine; although I know now that blood is the very food of  
these spirits, which is why the field after the battles of  
war glows with an unnatural light, the manifestations of  
the spirits feeding thereon.  
My scream had the effect of casting their ritual into  
chaos and disorder. I raced through the mountain path by  
which I had come, and the priests came running after me,  
although some seemed to stay behind, perhaps to finish the  
Rites. However, as I ran wildly down the slopes in the  
cold night, my heart giving rise in my chest and my head  
growing hot, the sound of splitting rocks and thunder came  
from behind me and shook the very ground I ran upon. In  
fright, and in haste, I fell to the earth.  
Rising, I turned to face whatever attacker had come  
nearest me, though I was unarmed. To my surprise what  
I saw was no priest of ancient horror, no necromancer of  
that forbidden Art, but black robes fallen upon the grass  
and weeds, with no seeming presence of life or bodies  
beneath them.  
I walked cautiously to the first and, picking up a long  
twig, lifted the robe from the tangle of weeds and thorns.  
All that remained of the priest was a pool of slime, like  
green oil, and the smell of a body lain long to rot in the  
sun. Such a stench nearly overpowered me, but I was  
resolute to find the others, to see if the same fortune had  
also befallen them.  
W alking back up the slope that I had so fearfully run  
down only moments ago, I came across yet another of the  
dark priests, in identical condition to the first. I kept  
walking, passing more of the robes as I went, not  
venturing to overturn them any longer. Then, I finally  
came upon the grey stone monument that had risen  
unnaturally into the air at the command of the priests. It  
now upon the ground once more, but the carvings still  
glowed with supernatural light. The serpents, or what I  
had then though of as serpents, had disappeared. But in  
the dead embers of the fire, now cold and black, was a  
shining metal plate. I picked it up and saw that it also  
was carved, as the stone, but very intricately, after a  
fashion I could not understand. I did not bear the same  
markings as the stone, but I had the feeling I could  
almost read the characters, but could not, as though I once  
knew the tongue but had since long forgotten. My head  
began to ache as though a devil was pounding my skull,  
when a shaft of moonlight struck the metal amulet, for I  
know now what it was, and a voice entered into my head  
and told me the secrets of the scene I had witnessed in one  
word:  
CTHULHU.  
In that moment, as though whispered fiercely into my ear,  
I understood.  
These are the signs carved upon the grey stone, that was  
the Gate to the Outside:  
An this is the amulet that I held in my hand, and hold to  
this very day, around my neck as I write these words:  
Of the three carved symbols, the first is the sign of our  
Race from beyond the Stars, and is called ARRA in  
the tongue of the Scribe who taught it to me, an emissary  
of the Old Ones. In the tongue of the eldest city of  
Babylon, it was OUT OF SPACE. It is the Sigil  
of the Covenant of the Elder Gods, and when they see it,  
they who gave it to us, they shall not forget us. They have  
sworn!  
Spirit of the Skies, Remember!  
The second is the Elder Sign, and is the Key whereby the  
Powers of the Elder Gods may be summoned, when used  
with the proper words and shapes. It has a Name, and is  
called AGGA.  
The third sign is the Sigil of the W atcher. It is called  
BANDAR. The W atcher is a Race sent by the Old  
Ones. It keeps vigil while one sleeps, provided the  
appropriate ritual and sacrifice has been performed,: else, if  
called, it shall turn upon ye.  
These seals, to be effective, must be graven on stone and  
set in the ground. Or, set upon the altar of offerings. Or,  
carried to the Rock of Invocations. Or, engraved on the  
metal of one's God or Goddess, and hung about the neck,  
but hidden from the view of the profane. Of the three, the  
ARRA and the AGGA may be used separately, that is  
to say, singly and alone. The BANDAR, however, must  
never be used alone, but with one or both of the others, for  
the W atcher must needs be reminded of the Covenant it  
has sworn with the Elder Gods and our Race, else it  
shall turn upon thee and slay thee and ravage thy town  
until succour is to be had from the Elder Gods by the  
tears of thy people and the wailing of thy women.  
KAKAMMU!  
The metal amulet that I retrieved from the ashes of the  
fire, and which caught the light of the moon, is a potent  
seal against whatever may come in the Gate from the  
Outside for, seeing it, they shall retreat from thee  
SAVE ONLY IF IT CATCH THE LIGHT  
OF THE MOON UPON ITS SURFACE  
for, in the dark days of the moon, or in cloud, there can be  
little protection against the fiends from the Ancient  
Lands should they break the barrier, or be let in by their  
servants upon the face of the earth. In such a case, no  
recourse is to be had until the light of the moon shines  
upon the earth, for the moon is the eldest among the Elder  
Gods, and is the starry symbol of our Pact.  
NODENS, Father of the Gods, Remember!  
W herefore, the amulet must be engraved upon pure silver  
in the full light of the moon, that the moon shine upon it  
at its working, and the essence of the moon incantations  
must be performed, and the prescribed rituals as given  
forth in this Book. And the amulet must never be exposed  
to the light of the Sun, for CTHUGHA called UDU,  
in his jealousy, shall rob the seal of its power. In such a  
case, it must be bathed in water of camphor, and the  
incantations and ritual performed once again. But, verily, it  
were better to engrave another.  
These secrets I give to thee at the pain of my life, never  
to be revealed to the profane, or the banished, or the  
worshippers of the Ancient Serpent, but to keep within  
thine own heart, always silent upon these things.  
Peace be to thee!  
Henceforth, from that fateful night in the Mountains of  
THE BLACK CITY, I wandered about the country-  
side in search of the key to the secret knowledge that had  
been given me. And it was a painful and lonely journey,  
during which time I took no wife, called no house or  
village my home, and dwelt in various countries, often in  
caves or in the deserts, learning several tongues as a  
traveller might learn them, to bargain with the tradespeople  
and learn of their news and customs. But my bargaining  
was with the Powers that reside in each of these  
countries. And soon, I cam to understand many things  
which before I had no knowledge, except perhaps in  
dreams. The friends of my yeth deserted me, and I them.  
W hen I was seven years gone from my family, I learned  
that they had all died of their own hand, for reasons no  
one was able to tell me; their flocks had been slain as the  
victims of some strange epidemic.  
I wandered as a beggar, being fed from town to town as  
the local people saw fit, often being stoned instead and  
threatened with imprisonment. On occasion, I was able to  
convince some learned man that I was a sincere scholar,  
and was thereby permitted to read the ancient records in  
which the details of necromancy. sorcery, magick and  
alchemy are given. I learned of the spells that cause men  
illness, the plague, blindness, insanity, and even death. I  
learned of the various classes of demons and evil gods that  
exist, and of the old legends concerning the Old Ones. I  
was thus able to arm myself against also the she-devil  
LAMMASHTA, who is called the Sword that  
Splits the Skull, the sight of whom causeth horror and  
dismay, and(some say) death of a most uncommon nature.  
In time, I learned of the names and properties of all the  
demons, devils, fiends and monsters listed herein, in this  
Book of the Black Earth. I learned of the powers of the  
astral Gods, and how to summon their aid in times of  
need. I learned, too, of the frightful beings who dwell  
beyond the astral spirits, who guard the entrance to the  
Temple of the Lost, of the Ancient of Days, the Ancient  
of the Old Ones, whose Name I cannot write here.  
In my solitary ceremonies in the hills, worshipping with  
fire and sword, with water and dagger, and with the  
assistance of a strange grass that grows wild in certain  
parts of THE BLACK CITY, and with which I had  
unwittingly built my fire before the rock, that grass that  
gives the mind great power to travel tremendous distances  
into the heavens, as also into the hells, I received the  
formulae for the amulets and talismans which follow,  
which provide the Priest with safe passage among the  
spheres wherein he may travel in search of the W isdom.  
One morning I awoke to see that the world had changed,  
the sky was darker and rumbled with the voices of evil  
spirits and flowers and life had been strangled by them  
also. Then I heard the screaming call, the screaming of  
something beyond the hills which was calling me. The  
screaming call maddened me and made me sweat, in the end  
I could not ignore it and decided to find what manner of  
beast was making the screaming call. I left my house and  
set out into the desert with the call sounding all around  
me. In the desert I wandered, without anything but the  
clothes that I was wearing, I sweated during the day and  
froze during the night. But still the screaming call kept on.  
On the third day, on the eighteenth hour of that day, the  
screaming call stopped and standing in front of me was a  
man. The man was completely black, both in face and  
clothing, and he greeted me in my tongue and with my name.  
The man told me his name and his name was Ebonor and  
he was a demon. Ebonor was the one who had made the  
screaming call and I did not yet know that he was more  
than the lesser demon that torments the infirm, he was the  
messenger of the most evil spirits called the Old Spirits,  
which even the most powerful sorcerer of even God cannot  
completely control. This demon gave me the gift to  
understand all languages, whether it be written or spoken  
or of man or beast. This is why I, Abd Al-Hazred, have  
been able to read documents which have confused many  
lesser mortals for many decades, but I have also been able  
never to get peace. For even when I try to lay down and  
sleep, I can hear the creatures around me speaking, I can  
hear the birds and the desert insects, but worst of all the  
dogs, which madly growl and bark about the coming of the  
Old Spirits.  
Now that the screaming call had ceased, I returned to my  
town with my new knowledge and had many sleepless  
nights, listening to the sound of the smallest beast and  
invisible demons talking, only where everything is dead  
could I ever sleep, thought I.  
After many days without sleep I set out into the desert  
once more, hoping to find Ebonor and to make him take  
back his gift, for I had found it to be a most terrible  
curse. For three days and eighteen hours I wandered again  
and on the eighteenth hour Ebonor appeared to me. I fell  
before him and begged him to take back his gift as it was  
driving my mind away from me, but he did not show any  
compassion. Instead he said that he would show me more  
knowledge. He took my hand and led me beneath the cold  
desert sands, down many sets of steps, untrod by man,  
until we reached the door to a secret chamber. In here, ye  
shall find the ultimate truths, but ye shall only understand  
a little, said the demon to me as he opened the door. Then  
I heard the screaming call coming from the portal, but this  
time it was a thousand times more intense and Ebonor  
took my hand and pulled me across the threshold. Through  
that door I saw all the untold knowledge, although only a  
little has my mind retained.  
And when the learning was at an end, I found myself  
back in the desert standing by Ebonor, who laughed at me  
and jested that the mind of man was much inferior to that  
of the Old Spirits. I had learned of the Old Spirits in  
the secret chamber, they were most terrible and evil spirits  
who came from outside creation to live upon the earth.  
Then at a time before man was born they were expelled  
from the earth because the stars became wrong. All were  
expelled from the earth except for Nyarlathotep, the dark  
one or Egypt and the messenger of the Old Spirits, of  
which Ebonor was one face. Turning away from me,  
Ebonor laughed again and said to me that one day a time  
shall come when the stars are right again and the Old  
Spirits shall return. W ith this having been said, I was  
alone once more.  
I decided to rest, although my cursed gift was still with  
me. It was when I rested that I realised that I was  
holding a book, the book contained the many names of  
Nyarlathotep, the Old Spirit's messenger. I was able to  
read this book perfectly, but no one else was able to, for  
they said that they could not understand the words on the  
pages. The book told me that Nyarlathotep has twenty-one  
names, or faces. Each of these names may be called upon  
in their correct hours, from the third hour in the day to  
the penultimate hour in the day. W ith each name is a  
sacred and special sign, which must also be used with the  
correct invocation. The names of Nyarlathotep are thus;  
The name of the third hour is Etonetatae and he is  
master of magical words and phrases and he should be  
consulted much in yer work, for he shall deliver to ye many  
words of power. Etonetatae has no body, but may manifest  
as a mist or may remain invisible.  
All of Nyarlathotep's seals except for the final one are  
made from three lines and three curves.  
The name of the fourth hour is Odanen, who brings with  
him the wishes of the Old Spirits, ye may wish to  
communicate with Odanen, rather than with the Old  
Spirits themselves, for it is many times safer. Odanen  
shall appear before the magician as a shadowy figure who  
is only just visible.  
The name of the fifth hour is Banibo, who shall reveal to  
the magician the whereabouts of splendid treasures, but be  
warned - do not let him persuade ye to leave yer circle, be  
sure to get the directions from him and then banish him.  
Banibo appears as a deformed and bloated man and  
emanated the odour of rotting matter.  
The name of the sixth hour is Obinab, who shall reveal  
to the magician many secrets concerning the universe. He  
is Banibo's opposite, but he shall still urge ye to leave the  
circle so that he may take ye on a journey. If he does this  
then insist that he himself gives ye the knowledge which  
would be attained from the journey.  
The name of the seventh hour is Bosoro, who shall appear  
as a huge and fiery snake - do not look into it's eyes or ye  
shaall be trapped forever, but command him to appear in  
human form and he shall have to obey. Bosoro has the  
knowledge of men's minds and ye may ask him to reveal the  
knowledge of a man which ye shall name.  
The name of the eighth hour is Oxeren, who has  
knowledge of the future and shall appear on a black horse,  
which can run faster than time itself.  
The name of the ninth hour is Badero, who is the lord of  
gestures and shall teach the conjurer many magical  
gestures, with which he shall be able to open gates to other  
places or effect the minds of men.  
The name of the tenth hour is Osenin, who has control  
over the bodies of men and can change a man into any  
shape the magician tells him. Osenin appears with the body  
of a man and the head of a lizard, which is enveloped in  
flame.  
The name of the eleventh hour is Boxebo, who shall make  
doors open for the magician so that his way is not  
restricted. Boxebo appears as a huge insect with many  
pairs of hands.  
The name of the twelfth hour is Norano, who knows of  
all the books which have ever existed and she shall dictate  
to the magician whichever book he seeks at that time.  
Norano appears as a winged scribe.  
The name of the thirteenth hour is Onaron, who has much  
knowledge of the sciences which he shall tell to the  
magician and he may even be commanded to bring to the  
magician rare materials, such as herbs and stones. Onaron  
appears a winged man with many long and sharp teeth.  
The name of the fourteenth hour is Nerexo, who holds  
information about secret talismen and seals. Nerexo  
appears in the form of an old man with the legs of a goat.  
The name of the fifteenth hour is Reranber, who is a  
most evil spirit and shall murder any man at yer command.  
Reranber shall appear as a prince in shimmering gold  
holding a black sword.  
The name of the sixteenth hour is Orosob, who is a most  
lustful demon and shall procure any woman that the  
magician wishes. Orosob appears as an unclothed black  
man and if he does not appear it is because he is walking  
the land ravishing the unwary, so ye should call him again,  
but do not call him more than three times or ye shall  
enrage him.  
The name of the seventeenth hour is Nineso, who shall  
appear exactly like the magician. Nineso has the power to  
conjure many lesser spirits and the magician should  
command him which spirits he should conjure.  
The name of the eighteenth hour is Ebonor, who shall  
reveal the knowledge that is not of man and also  
understands all languages. The magician should question  
him and should not urge him to give the gifts of knowledge  
and language, as he gave to me - for to do so would anger  
him. Ebonor shall appear as a black man, clothed in a black  
robe.  
The name of the nineteenth hour is Oredab, who appears  
as a skeleton riding atop a great lizard. Oredab has the  
power to destroy whole cities in one gesture.  
The name of the twentieth hour is Nenado who has much  
strength and can effect the movement of the stars and  
planets. Nenando shall appear with the body of a statue  
and the head of a fly larvae.  
The name of the twenty-first hour is Rubanir, who's  
appearance changes constantly and shall always be  
unidentifiable. Rubanir has knowledge of all things past.  
The name of the twenty-second hour is Obexob, who  
appears as the floating corpse of a pharaoh enveloped in  
flames. Obexob shall deliver visions to the magician who  
studies the flames closely.  
The name of the twenty-third hour is Etananesoe, who is  
too terrible to behold. Etananesoe is the true incarnation of  
Nyarlathotep and shall only appear at the time when the  
stars are right for himself.  
Those are the twenty-one names of Nyarlathotep and the  
name may be summoned at the appropriate hour using the  
conjurations which Shall I set down later in my writing,  
be warned though - do not summon more than one face in  
a day, otherwise Nyarlathotep shall become enraged and  
break the circle, devouring the magician.  
W ith the book containing this knowledge, I set about  
seeking a new abode, for I could not return to my village,  
for I needed time to study the ways of the Old Spirits  
and I needed a dead place, so that I could sleep  
undisturbed. After many days of walking I eventually  
found myself at the cavernous ruins of a city, which was  
once called Ubar, this was where I decided to dwell. In my  
solitude I was able to practice my art and learned much  
from the names of Nyarlathotep and I even dared to  
conjure some of the Old Spirits, with very grave  
consequences, for I was not prepared for the destruction  
they would cause - for no circle can hold them. I also  
wrote down all that I learned that was writeable so that  
this knowledge may be passed on and shall not be lost  
again.  
But now, after One Thousand-and-One moons of the  
journey, the Maskim nip at my heels, the Rabishu pull at  
my hair, Lammashta opens her dread jaws,  
AZATHOTH gloats blindly at his throne,  
CTHULHU raises his head and stares up through the  
Veils of sunkun Varloorni, up through the Abyss, and  
fixes his stare upon me; wherefore I must with haste  
write this indeed, it appears as though I have failed in  
some regard as to the order of the rites, or to the  
formulae, or to the sacrifices, for now it appears as if the  
entire host of YHIDRA lies waiting, dreaming, drooling  
for my departure. I pray the Gods that I am saved, and  
not perish as did the Priest, ABDUL BEN-  
MARTU, in Jerusalem (the Gods remember and have  
mercy upon him!). My fate is no longer writ in the stars,  
for I have broken the Chaldean Covenant by seeking  
power over the Elder Gods. I have set foot on the moon,  
and the moon no longer has power over me. The lines of  
my life have been oblitered by my wanderings in the  
W aste, over the letters writ in the heavens by the gods.  
And even now I can hear the wolves howling in the  
mountains as they did that fateful night, and they are  
calling my name, and the names of Others. I fear for my  
flesh, but I fear for my spirit more.  
Remember, always, in every empty moment, to call upon the  
Gods not to forget thee, for they are forgetful and very  
far away. Light thy fires high in the hills, and on the tops  
of temples and pyramids, that they may see and remember.  
Remember always to copy each of the formulae as I have  
put it down, and not to change it by one line or dot, not so  
much as a hair's breadth, lest it be rendered valueless, or  
worse: a broken star is the Gate of GANZIR, the Gate  
of Death, the Gate of the Shadows and the Shells.  
Recite the incantations as they are written here, in the  
manner this prescribed. Prepare the rituals without erring,  
and in the proper places and times render the sacrifices.  
May the Gods be ever merciful unto thee!  
May thou escape the jaws of the MASKIM, and  
vanquish the power of the Old Ones!  
AND THE GODS GRANT THEE DEATH  
BEFORE THE OLD ONES RULE THE  
EARTH ONCE MORE!  
KAKAMMU! SELAH!  
OUT OF SPACE! NIPPUR!  
ERIDU! KULLAH!  
KESH! LAGASH!  
SHURUPPAL SELAH!  
Day of Living, Rising Sun  
Day of Plenty, gracious Sun  
Day of Perfect, Grand Delight  
Day of Fortune, Brilliant Night  
O Shining Day!  
O Laughing Day!  
O Day of Life, and Love and Luck!  
Seven Oldest, W isest Ones!  
Seven Sacred, Learned Ones!  
Be my Guardians, polished Swords  
Be my W atchful, patient Lords  
Protect me from the Rabishu  
O Shining, Splendorous APHKALLHU!  
W hat God have I offended? W hat Goddess? W hat  
sacrifice have I failed to make? W hat Unknown Evil  
have I committed, that my going out should be thus  
accompanied by the fearful howlings of a hundred wolves?  
May the heart of my God return to its place!  
May the heart of my Goddess return to its place!  
May the God I do not know be quieted toward me!  
May the Goddess I do now know he quieted toward me!  
May the heart of the Unknown God return to its place  
for me!  
May the heart of the Unknown Goddess return to its  
place for me!  
I have traveled on the Spheres, and the Spheres do not  
protect me. I have descended into the Abyss, and the  
Abyss does not protect me. I have walked to the tops of  
mountains, and the mountains do not protect me. I have  
walked the Seas, and the Seas do not protect me.  
The Lords of the W ind rush about me and are angered.  
The Lords of the Earth crawl about my feet and are  
angered. The Spirits have forgotten me.  
My time is shortened, and I must complete as much as I  
can before I am taken away by the Voice that ever calls.  
The Moon's days are numbered upon the earth, and the  
Sun's and I know not the meaning of these omens, but  
that they are. And the oracles are dried up, and the stars  
spin in their places. And the heavens look to be  
uncontrolled, with no order, and the spheres are crooked and  
wandering.  
And the Sign of Zdaq is floating above my writing table,  
but I cannot read the runes any longer, for that Sight is  
failing me. Is it always in this fashion? And the Sign is  
failing me. Is it always in this fashion? And the Sign of  
Xastur rises up behind me, and of that I know the  
meaning, but may not write, for I received the message  
Elsewhere.  
I can hardly speak to recognise my own voice.  
The Abyss yawns wide before me! A gate has been  
broken!  
Know that the Seven Spheres must be entered in their  
times and in their seasons, one at a time, and never the one  
before the other. Know that the Four beasts of the  
Spaces claim the blood of the initiate, each in their own  
time and season. Know that SHUB-NIGGURATH  
seeks ever to rise to the stars, and when the Upper is  
united to the Lower, then a new Age shall come of Earth,  
and the Serpent shall be made whole, and the W aters  
shall be as One, when on high the heavens had not been  
named.  
Remember to protect the livestock of the village and thy  
family. The Elder Sign and the Sign of the Race. But  
the W atcher, too, if They be slow. And no sacrifices are  
to be made in that time, for the blood shall be split for  
them that have come in, and shall call them.  
Remember to keep to the low ground, and not the high, for  
the Old Ones swing easily to the tops of the temples and  
the mountains, whereby they may survey what they had  
lost the last time. And sacrifices made on the tops of  
those temples are lost to Them.  
Remember thy life is in running water, and not in still  
water, for the latter is the breeding place of the  
LILITU, and her creatures are the offspring of Them,  
and do worship at Their shrines, the places of which are  
unknown to thee. But where thou seest a standing stone,  
there they shall be, for such is their altar.  
Remember to carve the signs exactly as I have told thee,  
changing not one mark lest the amulet prove a curse  
against thee that wear it. Know that salt absorbs the evil  
effluvia of the larvae, and is useful to cleanse the tools  
with. Do not speak first to the demon, but let him speak  
first to thee. And is he speak, charge him to speak clearly,  
in a soft and pleasing voice, and in thy tongue, for it shall  
otherwise surely confuse thee and deafen thee with its  
roar. And charge it to keep its stench that it may not  
make thee faint.  
Remember not to make the sacrifice either too large or too  
small, for if it is too small, the demon shall not come or, if  
coming, shall be angered with thee so that it shall not  
speak, even when charged, for that is the Covenant. And if  
it be too large, it shall grow too large and too fast and  
shall become difficult to control. And one such demon was  
raised by that Priest of Jerusalem, ABDUL BEN-  
MARTU, and was fed extensively on the sheep of the  
flocks of Palestine, whereupon it grew to frightening  
proportion and eventually devoured him. But that was  
madness, for Ben-Martu worshipped the Elder Gods,  
which is unlawful, as it is written.  
Remember that the Essences of the Old Ones are in all  
things, but that the Essences of the Elder Gods are in all  
things that live, and this shall prove of value to thee when  
the time comes.  
Remember the ARRA, especially when dealing with  
Them of Fire, for They respect it, and no other.  
Remember to keep the Moon pure.  
Beware of the Cults of Death, and these are the Cult of  
the Dog, the Cult of the Dragon, and the Cult of the  
Goat; for they are worshippers of the Old Ones, and  
forever try to let Them in, for they have a formulae of  
which it is unlawful to speak. And these cults are not  
strong, save at their seasons, when the heavens open up to  
them and unto their race. And there shall forever be W ar  
between us and the Race of Draconis, for the Race of  
Draconis was ever powerful in ancient times, when the  
first temples were built in MAGAN, and they drew  
down much strength from the stars, but now they are as  
W anderers of the W astelands, and dwell in caves and in  
deserts, and in all lonely places where they have set up  
stones. And these I have seen, in my journeys through  
those areas where the ancient cults once flourished, and  
where now there is only sadness and desolation.  
And I have seen them in their Rites, and the awful  
Things they call forth from the Lands beyond Time. I  
have seen the Signs carved upon their stones, their altars.  
I have seen the Sign of YOG SOTHOTH, and  
ZALED, and those of XASTUR and  
AZATHOTH, and similarly those of SHUB-  
NIGGURATH and the awful Offspring of the Goat,  
and the terrible musicks of their Race.  
I have seen the Blood split upon the Stone. I have seen  
that Stone struck with a Sword, and have seen the Stone  
raise up and the Serpent crawl forth. And this power is  
surely damned; but where does NYARLATHOTEP  
tarry? And what of CTHUGHA? The Sleeping Gods  
truly Sleep.  
And what crime have I committed? W hat Unknown God  
have I transgressed? W hat forbidden thing have I eaten?  
W hat forbidden thing have I drunk? My suffering! It is  
Seven! It is Seven times Seven! O Gods! Do not cast  
thy servant down!  
Remember the Scorpion Man who dwells in the  
Mountains. He was of old created by SHUB-  
NIGGURATH to fight the Elder Gods, but was  
permitted to stay below the Mountains by Them. But He  
has deceived us once, and may do so again. But call upon  
him if there be something concerning the Outside that ye  
would know, that I have not told thee. And his sign is  
simple, and it is thus:  
And merely, face the place where he is, and he shall come  
and speak, but do not do this at Dawn, for then the Sun  
rises and the Scorpion has no power, not from the Dawn  
till the Dusk, during which time he is forced back beneath  
the Earth, for that is the letter of the Covenant  
concerning him, for it is written: He shall not raise his  
head above the Sun.  
And again: His is the dark times.  
And again: He knows of the Gate, but not the Gate  
And the Scorpion Man has another of his Race, female,  
that dwells with him there, but of her it is not lawful to  
speak, and she must be banished with the exorcisms should  
she appear to thee, for her touch is Death.  
And of the Cult of the Dragon, what more can I say to  
thee? They worship when that Star is highest in the  
heavens, and is of the Sphere of the HASTUR, as are  
the Stars of the Dog and the Goat. And their  
worshippers have always been with us, though they are not  
of our same Race, but of the Race of their Stars, of the  
Old Ones. And they keep not to our laws, but murder  
quickly, and without thought. And their blood covers them.  
They have summoned the Spirits of W ar and Plague  
openly upon our Race, and have caused great numbers of  
our people and our animals die, after a most unnatural  
fashion. And they are unfeeling towards pain, and fear not  
the Sword or the Flame, for they are the authors of all  
Pain! They are the very creatures of Darkness and  
Sorrow, yet they Sorrow not! Remember the smell! They  
can be told by their smell! And their many unnatural  
sciences and arts, which cause wonderous things to happen,  
but which are unlawful to our people.  
And who is their Master? Of this I do not know, but I  
have heard them calling NODENS which is surely a  
blasphemy, for NODENS is of our Race as it is writ  
in the Text of MAGAN. But, perhaps, they called  
Another, whose Name I do not know. But surely it was  
not NODENS.  
And I have heard them calling all the Names of the Old  
Ones, proudly, at their Rites. And I have seen the blood  
split upon the ground and the mad dancing and the terrible  
cries as they yelled upon their Gods to appear and aid  
them in their mysteries.  
And I have seen them turn the very Moon's rays into  
liquid, the which they poured upon their stones for a  
purpose I could not divine.  
And I have seen them turn into many strange kinds of  
beast as they gathered in their appointed places, the  
Temples of Offal, whereupon horns grew from heads that  
had not horns, and teeth from mouths that had not such  
teeth, and hands become as the talons of eagles or the  
claws of dogs that roam the desert areas, mad and howling,  
like unto those who even now call my name outside this  
room!  
I cry laments, but no one hears me! I am overwhelmed  
with horror! I cannot see! Gods, do not cast thy servant  
down!  
Remember the Sword of the W atcher. Do not touch It  
until ye want It to depart, for It shall depart at a touch  
and leave thee unprotected for the remainder of the Rite,  
and although a Circle is a boundary which none can cross,  
thou wilt find thyself unprepared to meet the incredible  
sights that shall greet thee outside.  
Remember also the sacrifices to the W atcher. They must  
be regular, for the W atcher is of a different Race and  
cares not for thy life, save that he obey thy commands  
when the sacrifices have been met.  
And forgetting the Elder Sign shall surely cause thee  
much grief.  
And I have seen a Race of Man that worships a Giant  
Cow. And they come from somewhere East, beyond the  
Mountains. And they are surely worshippers of an  
Ancient One, but of its Name I am not certain, and do  
not write it down, for it is useless to thee anyway. And in  
their Rites, they become as cows, and it is disgusting to  
see. But they are Evil, and so I warn thee.  
And I have seen Rites that can kill a man at a great  
distance. And Rites that can cause sickness to a man,  
wherever he lives, by the use of a simple charm, which  
must be spoken in its tongue and in no other, or so it is  
said. And this charm is as follows:  
AZAG galra sagbi mu unna te  
NAMTAR galra zibi mu unna te  
UTUK XUL gubi mu unna te  
ALA XUL gabi mu unna te  
GIDIM XUL ibbi mu unna te  
GALLA XUL kadbi mu unna te  
DINGIR XUL girbi mu unna te  
I minabi-ene tashbi aba aba-andibbi-esh!  
And this they would chant over a doll of wax as it was  
burning in their wicked cauldrons. And in these things  
they took great delight, and still do where they are to be  
found at their shrines of loathsomeness.  
And I have seen the lands of farmers ravaged by their  
evil spells, scorched black by flame and burning embers that  
descend from the sky. And that is the Sign that they have  
been there, where the earth is black and charred, and where  
nothing grows.  
And when fire comes from the heavens, there wilt surely  
be panic among the people, and the Priest must calm them  
an take this book, of which he must make a copy in his  
own, and read the exorcisms therein that his people may  
not be harmed. For a sword shall appear in the sky at  
those times, a signal to the Old Ones that One of Theirs  
has escaped and entered into this W orld. And it shall be  
an omen to thee that such a Spirit is abroad in the land,  
and must be found. And thou mayest send thy W atcher to  
the search, and it shall be great destruction of cities, and  
fire shall rain from the spheres, until the Elder Gods see  
yer plight and shall quell the uprising of the Old Ones  
with powerful Charms. But many shall be lost to the  
Outside at that time.  
W atch well the Stars. For when comets are to be seen in  
the neighbourhood of CAPRICORNUS, His cults  
shall rejoice and the spells shall increase from their  
quarter. And when comets are to be seen in  
DRACONIS, there is a great danger, for the Cults of  
the Dragon do rise up at that time, and make many  
sacrifices, not only of animals, but of men.  
And when comets are to be seen in the neighborhood of the  
Star SIRIUS, then there shall be great difficulty in  
the house of kings, and brother shall rise up against  
brother, and there shall be war and famine. And in these  
things the worshippers of the Dog shall rejoice, and reap  
the spoils of these conflicts, and shall grow fat.  
If thou happenest upon such a Cult in the midst of their  
Rituals, do but hide well so that they do not see thee, else  
they shall surely kill thee and make of thee a sacrifice to  
their Gods, and thy spirit shall be in grave danger, and the  
howling of the wolves shall be for thee and the spirit  
which escapes from thee. This, if thou be lucky to die  
quickly, for these Cults rejoice in the slow spilling of  
blood, whereby they derive much power and strength in  
their Ceremonies.  
W atch well, however, all that they do and all that they say,  
and write it down in a book that no one shall see, as I  
have done, for it shall serve thee well at some future time  
when thou wilt recognize them by their words or by their  
actions. And thou mayest procure amulets against them, by  
which their spells are rendered useless and dull, by burning  
the Name of their Gods upon parchment or silk in a  
cauldron of thine own devising. And thy Watcher shall  
carry the burnt spell to their altar and deposit it  
thereupon, and they shall be much afraid and cease their  
workings for awhile, and their stones shall crack and their  
Gods be sorely angry with their servants.  
W rite the book thou keepest well, and clearly, and when it  
is time for thee to go out, as it is my time now, it shall  
pass into the hands of those who may have the best use of  
it, and who are faithful servants of the Elder Gods, and  
wilt swear eternal W arfare against the rebellious demons  
who would destroy the civilisations of man.  
And if thou knowest the names of they who would harm  
thee, write them upon figures of wax, made in their image,  
upon which ye shall make the Curse and melt them in the  
cauldron ye have set up within the MANDAL of  
protection. And the W atcher shall carry the Curse to  
them for whom it was uttered. And they shall die.  
And if thou does not know of their names, nor of their  
persons, save that they seek to harm thee, make a doll of  
wax like a man, with his limbs, but with no face. And  
upon the face of the doll write the word  
KASHSHAPTI. Hold the doll over the flaming  
cauldron while saying fiercely over it:  
ATTI MANNU KASHSHAPTU SHA  
TUYUB TA ENNI!  
and then drop the doll into the flame. From the smoke that  
rises from this action, ye shall see the name of the  
sorcerer or sorceress written within it. And then ye shall  
be able to send the W atcher to bring the Curse. And that  
person shall die.  
Or thou mayest call upon SHUB NIGGURATH to  
protect thee from the spells of sorcery. And for this, the  
MANDAL must be prepared as always, and a figure  
of SHUB NIGGURATH be upon the altar, and  
incantations made to summon Her assistance, like the  
following incantation that is ancient, from the Priests of  
OUT OF SPACE:  
W HO ART THOU, O W ITCH, THAT  
SEEKEST ME?  
Thou hast taken the road  
Thou hast come after me  
Thou hast sought me continually for my destruction  
Thou hast continually plotted an evil thing against me  
Thou hast encompassed me  
Thou hast sought me out  
Thou hast gone forth and followed my steps  
But I, by the command of the Queen SHUB  
NIGGURATH  
Am clothed in terror  
Am armed in fiercesomeness  
Am arrayed with might and the Sword  
I make thee tremble  
I make thee run afraid  
I drive thee out  
I spy thee out  
I cause thy name to be known among men  
I cause they house to be seen amoung men  
I cause thy spells to be heard amoung men  
I cause thy evil perfumes to be smelt amoung men  
I unclothe thy wickedness and evil  
And bring yer sorceries to naught!  
It is not I, but NANAKANISURRA  
Mistress of W itches  
And the Queen of heaven SHUB NIGGURATH  
W ho command thee!  
And if these worshippers and sorcerers still come at thee,  
as it is possible, for their power comes from the Stars,  
and who knows the ways of the Stars?, thou must call  
upon the Queen of Mysteries, NINDINUGGA, who  
wilt surely save thee. And thou must make incantations  
with her Title, which is NINDINUGGA  
NIMSHIMSHARGAL YOG-  
SOTHOTHLARA. And it is enough merely to shout  
that Name aloud, Seven times, and she shall come to thine  
aid.  
And remember that thou purify thy temple with the  
branches of cypress and of pine, and no evil spirit which  
haunteth buildings shall cause habitation to be set up  
therein, and no larvae shall breed, as they do in many  
unclean places. The larvae are enormous, twice as large as  
a man, but do breed on his excretions, and even, it s said,  
upon his breath, and grow to terrible height, and do not  
leave him until the Priest or some magician cut him off  
with the copper dagger, saying the name of SHUB  
NIGGURATH seven times seven times, aloud, in a  
sharp voice.  
The night has now grown silent. The howling of the  
wolves has grown quiet, and can scarce be heard. Perhaps  
it was some other that they sought? Yet, can I tell in my  
bones that this is not so? For the XASTUR sign has  
not left its station behind me, and has grown larger,  
casting a shadow over these pages as I write. I have  
summoned my W atcher, but It is troubled by some  
Things and does not respond to me well, as though  
afflicted with some disease, and dazed.  
My books have lost light, and settle upon their shelves like  
animals fallen asleep, or dead. I am sickened by what  
voices I hear now, as though the voices of my family, left  
behind me so many years ago, that is impossible to conceive  
that they are about. Did I not understand of their  
untimely, unnatural death? Can the demons who wait  
W ithout take on so viciously the human voices of my  
parents? My brother? My sister?  
AVAUNT THEE!  
That this Book  
were an amulet, a  
Seal of  
Protection! That  
my ink were the  
ink of Gods and  
not of Men! But  
I must write  
hastily, and if thou  
cannot read nor understand this writing, perhaps it is sign  
enough for thee of the strength and power of the demons  
that be, in these times and in these places, and is surely a  
warning to thee to have a care and not to invoke carelessly,  
but cautiously, and not, under any circumstances, seek  
carelessly to open that Gate to the Outside, for thou can  
never know the Seasons of Times of the Old Ones, even  
though thou can tell their Seasons upon the Earth by the  
rules I have already instructed thee to compute; for their  
Times and Seasons Outside run uneven and strange to  
our minds, for are they not the Computors of All Time?  
Did they not set Time in its Place? It were not enough  
that the Elder Gods (have mercy on Thy servant!) set the  
W anderers to mark their spaces, for such spaces as  
existed were the work of the Old Ones. Were no Sun to  
shine, were CTHUGHA never born, would not the years  
pass by, as quickly?  
Seek ever to keep the Outside Gate closed and sealed, by  
the instructions I have given thee, by the Seals and the  
Names herein.  
Seek ever to hold back the Powers of the Cults of the  
ancient W orship, that they might not grow strong on their  
blood, and on their sacrifice. By their wounds shall ye  
know them, and by their smell, for they are not born as  
men, but in some other fashion; by some corruption of seed  
or spirit that has given them other properties than those  
we are familiar with. And they like the Dark Places best;  
for their God is a W orm.  
IA! SHADDUYA IA! BARRA! BARRA!  
IA KANPA! IA KANPA!  
SHUB-NIGGURATH! IA! NNGI IA! IA!  
The Stars grow dim in their places, and the Moon pales  
before me, as though a Veil were blown across its flame.  
Dog-faces demons approach the circumference of my  
sanctuary. Strange lines appear carved on my door and  
walls, and the light from the W indows grows increasing  
dim.  
A wind has risen. The Dark W aters stir. This is the  
Book of the Servant of the Gods . . .  
I, Abdul Al-Hazred, say this to ye:  
The Elder Gods have put the damned  
To sleep. And they that tamper with the seals  
And wake the sleepers, too, are damned.  
And I say further, herein lies those spells  
To break the seals that hold in thrall  
Cthulhu and his ebon horde. For I  
Have spent my life to learn them all.  
So, fool, the darkness is pent up in space:  
The gates to Hell are closed. Ye  
Meddle at yer own expense: W hen ye call  
They shall wake and answer ye.  
This is my gift to mankind -- here are the keys.  
Find yer own locks; be glad.  
I, Abdul Al-Hazred say this to ye:  
I, who tampered, and am mad.  
Book of ye Laws and Names Of ye Dead  
W here ye reader shall discover Ye Testimony of Abl-Al  
Hazred , yer servent.  
In this chapter Shall I reveal the names, natures and  
seals of the Old Spirits. Once the Old Spirits lived on  
the earth, but when the stars changed they were expelled  
and separated. There are, however, times when the stars  
become right for certain spirits and these are the times  
which they can be summoned on. There are forty-five Old  
Spirits who are very terrible and very powerful, for this  
reason I ask ye never to summon them apart from in  
exceptional situations. If ye do risk summoning then  
almost certain death shall await if ye have not made the  
appropriate preparations - for they cannot be banished  
easily and shall inflict terrible damage once summoned. The  
stars become right for the Old Spirits as the zodiac's  
band travels across the heavens and the times upon which  
they may be conjured upon shall now be revealed.  
Starting seven degrees from the Archer's sign and  
proceeding deosil, Shall I work my way around the wheel  
of the zodiac, explaining when the stars are right for each  
of the Old Spirits.  
In the seventh to the thirteenth degrees the stars are right  
for Uk-Han, who appears as a huge, horned snake.  
In the fourteenth to twentieth degrees the stars are right  
for Magoth, who appears like a large and strange cat  
creature with the tentacles of a squid on it's front.  
In the twenty-first to twenty-seventh degrees the stars  
are right for Yak-Ishath, which appears as something too  
terrible to behold - an ever changing mass featuring the  
faces of the souls it has swallowed.  
In the twenty-eighth to thirty-fourth degrees the stars  
are right for Lunigguroth, who appears as a sphere of  
glowing white, from which vast multitudes of horrors pour.  
In the thirty-fifth to forty-first degrees the stars are  
right for Tursoth, who appears as a giant scale covered  
man with the legs of a spider.  
In the forty-second to forty-eight degrees the stars are  
right for Marbel, who has no body, but the sound shall be  
most apparent, causing ears to bleed and animals to fall  
down dead.  
In the forty-ninth to fifty-fifth degrees the stars are  
right for Diabaka, who appears as a huge, flaming  
monstrosity, surrounded by fiery suns.  
In the fifty-sixth to sixty-second degrees, nothing may be  
summoned, not even the lesser faces of Nyarlathotep, for  
this is a time when the stars are wrong for every  
denomination of Old Spirit.  
In the sixty-third to sixty-ninth degrees the stars are  
right for Cthuhanai, who appears as a great winged man  
with the head of a decaying lizard bird.  
In the seventieth to seventy-sixth degrees the stars are  
right for Nagoango, who shall appear from the ground and  
try to swallow ye whole.  
In the seventy-seventh to eighty-third degrees the stars  
are right for Vagonch, who shall appear as a huge mass  
of whiteness which shall swallow anything which comes  
near.  
In the eighty-fourth to ninetieth degrees the stars are  
right for Pul-Marg, who shall appear as a black demon  
with the power to petrify the people who's gaze he catches.  
In the ninety-first to ninety-seventh degrees the stars are  
right for Bovadoit, who cannot be summoned because of  
her size and terribleness. Bovadoit shall be locked out until  
the stars are fully right.  
In the ninety-eight to one-hundred and fourth degrees the  
stars are right for Parahan, who shall appear as a great  
dragon, but with a small, many eyed head.  
During the one-hundred and fifth to the one-hundred and  
eleventh degrees, nothing may be conjured.  
In the one-hundred and twelfth to one-hundred and  
eighteenth degrees the stars are right for Yurnal, which  
shall appear as a great gray and lumbering thing, too vast  
for the eye to view.  
During the one-hundred and nineteenth to the one-hundred  
and twenty-fifth degrees, nothing may be summoned.  
In the one-hundred and twenty-sixth to one-hundred and  
thirty-second degrees the stars are right for Cthulhu, who  
appears as a great man with dragon's wings and an  
octopus' head.  
During the one-hundred and thirty-third to one-hundred  
and thirty-ninth degrees there must be not conjuration.  
In the one-hundred and fortieth to one-hundred and forty-  
sixth degrees the stars are right for Nersel, who appears  
as an enraged ghoul and is ruler of Zin.  
In the one-hundred and forty-seventh to one-hundred and  
fifty-third degrees the stars are right of Andryn, who is  
the weakest of the Old Spirits as he cannot harm the  
holder of the second ring of Nerexo. If Andryn attacks  
the magician, he should kiss the ring and speak the word  
"OROGOT".  
In the one-hundred and fifty-fourth to one-hundred and  
sixtieth degrees the stars are right for Unspeterus, who  
appears like a huge black toad.  
In the one-hundred and sixty-first to one-hundred and  
sixty-seventh degrees the stars are right for Bas-Juob,  
who appears like a great slimy maggot with the tentacles  
of a sea dragon.  
In the one-hundred and sixty-eight to one-hundred and  
sevent-fourth degrees the stars are right for Astursoth,  
who appears as a great moaning mass, the sounds which  
echo from it's heart are enough to make men fall and die.  
In the one-hundred and seventy-fifth to one-hundred and  
eighty-first degrees the stars are right for Azalu, who  
appears as a great plant beast with many arms and heads.  
In the one-hundred and eighty-second to one-hundred and  
eighty-eight degrees the stars are right for Leasynoth,  
who appears like a great dragon and worm, who lived  
beneath the mountains in the time of the Old Spirits  
ruling.  
In the one-hundred and eighty-ninth to one-hundred and  
ninety-fifth degrees the stars are right for Yog-Thothai,  
who appears like a huge, screaming bat with crawling  
worms for a face. Yog-Thothai can travel far away,  
sometimes carrying prey to distant stars.  
In the one-hundred and ninety-sixth to two-hundred and  
second degrees the stars are right for Maphleus, who  
appears as a huge shapeless form which can divide into  
many smaller forms.  
In the two-hundred and third to two-hundred and ninth  
degrees, the stars are right for Nun-Hanish and her  
brood, who appear as a whole army of ghouls, which may  
travel into men's dreams.  
In the two-hundred and tenth to two-hundred and  
sixteenth degrees the stars are right for Bas-Lesifa, who  
appears as a dark orb which cannot be harmed and spreads  
a plague of madness all around.  
In the two-hundred and seventeenth to two-hundred and  
twenty-third degrees the stars are right for Mememyet-  
Raha and her children, who appear as vast and slimy  
horned beasts.  
During the two-hundred and twenty-fourth to two-  
hundred and twenty-eighth degrees the stars are most  
wrong and no evocation may take place.  
In the two-hundred and thirty-ninth to two-hundred and  
forty-fourth degrees the stars are right for Azathoth,  
who appeareth as a vast and shapeless form of screaming  
souls and he shall be most angry at being drawn away  
from his secret space.  
In the two-hundred and forty-fifth to two-hundred and  
fifty-first degrees the stars are right for Paturnigish,  
who appears as a great cloud.  
In the two-hundred and fifty-second to two-hundred and  
fifty-eigth degrees the stars are right for Dagaon, who  
appears as a gigantic man with the face of a long toothed  
fish.  
In the two-hundred and fifty-ninth to two-hundred and  
sixty-fifth degrees the stars are right for Ayam, who  
appears like a great tree made of flesh.  
In the two-hundred and sixty-sixth to two-hundred and  
seventy-second degrees the stars are right for Etananesoe,  
the true face of Nyarlathotep.  
In the two-hundred and seventy-third to two-hundred and  
seventy-ninth degrees the stars are right for Bugg, who  
appears like a great furry snake man.  
In the two-hundred and eightieth to two-hundred and  
eighty-sixth degrees the stars are right for Yog-Sothoth,  
who appears like a great nothingness, a gate which leads  
outside onto the surface of his vast body.  
During the two-hundred and eighty-seventh to the two-  
hundred and ninety-third degrees no conjurations may take  
place.  
In the two-hundred and ninety-fourth to three-hundredth  
degrees the stars are right for Moivoo, who appears in a  
form so complex that no man can describe him.  
In the three-hundred and first to three-hundred and  
seventh degrees the stars are right for Beeluge, who  
appears like a huge lizard with the mouth of an insect.  
In the three-hundred and eighth to three-hundred and  
fourteenth degrees the stars are right for Caim, who  
appears like a hissing spider thing.  
In the three-hundredth and fifteenth to three-hundred and  
twenty-first degrees the stars are right for Lusoath, who  
appears like a great cone of crystal, which no man should  
touch, or else his mind be stolen away.  
In the three-hundred and twenty-second to three-hundred  
and twenty-eigth degrees the stars are right for Lusoath,  
who appears like a great walking mass of earth.  
In the three-hundred and twenty-ninth to three-hundred  
and thirty-fifth degrees the stars are right for Tsapetae,  
who appears like a great swirling darkness.  
In the three-hundred and thirty-sixth to three-hundred  
and forty-second degrees the stars are right for Nun-  
Buhan, who shall appear all around the magician like a  
great horde of worms.  
In the three-hundred and forty-third to three-hundred and  
forty-ninth degrees the stars are right for Hasariel, who  
shall appear like a large flying fiend.  
In the three-hundred and fiftieth to three-hundred and  
fifty-sixth degrees the stars are right for Carr-Vephat,  
who shall appear like a vast mass with dark globes circling  
all around.  
In the three-hundred and fifty-seventh to third degrees the  
star are right for Detathit, who appears like a river of  
grabbing hands and dragon's heads.  
During the fourth to sixth degrees there must be no  
conjuration and ye must carry out the Great Banishing  
ritual.  
Now that ye know their times, names and seals Shall I  
once more urge ye never to summon any of them except in  
very exceptional and important situations - if ye are a  
ruler than I tell ye neeveer to summon them for battle, or  
else chaos shall ensure. If ye are curious I tell ye never  
to summon them to satisfy that curiosity or much terror  
and death shall come of it. If ye would manipulate them to  
bring ye yer desired then summon them not, but instead  
conjure a name of Nyarlathotep, for the Old Sprits shall  
not heed yer desires because they have no masters. Ye  
must also know that there is no way to banish the Old  
Spirits, they shall only depart when the stars change and  
become  
wrong  
for  
them.  
'Tis a veritable & attestable Fact, that between certain  
related Persons there exists a Bond more powerful than  
the strongest Ties of Flesh and Family, whereby one such  
Person may be aware of all the Trials & Pleasures of  
the other, yea, even to experiencing the Pains or Passions  
of one far distant; & further, there are those whose skills  
in such Matters are aided by forbidden Knowledge of  
Intercourse through dark Magic with Spirits & Beings  
of outside Spheres. Of the latter: I have sought them out,  
both Men & W omen, & upon Examination have in all  
Cases discovered them to be Users of Divination,  
Observors of Times, Enchanters, W itches, Charmers, or  
Necromancers. All claimed to work their W onders  
through Intercourse with dead & departed Spirits, but I  
fear that often such Spirits were evil Angels, the  
Messengers of the Dark One & yet more ancient Evils.  
Indeed, among them were some whose Powers were  
prodigious, who might at shall inhabit the Body of another  
even at a great Distance & against the Shall & often  
unbeknown to the Sufferer of such Outrage. Yea, & I  
discovered how one might, be he an Adept & his familiar  
Spirits powerful enough, control the W anderings or  
Migration of his Essence into all manner of Beings &  
Persons -- even from beyond the Grave of Sod or the  
Door of the Stone Sepulcher.  
Many and multiform are the dim horrors of Earth,  
infesting her ways from the prime. They sleep beneath the  
unturned stone; they rise from the tree with its root; they  
move beneath the sea and in subterranean places; they dwell  
in the inmost adyta; they emerge betimes from the shutten  
sepulchre of haughty bronze and the low grave that is  
sealed with clay. There be some that are long known to  
man, and others as yet unknown that abide the terrible  
latter days of their revealing. Those which are the most  
dreadful and the loathliest of all are haply still to be  
declared. But among those that have revealed themselves  
aforetime and have made manifest their veritable presence,  
there is one which may not openly be named for its  
exceeding foulness. It is that spawn which the hidden  
dweller in the vaults has begotten upon mortality.  
Ye book reveals ye places of wonder I visited, ye  
unhearthly horrors I encountered, which lead me to  
forsaking madness as show in my diary, Ye diary of a  
madman. For it must be madness to believe in ye things I  
have seen, in ye rituals I have performed, in the places I  
have been and the Times I have visited.  
Ye Reader shall find throughout  
these pages ye sum of all  
knowledge I have collected during  
this maddenning journey. May this  
book take place that of a warning  
against the Things that are W aiting Between W orlds...  
Ye Brood of the Dark Stars shall be revealed to the  
reader. Here are tales of ancient history, stories known  
only by a few, for they caused unprepared Readers to seek  
their peace within uncanny madness.  
There are W ays in which the Mind of a man is like unto  
an Eye, in that it can be used as a Lens to focus the  
Powers that exist in the Spaces between the W orlds.  
Indeed, the Mind of any Man can be used, when severed  
from the confining ties of the Flesh and put into a state  
of Trance, as a W eapon of great Power. To the sorcerer  
who brings such a Mind under his Control, nothing is  
impossible, for he shall be able to see into the farthest  
Lands of the W orld by means of that Mind's Eye, and  
shall be able to inflict upon his Enemies a Vengeance of  
such Type as shall leave no slightest Mark, but shall  
cause them to expire with Fear and great Terrors.  
Peaceful is the ignorant man whose vision of Earth is  
bounded by hills and the seas behind. Such a man lives on  
a small island of ignorance, unaware of the oceans of  
maddening absurdities surrounding this small world.  
It must not be thought that the powers capable of greatest  
wickedness appear to us in the form of repellent familiars,  
and other, closely related demons. They do not. Small,  
visible demons are merely the effluvia which those vast  
forms of destructiveness have left in Their wake -- skin  
scrapings and even more tenuous shreds of evil that attach  
themselves to the living like leeches from some great slain  
leviathan of the deep that has wreaked havoc on a hundred  
coastal cities before plunging to its death with a thousand  
hurled harpoons quivering in its flesh. For the mightiest  
powers there can be no death and the hurled harpoons  
inflict, at most, surface injuries which heal quickly. I have  
said before and Shall I say again until my tardily earned  
wisdom is accepted by my brethren as fact--in confronting  
that which has always been and always shall be a master  
of magic can know only self-reproach and despair if he  
mistakes a temporary victory for one that he can never  
hope permanently to win.  
Nor is it to be thought, that man is either the oldest or  
the last of earth's masters, or that the common bulk of life  
and substance walks alone. The Old Ones were, the Old  
Ones are, and the Old Ones shall be. Not in the spaces  
we know, but between them, They walk serene and primal,  
undimensioned and to us unseen. Yog-Sothoth knows the  
gate. Yog-Sothoth is the gate. Yog-Sothoth is the key  
and guardian of the gate. Past, present, future, all are one  
in Yog-Sothoth. He knows where the Old Ones broke  
through of old, and where They shall break through again.  
He knows where They have trod earth's fields, and where  
They still tread them, and why no one can behold Them as  
They tread. By Their smell can men sometimes know  
Them near, but of Their semblance can no man know,  
saving only in the features of those They have begotten on  
mankind; and of those are there many sorts, differing in  
likeness from man's truest eidolon to that shape without  
sight or substance which is Them. They walk unseen and  
foul in lonely places where the W ords have been spoken  
and the Rites howled through at their Seasons. The wind  
gibbers with Their voices, and the earth mutters with  
Their consciousness. They bend the forest and crush the  
city, yet may not forest or city behold the hand that smites.  
Kadath in the cold waste hath known Them, and what man  
knows Kadath? The ice desert of the South and the  
sunken isles of Ocean hold stones whereon Their seal is  
engraven, but who hath seen the deep frozen city or the  
sealed tower long garlanded with seaweed and barnacles?  
Great Cthulhu is Their cousin, yet can he spy Them only  
dimly. Iä! Shub-Niggurath! As a foulness shall ye  
know Them. Their hand is at yer throats, yet ye see  
Them not; and Their habitation is even one with yer  
guarded threshold. Yog-Sothoth is the key to the gate,  
whereby the spheres meet. Man rules now where They  
ruled once; They shall soon rule where man rules now.  
After summer is winter, and after winter summer. They  
wait patient and potent, for here shall They rule again.  
Of Ye Old Ones and their Spawn, or ye narration of  
ye Horrors that Once Came to Earth, ye way they fell  
down and how Shall Come back ...  
Of Ye Old Ones and their Spawn  
The Old Ones were, the Old  
Ones are and the Old Ones  
shall be. From the dark  
stars They came ere man  
was born, unseen and  
loathsome They descended to  
primal earth.  
Beneath the oceans They  
brooded while ages past, till seas gave up the land,  
whereupon They swarmed forth in Their multitudes and  
darkness ruled the Earth.  
At the frozen Poles They raised mighty cities, and upon  
high places the temples of Those whome nature owns not  
and the Gods have cursed.  
And the spawn of the Old Ones covered the Earth, and  
Their children endureth throughout the ages. Ye shantaks  
of Leng are the work of Their hands, the Ghasts who  
dwelleth in Zin's primordial vaults know Them as their  
Lords. They have fathered the Na-Hag and the Gaunts  
that ride the Night; Great Cthulhuis Their brother, the  
shaggoths Their slaves. The Dholes do homage unto  
Them in the nighted vale of Pnoth and Gugs sing Their  
praises beneath the peaks of ancient Throk.  
They have walked amidst the stars and They have walked  
the Earth. The City of Irem in the great desert has  
known Them; Leng in the Cold W aste has seen Their  
passing, the timeless citadel upon the cloud-vieled heights  
of unknown Kadath beareth Their mark.  
W antonly the Old Ones trod the  
ways of darkness and Their  
blasphemies were great upon the  
Earth; all creation bowed beneath  
Their might and knew Them for  
Their wickedness.  
And the Elder Lords opened Their eyes and beheld the  
abominations of Those that ravaged the Earth. In Their  
wrath They set their hand against the Old Ones, staying  
Them in the midst of Their iniquity and casting Them  
forth from the Earth to the Void beyond the planes where  
chaos reigns and form abideth not. And the Elder Lords  
set Their seal upon the Gateway and the power of the  
Old Ones prevailest not against its might.  
Loathsome Cthulhu rose then from the deeps and raged  
with exceeding great fury against the Earth Guardians.  
And They bound his venomous claws with potent spells  
and sealed him up within the City of R'lyeh wherein  
beneath the waves he shall sleep death's dream until the end  
of the Aeon.  
Beyond the Gate dwell now the Old Ones; not in the  
spaces known unto men but in the angles betwixt them.  
Outside Earth's plane They linger and ever awaite the  
time of Their return; for the Earth has known Them and  
shall know Them in time yet to come.  
And the Old Ones hold foul and formless Azathoth for  
Their Master and Abide with Him in the black cavern at  
the centre of all infinity, where he gnaws ravenously in  
ultimate chaos amid the mad beating of hidden drums, the  
tuneless piping of hideous flutes and the ceaseless  
bellowing of blind idiot gods that shamble and gesture  
aimlessly for ever.  
The soul of Azathoth dwelleth in Yog-sothoth and He  
shall beckon unto the Old Ones when the stars mark the  
time of Their coming; for Yog-sothoth is the Gate  
through which Those of the Void shall re-enter. Yog-  
sothoth knowest the mazes of of time, for all time is one  
unto Him. He knowest where the Old Ones came forth in  
time along long past and where They shall come forth  
again when the cycle returneth.  
After day cometh night; man's day shall pass, and They  
shall rule where They once ruled. As foulness ye shall  
know them and Their accursedness shall stain the Earth.  
This is ye story of Ye Coming-Down of ye Old Ones  
to Earth, how they left Ye Gates where They were  
waiting and ye horrors and wonders they left on their path.  
Ye Old Ones came to Earth, some say They created  
Mankind as slaves for their wicked hunger. Ye Old  
Ones came to Earth, but they did not bring Life there.  
Long before Their arrival, Ubbo-Sathla dwelt in ye  
steaming fens of ye new made Earth, for Ubbo-Sathla is  
ye source and ye end.  
This is a story of ancient times, long before Mankind.  
For ye demise of ye Old Ones is for long gone. Some  
wise scholars tried to explain their demise by odd  
correspondances with earthly elements. This vision shall  
not fool ye Reader - by essence, ye Old Ones are not  
ruled by human motives. Their logic is twisted, and  
mysterious are their ways.  
Yet ye Old Ones are not gone. They wait, sealed in  
forgotten places, where they dream for ye time when ye  
Stars shall be right again. Beyond ye subterranean W all,  
Y'golonac sleeps, driven out of his dream by ye  
summonning of those who seek evil.  
Only then They shall return, for That is Not Dead,  
which can Eternal Lie, yet with Strange Aeons, Even  
Death may Die.  
Ye Old Ones dream and wait. They feed on human  
dreams, and Their dreams feed human nightmares, taking  
the weave of dream from most people and giving only to a  
few, doomed chosen Ones who are taught about Ancient  
Times, places or legends long forgotten, like the one of  
Cyaegha W ho Did Not Know It Existed, or the  
Dream-W itch Yidhra. Hence They shall never be  
forgotten, only by a few.  
Ye Old Ones dream and wait. Yet Earth is still stained  
by Their presence. Deep within the nethermost caverns,  
Ye W orm That Gnaws grows and feeds. Men knew him  
as the Dweller in Darkness, that brother of the Old  
Ones called Nyogtha, the Thing that should not be. He  
can be summoned to Earth's surface through certain secret  
caverns and fissures, and sorcerers have seen him in  
Syria and below the black tower of Leng; from the Thang  
Grotto of Tartary he has come ravening to bring terror  
and destruction among the pavilions of the great Khan.  
Only by the looped cross, by the Vach-Viraj incantation  
and by the Tikkoun elixir may he be driven back to the  
nighted caverns of hidden foulness where he dwelleth.  
The Reader who wants to become Traveller shall prepare  
himself long ago for a journey into such places...  
Of Ye Times and Ye Seasons to be Observed  
W henever thou would'st call forth Those from Outside,  
thou must mark well the seasons and times in which the  
spheres do intersect and the influences flow from the Void  
Thou must observe the cycle of the Moon, the movements  
of the planets, the Sun's course through the Zodiac and  
the rising of the constellations.  
Ye Ultimate Rites shall be performed only in the seasons  
proper to them, these be: at Candlemas (on the second day  
of the second month), at Beltane (on the Eve of May), at  
Lammas (on the first day of the eighth month), at  
Roodmas (on the fourteenth day of the ninth month), and  
at Hallowmas (on November Eve).  
Call out to dread Azathoth when the Sun is in the sign  
of the Ram, the Lion, or the Archer; the Moon decreasing  
and Mars and Saturn conjoin.  
Mighty Yog-sothoth shall rise to ye incantations when  
Sol has entered the fiery house of Leo and the hour of  
Lammas be upon ye. Call not upon Yog-Sothoth until ye  
be certaine that ye Bones be compleat and culled of  
forraine contamination. For it hath been known in antient  
Tymes that ye Bones of a Man mingled with ye Bones  
of a Beare or Lyon, or even with ye Offaile of a lowly  
Coney or Porpentine, hath produced for a hapless  
Necromancer not a Resurrection of that which was, but a  
Creation of Abomination that should not be.  
Evoke ye terrible Hastur on Candlemas Night, when Sol  
is in Aquarius and Mercury in trine.  
Supplicate Great Cthulhu only at Hallowmas Eve when  
the Sun abides within the House of the Scorpion and  
Orion riseth. W hen All Hallows falls within the cycle of  
the new Moon the power shall be the strongest.  
Conjure Shub-Niggurath when the Beltane fires glow  
upon the hills and the Sun is in the Second House,  
repeating the Rites of Roodmas when ye Black One  
appeareth.  
To Raise up Ye Stones  
To form ye Gate through which They from ye Outer  
Void might manifest thou must set up ye stones in ye  
elevenfold configuration.  
First thou shalt raise up ye four cardinal stones and  
these shall mark ye direction of ye four winds as they  
howleth through their seasons.  
To ye North set ye the stone of Great Coldness that  
shall form ye Gate of ye winter-wind engraving thereupon  
the sigil of the Earth-Bull thus  
In ye South (at a space of five paces from ye stone of ye  
North), thou shalt raise a stone of fierce-heat, through  
which ye summer winds bloweth and make upon ye stone ye  
mark of ye Lion-serpent thusYe stone of whirling-air  
shall be set in ye East where ye first equinox riseth and  
shall be graven with ye sign of he that beareth ye waters,  
thus  
Ye Gate of Rushing Torrents thou cause to beat the  
west most inner point (at a space of five paces from ye  
stone of ye East) where ye sun dieth in ye evening and ye  
cycle of night returns. Blazon ye stone with ye character  
of ye Scorpion whose tail reacheth unto the stars  
Set thou the seven stones of Those that wander ye  
heavens, without ye inner four and through their diverse  
influences shall ye focus of power be established.  
In ye North beyond the stone of Great Coldness set ye  
first ye stone of Saturn at a space of three paces. This  
being done proceed thou widdershins placing at like  
distances apart ye stones of Jupiter, Mercury, Mars,  
Venus, Sul and Luna marking each with their rightful  
sign.  
At ye center of the so completed configuration set ye the  
Alter of ye Great Old Ones and seal it with ye symbol  
of Yog-Sothoth and ye mighty Names of Azathoth,  
Cthulhu, Hastur, Shub-Niggurath and Nyarlathotep.  
And ye stones shall be ye Gates through which thou shalt  
call Them forth from Outside man's time and space.  
Entreat ye of ye stones by night and when the Moon  
decreasetth in her light, turning thy face to ye direction of  
Their coming, speaking ye words and making ye gestures  
that bringeth forth ye Old Ones and causeth Them to  
walk once more ye Earth.  
Of Diverse Signs  
These most potent signs shall be so formed with thy left  
hand when thou employeth them in ye Rites  
Ye first sign is that of Voor and in nature it be ye true  
symbol of ye Old Ones. Make ye thus whenever thou  
wouldst supplicate Those that ever waite beyond the  
Threshold.  
Ye second sign is that of Kish and it breaketh down all  
barriers and openeth ye portals of ye Ultimate Planes.  
In ye third place goeth ye Great Sign of Koth which  
sealeth ye Gates and guardeth ye pathways.  
Ye forth sign is that of ye Elder Gods. It protecteth  
those who would evoke ye powers by night, and banish ye  
forces of menace and antagonism.  
(Note: Ye Elder Sign hath yet another form and when so  
enscribed upon ye grey stone of Mnar it serveth to hold  
back ye power of Ye Great Old Ones for all time.)  
Armor against witches and daemons, against the Deep  
Ones, the Dholes, the  
Voormis, the Tcho-  
Tcho, the Abominable  
Mi-Go, the  
Shoggoths, the  
Ghasts, the Valusians  
and all such peoples  
and beings who serve the Great Old Ones and their  
Spawn lies within the five-pointed star carven of grey  
stone from ancient Mnar, which is less strong against the  
Great Old Ones themselves. The possessor of the stone  
shall find himself able to command all beings which creep,  
swim, crawl, walk, or fly even to the source from which  
there is no returning. In Yhe as in great R'lyeh, in Y'ha-  
nthlei as in Yoth, in Yuggoth as in Zothique, in N'kai as  
in K'n-yan, in Kadath in the Cold W aste as at the Lake  
of Hali, in Carcosa as in Ib, it shall have power; yet, even  
as stars wane and grow cold, even as stars die and the  
spaces between stars grow more wide, so wanes the power  
of all things -- of the five-pointed star-stone as of the  
spells put upon the Great Old Ones by  
the benign Elder Gods, and there cometh  
a time as once was a time, when it shall  
be shown that:  
That is not dead which can eternal lie.  
And with strange eons even death may  
die.  
Ubbo-Sathla is that unforgotten source whence came  
those daring to oppose the Elder Gods who ruled from  
Betelgeuze; the Great Old Ones who fought against the  
Elder Gods; and these Old Ones were instructed by  
Azathoth, who is the blind, idiot god, and by Yog-Sothoth,  
who is the All-in-One and One-in-All, and upon whom  
are no strictures of time or space, and whose aspects on  
earth are 'Umr At-Tawil and the Ancient Ones. The  
Great Old Ones dream forever of that coming time when  
they shall once more rule Earth and all that Universe of  
which it is a part.... Great Cthulhu shall rise from R'lyeh;  
Hastur, who is Him W ho Is Not to Be Named, shall  
come again from the dark star which is near Aldebaran in  
the Hyades; Nyarlathotep shall howl forever in darkness  
where he abideth; Shub-Niggurath, who is the Black  
Goat W ith a Thousand Yeng, shall spawn and spawn  
again, and shall have dominion over all the wood nymphs,  
satyrs, leprechauns, and the Little People; Lloigor, Zhar,  
and Ithaqua shall ride the spaces among the stars and  
shall ennoble those who are their followers, who are the  
Tcho-Tcho; Cthugha shall encompass his dominion from  
Fomalhaut; Tsathoggua shall come from N'kai.... They wait  
forever at the Gates, for the time draws near, the hour is  
soon at hand, while the Elder Gods sleep, dreaming,  
unknowing there are those who know the spells put upon  
the Great Old Ones by the Elder Gods, and shall learn  
how to break them, as already they can command the  
followers waiting beyond the doors from Outside.  
Ye Book of Sigils, Items, and Compounds  
In this book shall I explain the creation of the magical  
tools that the magician shall need to summon the spirits  
which I have told of in the last two chapters. Take care to  
construct the tools exactly as I tell ye and as I have been  
told by the names of the hours, for if ye do not then they  
shall hold no power. I know of the tools for the lesser  
conjurations, those of the names of the hours, and I know  
of the tools which the magician shall use to conjure the  
Old Spirits - but I only know a few methods of  
protection against the Old Spirits. For this reason I  
pray that ye shall summon the names of Etonetatae,  
Badero and Nerexo and command them to speak truly to  
ye and to tell ye of any protective devices which are  
available against the Old Spirit which ye seek to conjure.  
In all matters of conjuration ye shall need the cardinal  
tools of the wand, the knife, the perfume, the fire and the  
parchments. When one would conjure the Old Spirits ye  
shall also need the sword, the stones and the ring.  
Additional to all these things the magician must be  
wearing the appropriate clothing, which bears the  
appropriate seals and signs.  
Firstly the robe is to be made of black material and should  
be a hooded garment. The robe is to be a new robe made of  
the magicians hand and should never be used for anything  
but the work - else it shall be spoiled. Starting upon the  
first day of the week ye must do the following - In the  
hour of Venus ye should make the final stitch in the  
garment and keep it hidden until the next day. On the  
next day, in the hour of Mercury ye should create the  
following seal on the left arm of the garment and keep it  
hidden until the next day.  
On the next day, in the hour of the Moon ye should  
create the following seal on the right arm of the garment  
and keep it hidden until the next day.  
On the next day, in the hour of Saturn ye should create  
the following seal on the genital area of the garment and  
keep it hidden until the next day.  
On the next day, in the hour of Jupiter ye should create  
the following seal on the back of the garment and keep it  
hidden until the next day.  
On the next day, in the hour of Mars ye should create  
the following seal on the front of the garment and keep it  
hidden until the next day. Take care to reproduce it  
exactly as it appears, for this is the most important of the  
seals which ye shall make on the garment.  
On the final day, in the hour of the Sun, take the robe  
from its resting place. Before ye continue check it for any  
imperfections in the patterns and once ye are sure of their  
perfection ye may commence with the consecration of the  
robe. For all of the tools which are concerned with the  
lesser conjurings, ye shall use the following consecration,  
but for the tools which shall only be used to conjure the  
Old Spirits ye shall use a later consecration. The  
consecration is thus; Ye shall take boughs of laurel and  
build a fire, which ye shall light as the hour in which ye  
commenced the work is quarter through. Now, before the  
fire, with the tool in yer hands, above the flames, not so  
low that it shall burn or be damaged and not so high that  
it shall not be touched by the smoke. ye shall speak the  
following:  
Samak daram surabel karameka amuranas  
Ekotos mirat-fortin ranerug  
Dalerinter marban porafin  
Herikoramonus derogex  
Iratisinger  
I call thee, O mighty names of the hours,  
The faces of the faceless Nyarlathotep,  
That ye may become one in this hour,  
To watch my art be done,  
That ye shall grant this tool which I have fashioned,  
The power that it is right to have,  
For I have created it in the image of perfection,  
And it cannot be undone,  
Iratisinger  
Herikoramonus derogex  
Dalerinter marban porafin  
Ekotos mirat-fortin ranerug  
Samak daram surabel karameka amuranas  
Sedhi!  
Ihdes!  
In the all binding name of Nyarlathotep,  
Give power this tool,  
Give power.  
Doros serod!  
This conjuration shall be comitted to memory, and shall  
always be done without book or parchment. W here in this  
conjuration and where throughout the remainder of the  
book I write this shall be the signal for the conjurer to  
make the sign that gains the attention of the names of the  
Nyarlathotep and aids them in their coming. This sign is  
simple and shall be done with the left hand. Ye should  
touch yer forehead with two of yer fingers, then ye should  
draw them down to the chest and touch the heart. Then the  
fingers should touch the left shoulder, the forehead once  
more and then the right shoulder.  
Now that the robe has been made ye shall fashion the  
wand. In the day following the construction of the robe, in  
the hour of Venus, ye should cut the branch of a cypress  
tree and carve it into a smooth wand, being just over one  
foot in length. Ye should also be wearing yer robe during  
the construction of the tools and ye shall keep all of yer  
tools wrapped in the robe, which ye shall keep hidden.  
Having carved the wand on the next day ye shall take a  
knife which is pure and has hurt no-one and in the hour  
of Mercury shall write these signs on the knife:  
Then in that same hour ye shall consecrate the dagger and  
place it in the fire that it shall be cleansed. On the day  
that follows, in the hour of the Moon, ye shall engrave the  
sign of Ekotos on the wand. The sign should be engraved  
four times along the length of the wand, the wand should  
then be turned to the next quarter and the sign engraved  
four more times. Repeat this until ye have come full circle  
and the wand has sixteen representations of the seal upon  
it, which is thus:  
Then, at the top of the wand make the ring of Mirat-  
Fortin, which is thus:  
On the day that follows, in the hour of Saturn, ye shall  
consecrate the wand.  
Now the perfume should be made and ye shall always  
make it on Monday, in the Moons hour and ye shall  
always consecrate it halfway through the Moons hour on  
the day in which ye have made it. Ye should take equal  
parts of mint, frankincense, wormwood, sage, sandalwood,  
storax and musk, which ye shall mix together and create a  
powder from. This powder shall be kept in a bottle which  
is purple in colour and has the following seal inscribed on  
its stopper, which shall be made of iron:  
The fire shall be constructed before any act of conjuration  
takes place and shall be left to burn at the north of the  
circle for quarter of an hour before the conjuration takes  
place. It should be made of laurel and cypress wood and  
once lit, ye should say the blessing. If ye have not built a  
circle then one should be made one hour before the  
conjuration takes place and it can then be left there  
permenently or erased. For the lesser conjurations a circle  
made of flour, chalked upon a floor, or cut into the earth  
shall suffice, however, for the greater conjurations, those  
of the Old Spirits, the circle should be cut into the  
ground and then filled in with a mixture flour and silver  
- else the conjurer shall surely die. Having built the circle  
the conjurer must make the blessing. If he seeks to  
conjure a name of Nyarlathotep then the conjuration which  
has been used for the other items shall suffice. If the  
conjurer seeks to summon the Old Spirits then the Great  
Consecration should be made, which shall follow later in  
this book.  
The final tool which ye shall require for the lesser  
conjurations are the parchments, upon which ye shall write  
any conjurations and subjugations which ye shall need  
during the work. The parchments should be written in the  
day before the work shall take place at the hour at which  
it shall take place on the next day. Ye shall write upon  
pure, virgin parchment with ink that has been consecrated  
for the conjuration in question.  
If the magician would seek to conjure the Old Spirits,  
then he shall need several additional tools. The first tool is  
the sword, which like the dagger shall not have harmed any  
person or animal. Take this sword in the hour of  
Mercury and upon the sword engrave the following signs:  
The tools which ye shall need in conjuring the Old  
Spirits shall be kept separate from those used in the  
lesser conjurations and each shall be wrapped in dark green  
silk, upon which the seal of Unity has been sewn and it is  
thus:  
The sword should be wrapped in this silk and kept hidden.  
For the space of one moon, each night in the hour of  
Mercury ye shall pray infront of the sword, which ye  
shall keep wrapped in the cover. And ye shall pray thus:  
Samak daram surabel karameka amuranas  
Ekotos mirat-fortin ranerug  
Dalerinter marban porafin  
Herikoramonus derogex  
Iratisinger  
Axarath Malakath  
Axarath Malakath  
Iratisinger  
Herikoramonus derogex  
Dalerinter marban porafin  
Ekotos mirat-fortin ranerug  
Samak daram surabel karameka amuranas  
Sedhi!  
Ihdes!  
This is the prayer of the Great Consecration and ye  
should commit it into memory as with the consecration  
which has gone before. After the space of one moon has  
passed ye shall take the sword and in the hour of  
Mercury ye shall make a fire. Ye shall then anoint the  
sword with the perfume, which has been mixed in part  
with water. Then ye shall hold the sword above the fire at  
the same hight as before - not so it is in the flames and  
not so that the smoke cannot touch it. Then ye shall  
pronounce the Great Consecration, which is thus:  
Samak daram surabel karameka amuranas  
Ekotos mirat-fortin ranerug  
Dalerinter marban porafin  
Herikoramonus derogex  
Iratisinger  
Axarath Malakath  
I call thee, O spirits of the starry band,  
I call thee, O Old Spirits,  
I call thee from yer places or rest  
That ye may come unto me,  
And watch my art be done,  
In yer names I have fashioned this tool,  
And in yer names Shall I pledge it,  
By yer powers I pray that ye shall grant the tool  
The power that it is right to have,  
In the names of  
Uk-Han,  
Tursoth,  
Cthuhanai,  
Bovadoit,  
Cthulhu,  
Unspeterus,  
Leasynoth,  
Mememyet-Raha,  
Paturnigish,  
Bugg,  
Beeluge,  
Nun-Buhan,  
I command thee to consecrate this tool,  
For I have created it in the image of perfection,  
And it cannot be undone,  
Axarath Malakath  
Iratisinger  
Herikoramonus derogex  
Dalerinter marban porafin  
Ekotos mirat-fortin ranerug  
Samak daram surabel karameka amuranas  
Sedhi!  
Ihdes!  
In the all binding name of Mirat-Fortin,  
Give power this tool,  
Give power.  
Doros serod!  
The Great Consecration shall also be memorised by the  
magician. Upon finishing the great conescration ye shall  
place the sword into the fire that it may be consecrated in  
the name of the Old Spirits. W hen the fire has consumed  
itself ye shall leave the sword to become cold once more and  
then place it in its cover where it shall remain hidden until  
it is called for.  
Next ye shall make the stones, which shall be used to  
mark the circle when ye would conjure the Old Spirits,  
for it pleases them. Ye should take twelve stones and they  
shall all be like to the size of yer fist and the stones  
which ye collect shall be Lapis Lazuli, Amber, Onyx,  
Bloodstone, Agate, Obsidian, Turquoise, Topaz, Coral,  
Jet, Quartz and Jade. Ye shall keep these stones wrapped  
in a similar covering to the sword and shall keep them  
hidden. Ye shall also cite the prayer of the Great  
Consecration for the cycle of one moon as with the sword,  
but this shall be done in the hour of the Moon. After the  
course of one moon ye shall perform the Great  
Consecration upon each stone, having first engraved them  
with the appropriate signs. Upon the stone of Lapis  
Lazuli engrave the sign which I have placed next to the  
seals for the Spirits who may be conjured between seven  
and thirty-fourth degrees. Upon the stone of Amber  
engrave the sign which I have placed next to the seals of  
the Spirits who may be conjured between thirty-five and  
sixty-two degrees. Upon the stone of Onyx engrave the  
sign which I have placed next to the seals of the Spirits  
who may be conjured between sixty-three and ninety  
degrees. Upon the Bloodstone engrave the sign which I  
have placed next to the seals of the Spirits who may be  
conjured between ninety-one and and one-hundred and  
twenty-five degrees. Upon the stone of Agate engrave the  
sign which I have placed next to the seals of the Spirits  
who may be conjured between one-hundred and twenty-six  
and one-hundred and fifty-three degrees. Upon the stone  
of Obsidian engrave the sign which I have placed next to  
the seals of the Spirits who may be conjured between one-  
hundred and fifty-four and one-hundred and eighty-one  
degrees. Upon the stone of Turquoise engrave the sign  
which I have placed next to the seals of the Spirits who  
may be conjured between one-hundred and eighty-two and  
two-hundred and sixteen degrees. Upon the stone of  
Topaz engrave the sign which I have placed next to the  
seals of the Spirits who may be conjured between two-  
hundred and seventeen and two-hundred and forty-four  
degrees. Upon the Coral engrave the sign which I have  
placed next to the seals of the Spirits who may be  
conjured between two-hundred and forty-five and two-  
hundred and seventy-two degrees. Upon the stone of Jet  
engrave the sign which I have placed next to the seals of  
the Spirits who may be conjured between two-hundred and  
seventy-three and three-hundred degrees. Upon the stone of  
Quartz engrave the sign which I have placed next to the  
seals of the Spirits who may be conjured between three-  
hundred and one and three-hundred and thirty-five degrees.  
Upon the stone of Jade engrave the sign which I have  
placed next to the seals of the Spirits who may be  
conjured between three-hundred and thirty-six and three  
degrees. After each stone is consecrated place it upon the  
cover which the seal of Unity has been made upon. Ye  
shall consecrate them in the order which I have written  
them above and once more keep them hidden until the time  
of their use is at hand.  
The final tool which shall be required is the ring, which  
shall offer some small protection to the magician who  
would conjure the Old Spirits, though the protection may  
be small it would certainly be most foolish to attempt to  
summon the Old Ones without it. The ring of gold and  
disc of silver shall be forged in the hour of Saturn and  
kept hidden, wrapped in green silk upon which the seal of  
Unity has been made. In the hour of Saturn, on the day  
that follows the forging of the ring, ye shall engrave these  
characters upon the ring:  
And upon the disc ye shall engrave these characters:  
Once more, for the space of one moon ye shall keep the  
ring wrapped and pray the prayer of the Great  
Consecration before it. W hen the moon has made its cycle  
ye shall perform the Great Consecration in the hour of  
Saturn, having first anointed the ring with a mixture  
made from the perfume, flour and water. As with the  
sword, the ring shall be cast into the fire once the Great  
Consecration has come to an end. Now that the ring has  
been created, should ye feel the Old Spirits attempt to  
penetrate the circle ye shall kiss the ring and say  
ABROSAX, for this shall strengthen the circle for a  
small time. But ye must remember that there is no  
permenant protection from them and they shall break  
through the circle in a short time whatever protection ye  
may have.  
To Compound Ye Incense of Zkauba  
In the day and hour of Mercury with the Moon in her  
increase, thou shalt take equal parts of Myrrh, Civet,  
Storax, W ormwood, Assafoetida, Galbanum and Musk,  
mix well together and reduce all to the finest powder.  
Place the so assembled elements in a vessel of green glass  
and seal with a brazen stopper afore inscribed with the  
characters of Mars and Saturn.  
Elevate the vessel to the Four W inds and cry aloud the  
supreme words of power thus:  
To the North: ZIJMUORSOBET, NOIJM,  
ZAVAXO!  
To the East: QUEHAIJ, ABAW O,  
NOQUETONAIJI!  
To the South: OASAIJ, W URAM,  
THEFOTOSON!  
To the W est: ZIJORONAIFW ETHO,  
MUGELTHOR, MUGELTHOR-YZXE!  
Cover the vessel with a cloth of black velvet and set aside.  
For each of seven nights thou shalt bathe the vessel in  
Moonlight for the space of one hour - keeping it concealed  
beneath the cloth from cock-crow till sunset.  
All this being accomplished the incense shall be ready for  
use and possessed of such vertue that he that useth it  
with knowledge shall have power to call forth and command  
the Infernal Legions.  
W hen employed in ye Ultimate Rites the incense may be  
rendered more efficacious by the addition of one part  
powdered mummy-Egypticus.  
Employ the perfume of Zkauba in all ceremonies of ye  
ancient Lore casting ye essences upon live coals of Yew  
or Oak. And when ye spirits drawn near, the vaporous  
smoke shall enchant and fascinate them, binding their  
powers to thy shall.  
To Make Ye Powder of Ibn Ghazi  
THE MYSTIC POWDER OF  
MATERIALIZATION:  
Take ye dust of ye tomb - wherein ye body has lain for  
two hundred years or more past -, three parts. Take of  
powdered Amaranth, two parts; of ground Ivy leaf, one  
part, and of fine salt, one part.  
Compound all together in an open mortar in the day and  
hour of Saturn.  
Make over the thus assembled ingredients the Voorish  
sign, and then seal up the powder within a leaden casket  
whereupon is graven the sigil of Koth.  
YE USING OF YE POW DER:  
W henever thou wisheth to observe the airial  
manifestations of the spirits blow a pinch of ye powder in  
the irection of their coming, either from the palm of thy  
hand or the blade of the Magic Bolyne.  
Mark ye well that ye maketh ye Elder Sign at their  
appearence, lest the tendrils of darkness enter thy soul.  
Ye Unction of Khephnes Ye Egyptian  
W hosoever anointeth his head with the ointment of  
Khephnes shall in sleep be grabted true visions of time yet  
to come  
W hen ye Moon increaseth in her light place in an earthen  
crucible a goodly quantity of oil of ye Lotus, sprinkle with  
one once powdered mandragora and stir well with ye forked  
twig of ye wild thorn bush. Having so done utter ye  
incantation of Yebsu (taken fron diverse lines in ye  
papyrus) thus:  
I am the Lord of Spirits,  
Oridimbai, Sonadir, Episghes,  
I am Ubaste, Ptho born of Binui Sphe, Phas;  
In the name of Auebothiabathabaithobeuee  
Give power to my spell O Nasira Oapkis Shfe,  
Give power Chons-in-Thebes-Nefer-hotep, Ophois,  
Give power! O Bakaxikhekh!  
Add to ye potion pinch of red earth, nine drops natron, for  
drops balsam of Olibanum and one drop blood (from thy  
right hand). Combine the whole with a like measure of fat  
of the gosling and place ye vessel upon ye fire. W hen all  
is rendered well and ye dark vapours begin to rise, make ye  
the Elder Sign and remove from ye flames.  
W hen the unguent has cooled place it within an urn of ye  
finest alabaster, which thou shalt keep in some secret place  
(known only to thyself) until thou shalt have need of it.  
To Fashion the Scimitar of Barzai  
In the day and hour of Mars and when the Moon  
increaseth, make thou the scimitar of bronze with a hilt of  
fine ebony.  
Upon one side of the the blade thou shalt enscribe these  
characters:  
And upon the other side these:  
On the day and hour of Saturn the moon decreasing, light  
thou a fire of Laurel and yew boughs and offering the  
blade to the flames pronounce the five-fold conjuration  
thus:  
HCORIAXOJU, ZODCARNES, I powerfully  
call upon ye and stir ye up O ye mighty spirits that  
dwelleth in the Great Abyss.  
In the dread and potent name of AZATHOTH come ye  
forth and give power unto this blade fashioned in  
accordance to ancient Lore.  
By XENTHONO-ROHMATRU, I command ye  
O AZIABELIS, by YSEHYROROSETH , I  
call the O ANTIQUELIS, and in the Vast and  
Terrible Name of DAMAMIACH that Crom-yha  
uttered and the mountains shook I mightily compel ye  
forth O BARBUELIS, attend me! aid me! give power  
unto my spell that this weapon that bearest the runes of  
fire recieveth such vertue that it shall strike fear into the  
hearts of all spirits that would disobey my commands, and  
that it shall assist me to form all manner of Circles,  
figures and mystic sigils necessary in the operations of  
Magickal Art.  
In the Name of Great and Mighty YOG-  
SOTHOTH and in the invincible sign of Voor (give  
sign)  
Give power!  
Give power!  
Give power!  
W hen the flames turn blue it shall be a sure sign that the  
spirits obey yer demands whereupon thou shalt quench the  
blade in an afore prepared mixture of brine and cock-gall.  
Burn the incense of Zkauba as an offering to the spirits  
thou hast called forth, then dismiss them to their abodes  
with these words:  
In the Names of AZATHOTH and YOG-  
SOTHOTH, Their servant NYARLATHOTEP  
and by the power of this sign (make ye the Elder Sign), I  
discharge thee; go forth from this place in peace and return  
ye not until I calleth thee. (Seal ye portals with the sign  
of Koth).  
W rap the scimitar in a cloth of black silk and setit aside  
until thou wouldst make use of it; but mark ye well that  
no other shall lay his hand upon the scimitar lest its  
vertue be forever lost.  
Ye Alphabet of Nug-Soth  
(Note: In ye writing of ye mystic runes of Nug-Soth ye  
latin C serveth for ye K.)  
Ye characters of Nug hold ye key to ye planes, employ ye  
them in ye talismanic art and in all ye sacred inscriptions  
Ye Voice of Hastur  
Hear ye the Voice of dread Hastur, hear the mournful  
sigh of the vortex,the mad rushing of the Ultimate W ind  
that Swirls darkly amongst the silent stars.  
Hear ye Him that howls serpent-fanged amid the bowels  
of nether earth; He whose ceaseless roaring ever fills the  
timeless skies of hidden Leng.  
His might teareth the forest and crusheth the city, but  
none shall know the hand that smiteth and the soul that  
destroys, for faceless and foul walketh the Accursed One,  
His form to men unknown.  
Hear then His Voice in the dark hours, answer His call  
with thine own; bow ye and pray at His passing, but speak  
not His name aloud.  
Concerning Nyarlathotep  
I hear the Crawling  
Chaos that calls beyond  
the stars  
And They created  
Nyarlathotep for Their  
messenger, and They  
clothed Him with Chaos  
that His form might be ever hidden amidst the stars.  
W ho shall know the mystery of Nyarlathotep? for He is  
the mask and shall of Those that were when time was not.  
He is the priest of the Ether, the Dweller in Air and  
hath many faces that none shall recall.  
The waves freeze before Him; Gods dread His call. In  
men's dreams He whispers, yet who knoweth His form?  
Of Leng in Ye Cold W aste  
W ho seeketh Northwards beyond the twilight land of  
Inquanok shall find amidst the frozen waste the dark and  
mighty plateau of thrice-forbidden Leng.  
Know ye time-shunned Leng by the ever-burning evil-  
fires and ye foul screeching of the scaly Shantak birds  
which ride the upper air; by the howling of ye Na-hag who  
brood in nighted caverns and haunt men's dreams with  
strange madness, and by the grey stone temple beneath the  
Night Gaunts lair, wherein is he who wears the Yellow  
Mask and dwelleth all alone.  
But beware O Man, beware, of Those who tread in  
Darkness the ramparts of Kadath, for he that beholds  
Their mitred-heads shall know the claws of doom.  
Of Kadath Ye Unknown  
W hat man knoweth Kadath?  
For who shall know of that  
which ever abides in strange-time,  
twix yesterday, today and the morrow.  
Unknown amidst ye Cold W aste lieth the mountain of  
Kadath where upon the hidden summit an Onyx Castle  
stands. dark clouds shroud the mighty peak that gleams  
'neath ancient stars where silent brood the titan towers and  
rear forbidden walls.  
Curse-runes guard the nighted gate carved by forgotten  
hands, and woe to he that dare pass within those dreadful  
doors.  
Earth's Gods revel where Others once walked in mystic  
timeless halls, which some have glimpst in sleeps dim vault  
through strange and sightless eyes.  
Of Y'golonac  
Even the minions of Cthulhu dare not speak of Y'golonac;  
yet the time shall come when Y'golonac strides forth from  
the lonliness of aeons to walk once more among men ...  
Beyond a gulf in the subterranean night a passage leads  
beyond the wall where rises Y'golonac to be served by the  
tattered eyeless figures of the dark. Long has he slept  
beyond the wall, and those which crawl over the bricks  
scuttle across his body never knowing it to be Y'golonac;  
but when his name is spoken or read he comes forth to be  
worshipped or to feed and take on the shape and soul of  
those he feeds upon. For those who read of evil and search  
for its form within their minds call forth evil, and so may  
Y'golonac return to walk among men and await that time  
when the earth is cleared off and Cthulhu rises from his  
tomb among the weeds, Glaaki thrusts open the crystal  
trapdoor, the brood of Eihort are born into daylight,  
Shub-Niggurath strides forth to smash the moon-lens,  
Byatis bursts forth from his prison, Daoloth tears away  
illusion to expose the reality concealed behind, Aphoom  
Zhah rises from the bowels of Yarak at the ultimate and  
boreal pole, Ghatanothoa emerges from his crypt beneath  
the mountaintop fortress of Yaddith- Gho in eldritch  
Mu, and Zoth-Ommog ascends from the ocean deeps. Ia!  
Nyarlathotep! By their very images shall ye conjure them.  
This is not a vain prophecy, for ye Legacy of Ye Old  
Ones is so very real, as it shall be shown to the Reader...  
Book of Summoning  
This book shall give the magician instruction on how he  
shall create the circle. As I have said before, the circle  
should be made strong enough to hold out the spirits for  
the duration of the conjuration. Should ye seek to conjure  
on of the many faces of Nyarlathotep then the circle may  
be made from flour, chalk or cut into the earth with the  
knife or sword. If ye would seek to conjure the Greater  
Spirits then the circle must be cut into the earth or into  
stone and then it must be filled in with flour and silver  
dust, for silver offers most excellent protection against the  
spirits, as does the stone Kinocetus, which may also be  
powdered for the purpose of strengthening the circle. The  
form of the circle is thus;  
and it shall be made to the size of nine feet and it may be  
made for permenant of temporary use. At the north of the  
circle, three feet away, ye shall place the seal of the spirit  
which ye wish to call. And the seal shall be written upon a  
circle of one foot of fine lamb skin or parchment. The ink  
used shall be that of a white pigeons blood, which shall be  
killed with the knife and the blood collected in a new bowl.  
A pen shall be made from a feather of the bird. The  
creation of the circle and the seal shall be done eight hours  
prior to the rite of conjuration. If ye would seek to evoke  
the Old Spirits then ye must make the circle in the hour  
of Mercury, being eight hours before the conjuration.  
Once it has been created, the circle should not be entered  
until the ritual of evocation commences and the seal should  
be kept wrapped in white silk before the circle. And at the  
passing of every hour leading up to the ritual ye shall  
banish and wandering spirits from the working area. First  
ye shall make the Sign four times, saying each time:  
Iratisinger herikoramonus derogex Dalerinter. Then ye  
shall speak the following  
Away! Away!  
I command all wandering spirits to depart in peace  
I command ye, depart or face my wrath.  
I am the he who howls the forgotten names,  
I am he who shall bring forth the spirit n.!  
Turn and face me, for I hold the Sign!  
Iratisinger  
Herikoramonus  
Derogex  
Daleringer  
Now depart with haste!  
Ye adventurous Reader has to remember always W ho he  
shall expose himself to when trying to summon One of  
Them. For it is a highly hazardeous thing to trouble the  
Dream of The Old Ones.  
There are times, places and rules to respect. The patient  
and clever Reader shall learn of Ye Times and Ye  
Seasons to be Observed and to Raise up Ye Stones  
before starting to practice.  
Keep in mind They can rarely be banished easily. Their  
shalls are strange and strange is Their logic.  
W ith care and devotion, the Reader may use ye  
Adjuration of Great Cthulhu or learn to Summon  
Shub-Niggurath Ye Black  
To be thaught about strange times or travel without  
moving, the Reader may want to Call Forth Yog-  
Sothoth. There is a different Ritual for summoning  
Yog-Sothoth and opening the Gate for troubled times.  
Other Higher Beings may teach the Reader about past or  
future events. This is the procedure for the invocation of  
He W ho Lies Beyond the Veil and W ho Shall Tear It  
Asunder at the time of the Great Dying. The Render  
may impart the the happenings of the past and future with  
greater accuracy than even that Cathay volume of good  
repute.  
To Call Forth Yog-Sothoth  
For Yog-Sothoth is the Gate.  
He knoweth where the Old Ones  
came forth in times past and where  
They came forth again when  
the cycle returneth  
W hen thou would call forth Yog-Sothoth thou must  
waite until the Sun is in the Fifth House with Saturn  
in trine. Then enter within the stones and draw about thee  
the Circle of evocation tracing the figurines with the  
mystic scimitar of Barzai.  
Circumambulate thrice widdershins and turning thy face to  
the South intone the conjuration that openeth the Gate:  
Ye Conjuration  
O Thou that dwelleth in the darkness of the Outer Void,  
come forth unto the Earth once more I entreat thee.  
O Thou who abideth beyond the Spheres of Time, hear  
my supplication.  
(Make the sign of Caput Draconis)  
O Thou who art the Gate and the W ay come forth come  
forth Thy servant calleth Thee.  
(Make the Sign of Kish)  
BENATIR! CARARKAU! DEDOS! YOG-  
SOTHOTH! come forth! come forth! I speak the  
words, I Break Thy bonds, the seal is cast aside, pass  
through the Gate and enter the W orld I maketh Thy  
mighty Sign!  
(Make the Sign of the Voor)  
Trace the pentagram of Fire and say the incantation that  
causeth the Great One to manifest before the Gate:  
Ye Incantation  
Zyweso, wecato, keoso, Xunewe-rurom Xeverator.  
Menhatoy, Zywethorosto zuy, Zururogos Yog-Sothoth!  
Orary Ysgewot, homor athanatos nywe zumquros,  
Ysechyroroseth Xoneozebethoos Azathoth! Xono,  
Zuwezet, Quyhet kesos ysgeboth Nyarlathotep!; zuy  
rumoy quano duzy Xeuerator, YSHETO, THYYM,  
quaowe xeuerator phoe nagoo, Hastur! Hagathowos  
yachyros Gaba Sub-Niggurath! meweth, xosoy Vzewoth!  
(Make the sign of Cauda Draconis)  
TALUBSI! ADULA! ULU! BAACHUR!  
Come forth Yog-Sothoth!  
come forth!  
And then he shall come unto  
thee and bring His Globes  
and He shall give true  
answer to all ye desire to  
know. And He shall reveal  
unto ye the secret of His seal by which ye may gain  
favour in the sight of the Old Ones when They once  
more walk the Earth.  
And when His hour be past the curse of the Elder Lords  
shall be upon Him and draw Him forth beyond the Gate  
where He shall abide until He be summoned.  
Y'AI 'NG'NGAH,  
YOG-  
OGTHROD AI'F  
GEB'L--EE'H  
YOG-  
SOTHOTH  
H'EE--L'GEB  
F'AI THRODOG  
UAAAH  
SOTHOTH  
'NGAH'NG AI'Y  
ZHRO  
{Editor's Note: Included on this page are a number of  
sigils and a magic circle. These illustrations are not in the  
Manuscript but were referenced from other texts,  
including, but not limited to; Key of Solomon (see  
Additional Ms. 36,674, British Museum Library) and  
Three Books of Occult Philosophy- Cornelius Agrippa.  
They are therefor not included in this version.}  
To Conjure of Ye Globes  
Know ye that the Globes of Yog-Sothoth be thirteen in  
number, and they be the powers of the Parasite-hoard  
which are His servitors and doeth His bidding in ye world.  
Call them forth whenever thou shall have need of anything  
and they shall grant their powers unto ye when ye shall  
call them with the incantations and make their sign.  
His Globes have diverse names and appeareth in many  
forms.  
The first is GOMORY, who appeareth like a camel  
with a crown of gold upon his head. He commandeth  
twenty-six legions of infernal spirits and giveth the  
knowledge of all magical jewels and talismans.  
The second splrit is ZAGAN, who appeareth like a  
great bull, or a King terrible in aspect. Thirty-three  
legions bow before him and he teacheth the mysteries of the  
sea.  
The Third is called SYTRY, who taketh the form of a  
great Prince. He hath sixty legions and telleth the secrets  
of time yet to come.  
ELIGOR is the fourth spirit; he appeareth like a red  
man with a crown of iron upon his head. He commandeth  
likewise sixty legions and giveth the knowledge of victory  
in war, and telleth of strife to come.  
The fifth spirit is called DURSON and hath with him  
twenty-two familiar demons and appeareth like a raven. He  
can reveal all occult secrets and tell of past times.  
The sixth is VUAL his form is of a dark cloud and he  
teacheth all manner of ancient tongues.  
The seventh is SCOR, who appeareth like a white snake,  
he bringeth money at yer command.  
ALGOR is the eighth spirit, he appeareth in the  
likeness of a fly. He can tell of all secret things and  
granteth the favours of great Princes and Kings.  
The ninth is SEFON. He appeareth like a man with a  
green face and hath the power to show where treasure is  
hidden.  
Tenth is PARTAS, He hath the form of a great  
vulture, and can tell ye the vertues of herbs, stones, make  
ye invisible and restore sight which is lost.  
The eleventh spirit is GAMOR, and when he appeareth  
like a man can marvellously enform ye of how to win  
favours of great persons and can drive away any spirit  
that guardeth over treasure.  
Twelfth is UMBRA, He appeareth like a giant; he can  
convey money from place to place if thou bid him and  
bestow the love of any woman that thou desirest.  
The thirteenth spirit is ANABOTH who taketh the  
form of a yellow toad. He hath the power to make thee  
marvellous cunning in nigromancy, he can drive away any  
devil that would hinder ye and tell of strange and hidden  
things.  
* * *  
W hen thou wouldst call up ye Globes thou must first  
make upon the earth this sign:  
And evoke of them thus:  
EZPHARES, OLYARAM, IRION-  
ESYTION, ERYONA, OREA, ORASYM,  
MOZIM!  
By these words and in the name of YOG-  
SOTHOTH who is thy master, I do most powerfulIy  
summon and call ye up O . . . . N . . . . That thou mayest  
aid me in my hour of need.  
Come forth I command ye by the sign of Power!  
(Make the sign of Voor)  
* * *  
And then the spirit shall appear unto thee and grant thy  
requests.  
But if he remaineth invisible to thine eye, blow the dust of  
Ibn Ghazi and he shall immediately take his proper form.  
W hen thou wouldst banish what ye have called up eraze  
thou their sign with the scimitar of Barzai and utter the  
words:  
CALDULECH ! DALMALEY ! CADAT !  
(and seal with the sign of Koth).  
Nota: If on their appearance the spirits obstinately refuse  
to speak cleave the air thrice with the scimitar and say:  
ADRICANOROM DUMASO! And their tongue  
shall be loosened and they shall be compelled to give true  
answer.  
Ye Adjuration of Great Cthulhu  
Ph'nglui mglw'nafh Cthulhu R'lyeh W gah'nagl fhtan.  
A supplication to great Cthulhu for those who would have  
power over his minions.  
In the day and hour of the moon with sun in scorpio  
prepare thou a waxen tablet and enscribe thereon the seals  
of Cthulhu and Dagon; suffumigate with the incense of  
Zkauba and set aside.  
On Hallowmas eve thou must travel to some lonely place  
where high ground overlooks the ocean. Take up the tablet  
in thy right hand and make of the sign of Kish with thy  
left. Recite the incantation thrice and when the final word  
of the third utterance dieth in the air cast thou the tablet  
into the waves saying:  
'In His House at  
R'lyeh Dead Cthulhu  
waits dreaming, yet He  
shall rise and His  
kingdom shall cover the  
Earth.'  
And He shall come  
unto ye in sleep and  
show His sign with which ye shall unlock the secrets of  
the deep.  
Ye Incantation  
O Thou that lieth dead but ever dreameth,  
Hear, Thy servant calleth Thee.  
Hear me O mighty Cthulhu!  
' Hear me Lord of Dreams !  
In Thy tower at R'lyeh They have sealed ye,  
but Dagon shall break Thy accursed bonds,  
and Thy Kingdom shall rise once more.  
The Deep Ones knoweth Thy secret Name,  
The Hydra knoweth Thy lair;  
Give forth Thy sign that I may know  
Thy shall upon the Earth.  
W hen death dies, Thy time shall be,  
and Thou shalt sleep no more;  
Grant me the power to still the waves,  
that I may hear Thy Call.  
(At ye third repeating of ye incantation cast forth the  
Tablet into ye waves saying):  
Phnglui mglwnafh Cthulhu Rlyeh wgahnagl fhtagn.  
Iä!  
Meaning:  
In His House at R'lyeh Dead Cthulhu waits dreaming,  
yet He shall rise and His kingdom shall cover the Earth.  
To Summon Shub-Niggurath Ye Black  
W here the stones have been set up thou shalt call out to  
Shub- Niggurath, and unto he that knoweth the signs and  
uttereth the words all earthly pleasures shall be granted.  
* * *  
W hen the sun entereth the Sign of the Ram and the time  
of night is upon ye turn thy face to the North wind and  
read the verse aloud:  
Iah ! SHUB-NIGGURATH !  
Great Black Goat of the.Woods,  
I Call Thee forth !  
(Kneel)  
Answer the cry of thy servant  
who knoweth the words of power!  
(make the Voorish sign)  
Rise up I say from thy slumbers  
and come forth with a thousand more!  
(make the sign of Kish)  
I make the signs, I speak the words  
that openeth the door!  
Come forth I say, I turn the Key,  
Now ! walk the Earth once more !  
Cast the perfumes upon the coals, trace the sigil of  
Blaesu and pronounce the words of power:  
ZARIATNATMIX, JANNA,  
ETITNAMUS,  
HAYRAS, FABELLERON,  
FUBENTRONTY,  
BRAZO, TABRASOL, NISA,  
VARF-SHUB-NIGGURATH ! GABOTS  
MEMBROT !  
And then the Black one shall come forth unto thee and the  
thousand Horned Ones who howl shall rise up from the  
Earth. And thou shalt hold before them the talisman of  
Yhe upon which they shall bow to thy power and answer  
thy demands.  
W hen thou would banish those that ye have called forth  
intone the words: IMAS, W EGHAYMNKO,  
QUAHERS, XEW EFARAM  
W hich closeth the Gate, and seal with the sign of Koth.  
Ye Formula of Dho-Hna  
W hosoever performeth this Rite with true understanding  
shall pass beyond ye Gates of Creation and enter ye  
Ultimate Abyss wherein dwelleth ye vapourous Lord  
S'ngac who eternally pondereth ye Mystery of Chaos.  
Trace ye Angle-W eb with ye Scimitar of Barzai and  
offer the mystic suffumigations with the incense of  
Zkauba.  
Enter ye W eb by the Gate of the North and reciting the  
incantation of Na (thus): ZAZAS,  
NASATANADA, ZAZAS ZAZAS, proceed to  
ye South-most Pinnacle by the Path of Alpha  
whereupon make ye, ye Sign of Kish, pronouncing the  
triple-W ord of power thrice, (thus so): OHODOS-  
SCIES-ZAMONI! proceed thence to ye Angle of  
the North-East chanting the third verse of ye Fifth  
Psalm of Nyarla- thotep seglecting not to make the  
quintuple genuflection on passing through ye curve locus-  
(thus):  
The All-One dwelleth in Darkness, At the centre of All  
dwelleth He that is the Darkness; And tfiat Darkness  
shall be eternal when all shall bow before the Onyx  
Throne.  
Pause at the Third Angle and make ye once more the  
Sign of Kish speaking the words that clear the portal and  
stay the course of time: ABYssus-D|AcoNrsus,  
ZEXOW E-AZATHOTH!) NRRGO, IAA!  
NYAR-LATHOTEP!  
Follow the Third Path to the Pinnacle of the W est and  
there perform the obeisances in silence (bow low thrice and  
give the gesture of Voor). Turn and tread the Path of  
Transfiguration leading to ye Ultimate Angle. Open up  
the Abyss Gate by the ninefold affirmation (thus):  
ZENOXESE, PIOTH, OXAS ZAEGOS,  
MAVOC NIGORSUS, BAYAR! HEECHO!  
YOG-SOTHOTH! YOG-SOTHOTH! YOG-  
SOTHOTH!  
Make ye the Sigil of Transformation and step thou  
forth into ye Gulf.  
Of Ye Dwellers of Ye Charnel Yard  
The tomb-herd confer no benefits upon their worshippers.  
Their powers are few, for they can but disparage space in  
small regions and make tangible that which cometh forth  
from the dead in other dimensions. They have power  
wherever the chants of Yog-Sothoth have been cried out  
at their seasons, and can draw to them those who shall  
open their gates in the charnel-houses. They have no  
substance in this dimension, but enter earthly tenants to  
feed through them while they await the time when the  
stars become fixed and the gate of infinite sides opens to  
free That W hich Claws at the Barrier.  
Ye Book of Places  
As in the days of the seas' covering all the earth, when  
Cthulhu walked in power across the world and others flew  
in the gulfs of space, so in certain places of the earth shall  
be found a great race which came from Outside and lived  
in cities and worshipped in dark fanes in the depths. Their  
cities remain under the land, but rarely do They come up  
from Their subterranean places. They have been sealed in  
certain locations by the seal of the Elder Gods, but They  
may be released by words not known to many. W hat made  
its home in water shall be released by water, and when  
Glyu'uho is rightly placed, the words shall cause a flood to  
rise and remove at last the seal of those from Glyu'uho.  
Ye Reader shalling to start a journey in ye places  
described in this book shall be prepared to be revealed ye  
mysteries of unearthly places. Some still remain, of others  
nothing is left than whispered legends of doom and  
destruction. Few are ye ones who could visit such places,  
and even fewer are those who came back from ye journey  
with enough sanity left to tell about them.  
Earthly Places shall be described first, for ye Traveller  
may reach them with human ways. Then shall be shown  
Outer Places, where ye Old Ones came from and where  
They shall return one day. These are not possible to see  
without ye help of an Old One or one of Their  
Followers, for they are most often located beyond ye walls  
of Time and Space.  
More peculiar are ye last places shown in this book, for  
they were created by mankind dreams in a strange realm.  
Skilled Travellers may go there physically, through gates  
and doors. Dreams are yet ye easiest way to visit these  
cities and ye lands around them.  
Verily do we know little of the other universes beyond the  
gate which YOG-SOTHOTH guards. Of those  
which come through the gate and make their habitation in  
this world none can tell; although Ibn Schacabao tells of  
the beings which crawl from the Gulf of S'glhuo that  
they may be known by Their sound. In that Gulf the very  
worlds are of sound, and matter is known but as an odor;  
and the notes of our pipes in this world may create beauty  
or bring forth abominations in S'glhuo. For the barrier  
between haply grows thin, and when sourceless sounds  
occur we may justly look to the denizens of S'glhuo. They  
can do little harm to those of Earth, and fear only that  
shape which a certain sound may form in Their universe.  
The nethermost caverns are not for the fathoming of eyes  
that see; for their marvels are strange and terrific. Cursed  
the ground where dead thoughts live new and oddly bodied,  
and evil the mind that is held by no head. W isely did Ibn  
Schacabao say, that happy is the tomb where no wizard  
hath lain, and happy the town at night whose wizards are  
all ashes. For it is of old rumour that the soul of the  
devil-bought hastes not from his charnel clay, but fats and  
instructs the very worm that gnaws; till out of corruption  
horrid life springs, and the dull scavengers of earth wax  
crafty to vex it and swell monstrous to plague it. Great  
holes are digged where earth's pores ought to suffice, and  
things have learnt to walk that ought to crawl.  
Of Earthly places, and ye hidden cities where Ye Old  
Ones wait and dream...  
Ye Old Ones came, and they built their own places. Most  
of them were Cyclopean cities, raised by Ye Old Ones or  
destroyed by Them. Made of black obsidian and ever  
strong basalt, they were built to ye image of their Makers  
: huge alleys where They can W alk on W inds, countless  
pillars and towers rising to ye skies like filthy claws,  
shiny domes and crystal windows, from where they could  
watch ye Stars They Came From.  
Leng in Ye Cold W aste is one of those cities, hidden  
halfway between this world and ye realms of Dreams in  
ye northernmost lands of Earth. Hidden as well in ye  
furnace of a burning desert lies Irem  
Of Thousand Pillars, dressed like a  
jewel behind a wall of sand.  
Others are places where one of Them  
has been banished and is waiting,  
dreaming of ye Times when they shall rule again. Cthulhu  
is locked away in a sunken stone city called R'lyeh beneath  
ye Eastern Ocean, close to ye lost continent of Mu. His  
son Ghatanothoa lays within ye mountain of Mu. His  
second son, Ythogtha, was imprisoned in a chasm in Yhe,  
a Muvian province. Zoth-Ommog lay chained beneath ye  
ocean off ye "Island of ye Sacred Stone Cities." Ubbo-  
Sathla, ye source and ye end lay confined forever at ye  
subterranean place referred to only as "gray-litten Y'qaa,  
beneath ancient Hyperborea.  
These are not empty places however. Servents and  
minions still lurk in ye dark corners of titanic streets. In  
addition to ye dangers of such journey, ye Traveller shall  
be prepared to face ye Ones who still worship Them in ye  
Dark. W ith much wisdom and mastery of the Art of  
Arcanes, ye Traveller may find there artefacts and allies  
to start an even more dangerous journey ; the very path of  
ye Outer Places, where ye Old Ones came from and  
where some are still dreaming...  
In Outer Space most of these places are, for ye Old  
Ones came from ye Dark Stars. Tsathoggua was ye  
first, he came from dim Cykranosh not long after ye  
creation of life on this planet. His brother Vulthoom  
descended upon dying Mars. Great Cthulhu came hither  
next from distant dim green double star Xoth, with His  
Spawns, ye Deep Ones and ye Goddess-Bitch Shub-  
Niggurath followed them soon after from nightmare-  
rumored Yaddith. Hastur ye Unspeakable left dark  
Yuggoth to stain the soil of Earth in its prime. Fthaggua,  
dwelt on a world called Ktynga.  
Of ye Old Ones, not all came on Earth. Ye Demon-  
Sultan Azathoth, Him W ho Is Not To Be Named,  
lurks ever on that dark world near Aldebaran in ye  
Hyades. Likewise, Cthugha chose for His abode ye star  
Fomalhaut.  
And while there are those who have dared to seek glimpses  
beyond the Veil, and to accept HIM as a Guide, they  
would have been more prudent had they avoided commerce  
with HIM; for it is written in the Book of Thoth how  
terrific is the price of a single glimpse. Nor may those  
who pass ever return, for in the Vastnesses transcending  
our world are Shapes of darkness that seize and bind.  
The Affair that shambleth about in the night, the Evil  
that defieth the Elder Sign, the Herd that stand watch at  
the secret portal each tomb is known to have, and that  
thrive on that which groweth out of the tenants within --  
all these Blacknesses are lesser than HE W ho guardeth  
the Gateway; HE W ho shall guide the rash one beyond  
all the worlds into the Abyss of unnamable Devourers.  
For HE is 'UMR AT-TAW IL, the Most Ancient  
One, which the scribe rendereth as THE  
PROLONGED OF LIFE.  
To visit such places, ye Traveller shall be patient.  
Only a few chosen are allowed to travel through time  
and space and see by themselves ye very places where  
They were born. Either madness or Death is the toll  
for such a journey. However, it is possible, as ye  
following chapters shall show, to open W indows or  
Gates though which one may look upon Ye Dark  
Stars. Ye ritual has a risk though, for Ye Old  
Ones or Their Minions may feel yer gaze and track  
ye down unmercifully.  
Ye reader must be aware that The Old Ones are not the  
only makers of cyclopean cities. Mankind unexpectedly  
created the most beautiful countries, a place even Ancient  
Gods chose to rest peacefully. Some call that holly place,  
beyond the Silver Key Door, Ye Lands of Dreams  
THE R'LYEH TEXT  
Their Hidden Place  
I have seen much unmeant for mortal eyes in my  
wanderings beneath that dark and forgotten city. It is not  
the splendours of Irem that haunt my dreams with this  
madness, but another place, a place shrouded in utter  
silence; long unknown to man and shunned even by ghoul  
and nightgaunt. A stillness likened to millions of vanished  
years pressed with great heaviness upon my soul as I  
trod those labyrinths in terror, ever fearing that my  
footfalls might awaken the dread architects of this  
nameless region where the hand of time is bound and the  
wind does not whisper.  
Great was my fear of this place, but greater was the  
strange sleep-like fascination that gripped my mind and  
guided my feet ever downwards through realms unknown.  
My lamp cast it's radiance upon basalt walls, revealing  
mighty pillars hewn surely by no human hand, where  
curiously stained obelisks engraved with frightful images  
and cryptic characters reared above me into the darkness.  
A passage sloped before me, I descended. For what seemed  
to be an eternity I descended rapt in contemplation of the  
grim icons that stretched endlessly on either hand, depicting  
the strange deeds of Those Great Ones born not of  
mortal womb. They had dwelt here and passed on, yet the  
walls of the edifice bore Their mark: vast likenesses of  
those terrible beings of yore carved beneath a firmament of  
unguessed asterisms.  
Endlessly the way led downwards, ever downwards. The  
passage of time had fled from my mind, Hypnos and  
eternity held my soul.  
How long, how far had I journeyed? I knew not. Then  
like one awaking from the dreams of Narcaeus my eyes  
beheld a door which barred my path. Their Sign was upon  
it, The Sign which I have seen within the tomb-caverns  
of Leng, amidst the pillars of Irem , and borne before the  
idols of cryptic Isnavor. I trembled as I beheld the dark  
inscriptions which covered the jaded stone writhe like a  
thousand hideous serpents, sometimes their reptilian forms  
darting toward each other as if in conflict, sometimes  
joining to form creatures of nauseous bulk once more to  
divide into a twisting host of black serpentine characters.  
Before my eyes the door was rolled up as if it were a  
scroll and I gazed upon the void beyond, where amongst  
strange stars great darkling forms moved. Like the  
moaning of a great wind terrible voices assailed my ears  
with a cry of a thousand souls in torment. The forbidden  
names of Yog-Sothoth, Cthulhu, Nyarlathhotep and a  
hundred more seared my brain like venomous vitriol. Their  
minds entered my being and I learned of blasphemous  
things undreamt by mortal man and of a realm beyond our  
time and creation where the blind demon sultan Azathoth  
dwells within the pit of Chaos throughout the countless  
aeons of infinity.  
Then with thunderous roar the stars whirled before me in  
a great coiling vortex and I was drawn into that nameless  
abyss like a leaf before the tempest . My screams of  
terror yielded to merciful oblivion and darkness engulfed  
me.  
I awoke amidst the silent sands of the red desert to behold  
the great orb of the sun proclaiming the dawn. I arose, and  
turning to the North set my feet towards Damascus  
where I, Their scribe, must write my book. For beyond the  
Pillars of Hercules, dreaming crystals call.  
Of He W ho Sleeps  
Know ye that He has slept death's dream for ages  
unnumbered; He who has slumbered long before the birth  
of Man; He who is dead yet waits dreaming: SHALL  
RISE, and His time draws near. The worm shall not  
corrupt the corrupted; time is naught to His continuation;  
the aeons shall not lay waste that which is not of earth's  
flesh.  
In R'Lyeh He dwells, bound in timeless sleep by Those  
who would hold back the darkness of Outer Hells and  
stem the fate of Man. Yet the darkness shall prevail, the  
destiny of Man is sealed and graven.  
The stars shall mark the time of His coming, and when  
the spheres intersect: HE SHALL RISE. Great  
Cthulhu shall return, and armed with vengeful talons He  
shall smite the Elder Lords and rend the soul of Man.  
The earth shall know the night without cease.  
His minions dwell amongst ye, Beware O Man, they come  
in servile stealth; like thieves in the night. They heed not  
Man and his frail gods, blind in the shall of their master.  
Great Cthulhu sleeps in His house and shapes the dream  
of what shall me, dead Cthulhu waits dreaming.  
My brother Ibn Ghazi saw with the lidless eyes the end  
of Man's time, yet Their curse denied him the revelation.  
Ever condemned he suffers the endless torments of the  
Vaults of Zin. His mouth is sealed up, his tongue severed  
- nought shall he speak or bewail his tortures - he is  
headless, the slave of the Shoggoth until the Great Old  
Ones fall.  
Yog-Sothoth knoweth the Gate through which the Old  
Ones shall return. W hen the stars have faded and the  
moon shines no more, when only dark suns rise and set:  
Great Cthulhu shall awaken and call from the deep with  
the voice of a thousand thunders, and the Gate shall be  
cast open: THEY SHALL RETURN.  
Lament thy fate O Man, for the earth shall be void and  
cast for eternity into the abyss of perdition.  
IN HIS TOMB AT R'LYEH GREAT  
CTHULHU DREAMS.  
The Seal They have set against Him shall not prevail  
forever. The folly of mankind shall shatter the Seal: HE  
SHALL RISE.  
Man in his unseeing ignorance shall assault the skein  
which binds his immortality (and know not who guides his  
hand); he shall rupture the air and oceans with fire, and  
cover the firmament with the venomous shroud of ancient  
Cthulhu's shadow.  
I, Alhazred, have heard His cry, my eyes have beheld the  
forbidden Signs, I fear the voice of the night wind - I  
fear for man.  
Ph'hglui mglw'nafh Cthulhu R'lyeh W gah'nagl fhtan  
The Nurturing Of The Cadaver  
W hat hand harvests the soul at death?  
W hat dwells within the tomb after the spirit has  
departed?  
W hat locks the Gate beneath the serpent's eye?  
He who would possess the hidden power must pay homage  
to Those of the Void and provide the sustenance of Their  
being. In ages past They created bodies of flesh and  
walked the earth and bred diverse life-forms for Their  
nourishment: creatures of Their design, (some yet continue  
upon earth) shaped and coloured to serve Their needs.  
In the Void They dwell without form; Their mantle of  
flesh long destroyed, yet Their desire for the essence of  
matter remains and long unremembered lusts burn with  
ravenous ferocity.  
W hen life has fled the corpus the fly of Yoth must be  
encapsulated thus; Make the incision with the Scimitar of  
Barzai and over the head of the cadaver pronounce the  
Incantation:  
ZECKA-REBUS PRATCHI, RO'KAS  
W ELBREBOSDOS SATIGOC INRUT,  
YOTH  
IMBRUT, ZECKA-REBUS YOTH!  
RO'KAS YOTH!  
Make the Voorish Sign and burn the Incense of  
ZKAUBA.  
Take up a brand of fire and facing to the W est  
pronounce the words: BELUM OSAS  
GRIMSAL, BOGAD RITZAS, PEGVIER,  
LAZOZ IMBRUT, ZECKE-REBUS, YOTH!  
Strike the brazen gong and as the sound dies from yer  
ears the insect shall attend ye and enter the wound. The  
fly shall dwell therein for one hundred and ninety days and  
from its decay shall rise the nine worms of  
ISCUXCAR which shall gnaw as instructed until  
naught remains but the essence.  
If the Na-hags come forth banish them with the Elder  
Sign (which they fear greatly) and bar their return with  
the Amulet Of Iron.  
Thus prepared, the essence may be offered to Those  
beyond for Their appeasement whenever ye shall Open the  
Gate as before taught. (Make the triple genuflection and  
Seal with the Sigil of Koth at Their coming).  
The glittering Powder of Desiccation may be formulated  
from the remains if pulverised in the day and hour of  
Saturn and combined with the ochre of the earth, salt and  
sulphur.  
Mummia can be produced by sprinkling the powder upon  
any corporeal being.  
The Vessel Of Balon  
Fashion a vessel in the form of a brazen head. Upon the  
brow engrave the sigil:  
beneath the right eye:  
beneath the left eye:  
beneath the mouth,  
(to the right) and  
(to the left).  
Set the vessel upon a stone engraved with the emblems of  
great Balon. Last, let the eyes of his vessel be set with  
obsidian. Seal within the cranium a quantity of the  
Powder of Ibn Garzi, the metals of the ancient planets  
and the essence of life.  
W hen the moon is old take the vessel veiled in black to  
some high place where no man is abroad and turn the  
countenance to the North. Unveil the head and burn the  
incense of Zakubar before it. Then ye shall call forth five  
servitors of Balon in His name:  
VEDAL, NOCUSA, IBROS, DENAK,  
ENPROS I call ye forth in the name of yer Master:  
Great BALON! Behold yer Signs and look upon this  
image with favour for this vessel awaits ye in silence. I  
evoke ye in these words: KADESES YOLMO  
REEGUS EMIG ORRESSUS DIZZAG,  
ORRESSUS, ORRESSUS DIZZAG, and by  
the power of His emblems that I have set before ye. I bid  
ye enter this vessel and feast upon the essences ye so  
desire.  
The spirits shall appear as a red vapour before the image,  
and the essences within the cranium shall beckon their lust,  
and they shall enter through the mouth of the vessel.  
W hen they are within make the sign of KOTH and seal  
up the mouth with red clay (which ye have before prepared)  
saying:  
VOLEC DEMAS, ORIS, through this earth ye  
shall not pass. The words have been spoken, the Sign has  
been given, for as long as I so shall it ye shall dwell  
within this vessel I have fashioned with my Art and thou  
shall give true answers to my demands when Shall I have  
need of ye; for Balon yer Master has cast ye forth from  
the hosts that serve Him to be obedient to my shall in  
return for my worship and due sacrifice.  
Veil the image with black cloth.  
W hen thou wish to know of anything which is hidden  
from ye in the world of man or realm of elemental spirit -  
Unveil the head, turn the face to the North, ask what ye  
desire to know and address the image in these words:  
"I have fashioned ye with my Art,  
I have given ye life,  
Now answer in truth."  
(Make the Voorish Sign and burn incense).  
The Seals of the Vessel must never be broken for the  
Spirits shall seek to destroy ye upon their release.  
To Fashion The Ring Of Hypnos  
The realm of sleep touches earth's world in many places,  
but it is beyond the mighty Towers of the West that the  
dreams of man mingle with the threads of eternity. Only  
there where thought has form and purple Hypnos rules  
can a waking man tread the Valley of the Land of Sleep  
and behold the W eb of Minds therein.  
To enter the dreams of another ye must know the Names  
and Sigils of the four Guardians of this realm and  
possess the Ring of Passage.  
The four Guardian Spirits of the W estern Portal  
(through which ye must pass) each have names of five  
letters and diverse characters in which the secrets of their  
power are locked, thus:  
NEMUS:  
DACOS:  
CABID:  
LEEBO:  
Fashion a ring from virgin silver in the day and hour of  
Jupiter and engrave upon it these characters:  
In the day and hour of Mercury furnish the ring with a  
bezel of bronze bearing this character:  
For one cycle of the Moon expose the Ring to the  
elements in which time the silver shall blacken and the  
bronze turn green.  
In the dark of the Moon write the Names and Sigils of  
the four Guardians upon the parchment and suffumigate  
with storax while calling upon the said Guardians in  
these words:-  
Nemus, Dacos, Cabid, Leebo!  
I call ye forth by yer ancient names  
Attend me in my work and behold these yer symbols!  
YAILISBO IBUZOD!  
Place the Ring upon the parchment and recite the  
Incantation in a low voice:  
YOBUS RESUSYARTA NEBEE,  
RISSANUS NEBEE ZHIYA, VEN  
REBUSERIC NI ARDAS ARBAOS  
VANZEE GEREL ZIMPHANSE NI  
NEBEE AW ENHATOACORO, VEHATH,  
HAGATHORW OS.  
Sprinkle the ring twice with the juice of juniper mixed  
with the oil of civet and perfume with the Incense of  
Zkauba, saying:  
Nemus, Dacos, Cabid, Leebo  
I bind ye in these words:  
ADULAL! ABUIAL! LEBUSHI!  
Let me pass before unhindered  
Through the realms of yer Kingdom  
And let not sleep dim my eyes.  
(Make the Sign of Kish)  
Place the Ring and parchment within a leaden casket and  
set it aside for the space of seven days.  
W hen ye have need to enter the dream-mind of another, in  
the hours of night place the Ring upon the second finger  
of yer left hand, turn West and pressing the bezel to yer  
forehead pronounce the four Names upon the parchment  
and ye shall pass in a moment between the Towers of the  
W est and enter the realm of sleep. Speak the name of the  
dreamer and yer minds shall become as one until  
Morpheus lifts his spell.  
The secrets and desires of any an or woman shall be  
revealed to ye through the images of their dreams. Yet,  
only those who sleep the hours of the night shall be subject  
to the power of the Ring, for the radiance of the sun  
utterly destroys it's virtue, and the Key shall be lost -  
The Spirits are not answerable to a second calling.  
The Amulet Of Nodens  
The amulet of Lord Nodens is a Shield of Protection  
against the fiends that walk the night; the demonic  
adversaries that assail Mankind. W hoever shall bear this  
Symbol upon his breast shall turn back the legions of  
darkness until the despoilers of earth return.  
W hen the Moon is in her increase and Orion ascends in  
the East: Take a plate of purest silver and upon it  
engrave the image of the Serpent-bat which guards the  
Gateway of Fire. From the serpent mouth shall issue the  
tripart W ord of Power that none shall speak or know.  
On the reverse of the Amulet engrave the asterism of  
Orionis and within the Symbol of The Hand.  
On a night when the stars burn in the heavens and the  
Sun is in the Sign of the Sea-Goat, turn to the East  
and hold the Amulet aloft saying:  
Great NODENS of the Silver Hand, I call ye forth!  
Behold the Symbol of yer mighty Power!  
Open the fiery Gate of yer Abode and give life  
to this Emblem fashioned by my Art.  
See the Name that may not be spoken,  
issue from the jaws of yer servant -  
See the form of yer secret place amongst the stars!  
I hail ye NODENS!  
Stretch out yer Hand and lend Power to my work  
that the Elder Lords may assist me in my time of need.  
In these Names I call upon yer Power:  
BABÄUR, SHUJi GIBB?, MURZIM,  
BESN, KLARIA, GABBOá JABBO!  
(Make the Elder Sign)  
Bow low to each Cardinal Point beginning and ending in  
the East. Perfume the Amulet with sweet myrrh of  
Commiphora, wrap in a black silken cloth and set aside  
until ye would make use of it.  
Of The Dead W ho Rest Not In Their Tombs & Of  
Attendant And Familiar Spirits  
It is verily known by few, but is nevertheless an  
attestable fact, that the shall of a dead sorcerer hath power  
upon his own body and can raise it up from the tomb and  
perform therewith whatever action was unfulfilled in life.  
And such resurrections are invariably for the doing of  
malevolent deeds and for the detriment of others. Most  
readily can the corpse be animated if all its members have  
remained intact; and yet there are cases in which the  
excelling shall of the wizard hath reared up from death  
the sundered pieces of a body hewn in many fragments, and  
hath caused them to serve his end, either seperately or in a  
temporary reunion. But in every instance, after the action  
hath been completed, the body lapseth into its former state.  
W here in times past the Old Ones have stained the earth  
with Their curse, the dead shall know not the peace of the  
grave. From corruption they shall rise bringing forth a  
race of ghouls; creatures that are not of life or death but  
dwell in the shadow-world of phantasm.  
The corpses of evil sorcerers are buried with their faces  
downwards and their hands spiked with iron to hinder their  
return to this world. Yet, some with great power yield not  
to death or the confinement of the sepulchre and by  
necromantic art, shape the marrow of their backbones to  
form terrible serpents or great lizards that feed upon  
noisome remains and gnaw dark passageways to the world  
of the living.  
There are those that rise from the grave at nightfall and  
drink the blood of man and woman, sometimes  
transforming into wolf or bat and other diverse shapes.  
The serpent-like lamia and clawed harpies also spread the  
plague of torment amongst men as they ever lust for the  
substance of life that has been denied them.  
The worm begets the worm and from the decay of the body  
strange forms come forth.  
The dreams of men and women are sometimes troubled by  
those passionate spirits of nightmare that the ancients  
have called incubi and  
succubi; whereof  
(through carnal  
congress) races of  
halflings are bred.  
The wastelands are haunted by Afrit and Jinn, Gorgons  
and many-headed Hydras abide with the Mi-Go in the  
great yellow Desert of the North and my eyes have been  
infected with their evil.  
All these beings are easily fascinated and bound to the  
shall of the wizard-sorcerer who knows the ways and  
rites of the Old Ones. But, beware of those who dwell  
(dead, yet alive) beneath the ancient sands of Egypt (which  
I learned of in the house of Khephnes) for their time is  
yet to come and no mortal hand shall stay their power.  
They shall return.  
Time passes not before the muted idols.  
The Speculum Of Apparitions  
To have vision of the conclave of spirits called forth  
(when not evoked to visible appearance), or commune with  
the souls of the dead ye must prepare a vessel in which  
their images shall be ensnared.  
The use of this curious mirror was taught to me by the  
magician-priests of the Vale of ZURNOS where the  
Great Night is followed by the Great Day and the Seven  
Caverns lead to the bowels of the earth.  
Take a vessel of crystal glass in the form of the  
alchemist's retort and set aside. In the day and hour of the  
Moon (when she is in Her increase) and the Sun in the  
House of the Scorpion write upon a void parchment the  
Cypher of the Crab of Zosimos:  
and perfume it with musk.  
In a great mortar mix together: Betony, Pelitory, Snake-  
W eed, Elder, Cretan-Dittany of each a like measure;  
Zedoary, Galangal, Doronicum, Ammoniac, Opoponax,  
Spodium, Schaeinanthus, Ebony, Bole-Armenick,  
Mithridate and Must, each of one third part. Reduce all  
to a fine powder and put them within the alchemist's  
Pelican or blind Alembeck. Add distillate of sea-water to  
increase the amalgam fourfold. Cover with the parchment  
and ferment for the space of fifteen days.  
Draw off the Quintessence and fill up the before  
mentioned retort with the Elixir and add a loadstone. Seal  
up the vessel with red wax and set it on a brazen tripod.  
Make the Voorish Sign and speak the Nine W ords of  
Power:  
LUSOOM, RENGAT, EEPUS,  
OMARASY,  
ALCUM, DARBUS, NESMONARTIS,  
ENPHODDARIBUISEC, EBO!  
At sunset for the space of nine days burn sweet incense  
beneath the vessel and speak the W ords of Power in their  
order, one upon each day.  
The Apparition of the Spirits shall be seen in the depths  
of the Speculum when ye shall call them by yer Art, and  
the souls of the dead shall give true answer according to  
their nature.  
The Visitations Of The Great Old Ones  
In metallic stars the Old Ones visit this earth from time  
to time. And the Lore of the Elder Gods prevails not  
against this coming; for They walk not the earth in Their  
forbidden forms.  
They visit the skies of the desert lands, high places and  
desolate regions of the earth and strike fear into the heart  
of the lonely traveller and all who see Their signs. Yet, no  
man shall divine Their dark purpose or behold Their  
countenances, for They travel with great swiftness upon  
the back of the very wind and tear the fabric of Time's  
web in Their fury.  
The Beast of Night shall foretell their coming.  
The Rite Of Transfiguration  
Those who would enter the Gulf and yet live must first  
endure the process of transfiguration. Likewise any that  
shall continue when the Old Ones return and the earth is  
cleared off, must take the form of his Masters.  
This is the final rite and those who tread this path shall  
not return to the frame of mortality. His body shall be as  
iron, his mind shall be one with the oldest and first of  
earth's Masters; his eyes shall see what no man sees and  
his shape shall be one with those who walk the dimensions  
of time.  
On a night when the eye of the Star-Dragon dims and  
the Sun is in the Fifth House with Saturn in Trine  
enter within the Stones and Open the Gate with the  
Conjuration and Incantation of Yog-Sothoth. Call forth  
the Globes by their diverse Names and when They attend  
ye, make upon each coming the Sign of Voor.  
Before each of the Stones burn the Incense of Zkauba  
blowing the Powder of Ibn Ghazi to the Four W inds.  
Stand before the Altar facing north and taking the  
Scimitar of Barzai, trace in the air before ye the three  
boundary beating Sigils:  
and utter the great W ords of Power:  
RENOSORATUNTA! POHOTHON!  
BASAKUNNAS!  
In a loud voice call forth the Lord AZATHOTH in  
these words:  
Great AZATHOTH I call ye forth!  
Downbreaker of thought and form,  
Come to me in Power and clothe me  
with the Darkness of Eternity!  
Let the Shroud of Nyarlathotep descend upon me  
that Shall I walk even amongst the stars  
and men shall not comprehend my presence.  
ZENTO! HEDARBUS! TASAC!  
(Make the Sign of Kish)  
Cast this mantle of flesh into the mould of the Ancient  
Ones.  
I have called ye forth!  
I have spoken the mighty W ords of yer Lore!  
My father Yog-Sothoth stands beside the Gate,  
and Great Cthulhu calls beneath the waves!  
(Make the Sign of Voor)  
The thousand-faced moon has risen!  
The Dragon's eye dims! Let yers be opened!  
Trace the Angle-W eb and enter the Gulf by the Formula  
Dho-Hna and yer form shall be one with those without.  
The Augury Of Alhazred  
The words of this book are the venomous thorns that so  
torture my spirit and my doom is at hand.  
The night is filled with Their cries and the beating of  
leathern wings. Their hand is at my throat, and though I  
wear the Triple Talisman upon my breast; the power  
wanes with each passing cycle of the Moon.  
I dare not sleep the hours from sunset till dawn lest with  
stealthy skill the Charm is torn from me and They devour  
my soul.  
The Oracle of Yebsu has foretold of my destruction:  
when day shall be as night, Their power shall prevail. A  
man's life is but a cloud that passes swiftly before the  
face of the moon. Yet, there is an Abyss of Perdition  
where such oblivion is denied, into which my defiled mind  
and body shall be cast, to suffer the torments of the  
damned throughout the countless ages of infinity, devoid of  
form or substance .  
The Omens are amongst the Stars and grim fear strikes  
into my bones, my time is at an end.  
Yet Al Azif shall not perish for it has passed into the  
hands of another, a Keeper of Great Powers, who dwells  
beyond the W estern Ocean. Through the ages these  
writings shall endure, concealed from the many, revealed to  
the few. In the secrets of my book the wise shall find the  
Key of Salvation - the fool shall unlock the door to his  
damnation.  
In the space of nine days hence, the Sun shall join with  
the Moon and my fate shall be sealed.  
W hen darkness comes at noon and the sands shiver with  
the wind - Shall I be no more.  
To the W est lies the Cavern of Scrolls,  
W here the Brazen Scorpion guards the Forbidden  
W ords.  
Of ye old ones and earth magick  
Fools indeed are those Sorcerers who, intoxicat'd with  
their own fame and justify'd of theri own Powers, do lay  
hold on ye Old Ones as if they be mere Daemons, and  
seek to conjure and hold such by ye Cantrip, ye Spell, and  
ye Five-Pointed Star.  
For Daemons do  
verily obey these  
things, but ye Old  
Ones be far more  
than Daemons, and  
hold all magick of  
Earth as vain and  
powerless and all  
Sorcerers of Earth as children pretend'ng to command ye  
W ind whither it blows. Ye most potent wizard Ibn Al-  
Kadil did in my presence try his rule over one Old One, a  
creature of most surprising habits and unpleasant attitude  
whose name was called YGolnac, who was but a shadow  
of dread CTHULHU in both power and awfulness.  
Said Ibn Al-Kadil, that to but read ye name of  
YGolnac was to ensure its coming, and to say the name  
aloud was certain disaster. Thus Ibn Al-Kadil had  
fortify'd himself with ye most terrible collection of potions,  
talismans, and binding spells known to magicians of this  
astral plane before ye invocation was ever made.  
Alas, YGolnac did not wait on ye invocation, but did  
appear early, and all that was left of ye most potent  
wizard Ibn Al-Kadil was his pile of protective trinkets.  
These YGolnac did throw at my feet most disdainfully  
before vanishing as quickly as it came.  
So it is that I tell ye of a truth that ye Old Ones obey  
not their summoners, but disdain them; and that for some  
of Them a passing thought is as an open Gate.  
OF THE OLD ONES AND THEIR  
ATTRIBUTES  
THE Gods of the Stars are Seven. They have Seven  
Seals, each of which may be used in their turn. They are  
approached by Seven Gates, each of which may be opened  
in their turn. They have Seven Colours, Seven Essences,  
and each a separate Step on the Ladder of Lights. The  
Chaldeans were but imperfect in their knowledge, although  
they had understanding of the Ladder, and certain of the  
formulae. They did not, however, possess the formulae for  
the passing of the Gates, save one, of whom it is forbidden  
to speak.  
The passing of the Gates gives the priest both power and  
wisdom to use it. He becomes able to control the affairs of  
his life more perfectly than before, and many have been  
content to merely pass the first three Gates and then sit  
down and go no further than that, enjoying the benefits  
that they have found on the preliminary spheres. But this  
is Evil, for they are not equipped to deal with the attack  
from W ithout that must surely come, and their people  
shall cry unto them for safety, and it shall not come forth.  
Therefore, set thy face towards the ultimate goal and  
strive ever onward to the furthest reaches of the stars,  
though it mean thine own death; for such a death is as a  
sacrifice to the Gods, and pleasing, that they shall not  
forget their people.  
The OLD ONES and their attributes, then, are as  
follows:  
The God of the Moon is the God YOG-  
SOTHOTH. He is Father of the Old Ones, and the  
Eldest of the W anderers. He is long of beard, and bears a  
wand of lapis lazuli in his palm, and possesses the secret  
of the tides of blood. His colour is Silver. His Essence is  
to be found in Silver, and in camphor, and in those things  
bearing the sign of the Moon. He is sometimes called  
SIN. His Gate is the first ye shall pass in the rituals  
that follow. His Step on the Ladder of Lights is also  
Silver.  
This is his Seal, which ye must engrave on his metal, on  
the thirteenth day of the Moon in which ye are working,  
having no other person about ye who may watch ye in its  
mAnufacture. Being finished, it should be wrapped in a  
square of the finest silk and lain aside until such time as  
ye desire its use, and then, it should be removed only after  
the Sun has gone to its rest. No ray of sunlight should  
strike the Seal, lest its power be rendered nil and a new  
Seal must needs be cast.  
The Number of YOG-SOTHOTH is Thirty and  
this is his Seal:  
The God of Mercury is NYARLATHOTEP. He  
is a very old spirit, having a thousand masks, and is the  
guardian of the Gods, as well as the keeper of the  
knowledge of Science. He wears a crown of one hundred  
horns, and the long robe of the Priest. His colour is blue.  
His Essence is in that metal known as Quicksilver, and  
is sometimes also found in sand, and in those things  
bearing the sign of Mercury. His Gate is the Second ye  
shall pass in the rituals that follow. His Step on the  
Ladder of Lights is blue.  
This is his Seal, which ye must write on perfect  
parchment, or no the broad leaf of a palm tree, having no  
other person about ye who may watch ye in its  
construction. Being finished, it should be wrapped in a  
square of the finest silk and lain aside until such time as  
ye desire its use, and then, it should be removed only when  
its light is in the sky. Such is also the best time for its  
mAnufacture.  
The Number of NYARLATHOTEP is Twelve and  
this is his Seal:  
The Goddess of Venus is the most excellent Queen  
BAST She is the Goddess of Passion, both of Love  
and of W ar, depending upon her sign and the time of her  
appearance in the heavens. She appears as a most  
beautiful Lady, in the company of lions, and partakes of a  
subtle astral nature with the Moon God YOG-  
SOTHOTH. W hen they are in agreement, that is, when  
their two plants are auspiciously arranged in the heavens,  
it is as two offering-cups split freely in the heavens, to  
rain the sweet wine of the Gods upon the earth. And then  
there is great happiness and rejoicing. She sometimes  
appears in armour, and is thereby a most excellent  
guardian against the machinations of her sister, the dread  
Queen YHIDRA of THE DREAMLANDS.  
W ith the Name and Number of BAST, no Priest need  
fear to walk into the very depths of the Underworld; for  
being armed, in Her armour, he is similar to the Goddess.  
It was thus that I descended into the foul pits that lie  
gaping beneath the crust of the earth, and commanded  
demons.  
She is similarly the Goddess of Love, and bestows a  
favourable bride upon any man who desires it, and who  
makes the proper sacrifice.  
BUT KNOW THAT BAST TAKES HER  
OW N FOR HER OWN, AND THAT ONCE  
CHOSEN BY HER NO MAN MAY TAKE  
ANOTHER BRIDE.  
Her colour is the purest W hite. Her manifestation is in  
the metal Copper, and also in the most beautiful flowers  
of a field, and in the saddest death of the battlefield, which  
is that field's fairest flower. Her Gate is the Third ye  
shall pass in the rites that follow, and in which place ye  
shall be of a heart to stay; but turn ye face to the road  
that leads beyond, for that is yer genuine goal, unless the  
Goddess choses ye. Her Step on the Ladder of Lights,  
built of old in Babylon and at OUT OF SPACE, is  
W hite.  
This is her Seal, which ye must engrave on Copper,  
Venus being exalted in the Heavens, with no one about  
watching its construction. Being finished, it is to be  
wrapped in the purest silk and lain safely away, only to be  
removed when need arises, at any time.  
The Number of BAST is Fifteen, by which Number  
she is frequently known in the incantations of the  
Dispensation, her Seal is the following.  
This God of the Sun is the Lord CTHUGHA, son of  
YOG-SOTHOTH. He is seated upon a throne of  
gold, wearing a crown of two horns, holding a sceptre aloft  
in his right hand and a flame disk in his life, sending rays  
in every direction. He is the God of Light and of life. His  
colour is Gold. His Essence is to be found in gold, and in  
all golden objects and plants. His Gate is the Fourth ye  
shall pass in the rituals that follow. His Step on the  
great Ladder of Lights is Gold.  
This is his Seal, which ye must engrave in gold, when the  
Sun is exalted in the heavens, alone on a mountain top or  
some such place close to the Rays, but alone. Being  
finished, it should be wrapped in a square of the finest  
silk and lain aside until such time as it is needed.  
The Number of CTHUGHA is Twenty and this is  
his Seal:  
The God of Mars is the mighty HASTUR.  
He has the head of a man on the body of a lion, and bears  
a sword and a flail. He is the God of W ar, and of the  
fortunes of War. He was sometimes thought to be an  
agent of the Old Ones, for he dwelt in THE OUTER  
DARK for a time. His colour is dark red. His essence  
is to be found in Iron, and in all weapons made to spill the  
blood of men and of animals. His Gate is the Fifth ye  
shall see as ye pass the Zones in the rituals that follow.  
His Step on the Ladder of Light is Red.  
This is his Seal, which must be engraved on a plate of  
Iron, or on paper in blood, when Mars is in exaltation in  
the heavens. It is best done at night, far from the  
habitations of men and of animals, where ye cannot be seen  
or heard. It must be wrapped first in heavy cloth, then in  
fine silk, and hid safe away until such times as it is  
needed. But to take not to use this Seal hastily, for it is  
a sharp Sword.  
The Number of HASTUR is Eight and this is his  
Seal:  
The God of Jupiter is the Lord of Magicians,  
NYARLATHOTEP of the Double-headed Axe.  
NYARLATHOTEP was born of our Father,  
YOG-SOTHOTH, to do battle against the forces of  
the Old Ones, and he won a powerful fight, subduing the  
armies of Evil and putting the Queen of the Old Ones  
beneath his foot. That Serpent is dead, but dreams.  
NYARLATHOTEP was bestowed Fifty Names  
and Powers by the Council of the Old Ones, which  
Powers he retains to this day. His colour is Purple. His  
Essence is in the material tin, and in brass. His Gate is  
the Sixth that ye shall come upon as ye follow the rituals  
that follow. His Step on the Ladder of Lights in Purple.  
This is his Seal, which ye must engrave on a plate of tin  
or of brass, when Jupiter is strong in the heavens, while  
making special invocation to YOG-SOTHOTH Our  
Master. This shall be wrought as the others, and wrapped  
in pure silk and lain away until the time for its use.  
Know that NYARLATHOTEP appears as a  
mighty warrior with a long beard and a flaming disk in  
his hands. He carries a bow and a quiver of arrows, and  
treads about the heavens keeping the W atch. Take care to  
summon his assistance in only the most terrible of  
circumstances, for his might is powerful and his anger  
fierce. W hen thou hast need of the power of the star  
Jupiter, call instead one of the appropriate Powers listed  
within these pages, and they shall surely come.  
The Number of Nyarlathotep is Ten and this is his  
Seal:  
The God of Saturn is NYOGTHA, the Lord of  
Hunters and of Strength. He appears with a crown of  
horns and a long sword, wearing a lion's skin. His colour  
is the darkest black. His Essence is to be found in lead, in  
the burnt embers of the fire, and in things of death and of  
antiquity. The horns of a stag are his symbol. His Gate  
is the Last ye shall come upon in the rites that follow.  
His Step on the Ladder of Lights is Black.  
This is his Seal, which ye must engrave on a leaden plate  
or bowl, keeping it well hidden from the eyes of the  
profane. It should be wrapped and put away as all the  
others, until its use is desired. It should never be removed  
when the Sun is in the sky, but only after the night has  
fallen and the earth grown black, for NYOGTHA  
knows the best the ways of the demons that prowl among  
the shadows, looking for sacrifice. he knows best the  
territories of the Old Ones, the practices of their  
worshippers, and the locations of the Gates. His realm is  
the realm of the Night of Time.  
His Number is Four, as the quarters of the Earth, and  
the following is his Seal:  
THE BOOK OF ENTRANCE, AND OF  
THE WALKING  
THE BOOK OF ENTRANCE  
THIS is the Book of Entrance to the Seven Zones  
above the Earth, which Zones were known to the  
Chaldeans, and to the ancient races that preceded them  
among the lost temples of OUT OF SPACE. Know  
that these Zones are governed by the celestial spirits, and  
that passage may be had by the Priest through those lands  
that border on the Empty Space beyond. Know that, when  
W alking thus through the Sea of Spheres, he should  
leave his W atcher behind that It may guard his body and  
his property, lest he be slain unawares and must wander  
throughout eternity among the dark spaces between Stars,  
or else be devoured by the wrathful HASTUR who  
dwells beyond.  
Know that thou must W alk the Steps of the Ladder of  
Lights, each in its place and one at a time, and that thou  
must enter by the Gates in the lawful manner, as is put  
down in the Covenant; else thou art surely lost.  
Know that thou must keep purified for the space of one  
moon for the Entrance to the first Step, one moon  
between the First and the Second Step, and again between  
the Second and the Third, and so on in like manner. Thou  
must abstain from spilling thy seed in any manner for like  
period of time, but thou mayest worship at the Temple of  
SHUB NIGGURATH, provided thou lose not thine  
Essence. And this is a great secret.  
Thou must needs call upon thy God in the dawn light and  
upon thy Goddess in the light of dusk, every day of the  
moon of purification. Thou must summon thy W atcher  
and instruct it perfectly in its duties, providing it with a  
time and a place whereby it may serve thee and surround  
thee with a flaming sword, in every direction.  
Thy clothing for the W alking should be fair, clean and  
simple, but appropriate to each Step. And thou should  
have with thee the Seal of the particular Step whereupon  
thou W alkest, which is the Seal of the Star appertaining  
thereunto.  
Thou must needs prepare an alter to face the North,  
having upon it the statues of thine deities, or some such  
suitable Images, an offering bowl, and a brazier. Upon the  
earth should be inscribed the Gate appropriate to the  
W alking. If above thee is the Sky, so much the better. If  
there be a roof above thine head, it must be free from all  
hangings. Not even a lamp should be suspended over thee,  
save in Operations of Calling, which is discussed  
elsewhere (if the Gods grant me the time!). The only light  
shall be from the four lamps upon the ground, at each of  
the four Gates of the Earth: of the North, one lamp; pf  
the East, one lamp; of the South, one lamp; and of the  
W est, one lamp. The oil should be pure, with no odour, or  
else sweet-smelling. The perfumes in the brazier should  
also be sweet-smelling, or especially appropriate to the  
Star where thou wouldst desire Entrance, after the  
fashion of thy country.  
The Seven Gates here follow:  
THIS IS THE FIRST GATE THE GATE  
OF YOG-SOTHOTH, CALLED SIN:  
THIS IS THE SECOND GATE, OF  
NYARLATHOTEP:  
THIS IS THE THIRD GATE, OF BAST,  
CALLED PASHT:  
THIS IS THE FOURTH GATE, OF  
CTHUGHA:  
THIS IS THE FIFTH GATE, OF  
HASTUR:  
THIS IS THE SIXTH GATE, OF LORD  
NYARLATHOTEP:  
THIS IS THE SEVENTH GATE, OF  
NYOGTHA, HAUNTER OF THE RED  
ABYSS:  
And the Ritual of the W alking must follow the formulae  
herein described:  
First, thou must observe the moon of purification. In this  
time, thou mayest not eat meat for the space of seven days  
preceding the last day of the moon, and for the space of  
three days preceding the last dat of the moon thou mayest  
not eat anything whatsoever, save to drink sweet water.  
On the last three days, thou must invoke, in addition to  
thy God and Goddess, the Three Great Old Ones,  
AZATHOTH, YOG-SOTHOTH, YOG-  
SOTHOTH, by their proper invocations. And the  
Number of AZATHOTH is Sixty, the Perfect  
Number, for he is Father of the Heavens. And the  
Number of YOG-SOTHOTH is Fifty, and he is the  
Father of the W ind. And the Number of YOG-  
SOTHOTH is Forty a most excellent Number, and he  
is our Father, of all who would tread these forgotten  
paths, and wander into Lands unknown, among the  
W astes, amid frightful monsters of the Old Ones.  
Second, on the Night of the W alking, which must be the  
thirteenth night of the moon, having begun on the previous  
thirteenth night, thou must approach the Gate with awe  
and respect. Thy Temple is exorcised. Thou must light  
the Fire and conjure it, but the invocation of the God of  
Fire, and pour incense thereon. Thou must make offering  
to the Deities on the altar.  
Third, thou must light the four lamps from the flaming  
brazier, reciting the invocation proper to each of these  
W atchtowers in its proper place, summoning the respective  
Star.  
Fourth, thou must recite the invocation of the W atcher,  
thrusting the Sword into the Earth at Its station, not  
touching it until it is the appointed time for Its departure.  
Fifth, thou must take the Seal of the Star in thy right  
hand, and whisper its Name softly upon it.  
Sixth, thou must recite the Incantation of the W alking,  
loudly, and in a clear voice, as thou walkest about the Gate  
in a circular fashion, beginning at the North and walking  
to the East, then to the South, and to the W est, the  
Number of turns being equal to the special Number of the  
Star.  
Seventh, thou must needs arrive back at the centre of the  
Gate, before thine altar, at which time thou must fall to  
the ground, looking neither to the right no to the left at  
what may be moving there, for these Operations attract  
many kinds of wandering demon and ghost to the Gates,  
but in the air above the altar whereupon thou wilt  
presently see the Gate opening for thee and the Spirit-  
Messenger of the Sphere greeting thee in a clear voice,  
and giving thee a Name, which thou must remember, for  
that is the Name of thy Passing the Gate, which thou  
must use each time thou passeth thereby. The same  
Spirit-messenger shall meet thee and, if thou know not  
thy Name, he shall forbid thee entrance and thou wilt fall  
to the Earth immediately.  
W hen the First Gate has been entered and the Name  
received, thou wilt fall back to Earth amid thine Temple.  
That which has been moving about thy Gate on the ground  
shall have gone. Recite thine thanksgiving to the Gods  
upon thine altar, strike the Sword of the Watcher that It  
may depart, and give the incantation of BAST which say  
how she conquered the realm of the Underworld and  
vanquisheth CTHULHU. All Shoggoth shall vanish  
thereby and thou wilt be thus free to depart the Gate and  
extinguish the Fire.  
Thou mayest not call upon YOG-SOTHOTH till  
thou hast passed the Gate of YOG-SOTHOTH.  
Thou mayest not call NYARLATHOTEP until his  
Gate hast thou passed. Similarly for the rest of the  
Gates. W hen thou hast ascended to the limit of the  
Ladder of Lights, thou wilt have knowledge and power  
over the Spheres, and wilt be able to summon them thereby  
in times of need. This shall not give thee power over the  
THE OUTER DARK, however, this power being  
obtained differently by the Ritual of Descent. This  
Ritual thou wilt undertake in the fifteenth day after the  
thirteenth of the month when thou hast summoned the  
Gate of NYARLATHOTEP to open. For  
NYARLATHOTEP slew the Fiends, and BAST,  
the Goddess of the Fifteen, conquered the Netherworld,  
where some of theirs still dwell. This is a most perilous  
Rite, and may be undertaken by any man who as the  
formulae, whether he has passes the previous Gates or  
not, save that it is best advised to have passed through  
NYARLATHOTEP Gate before venturing forth  
into the Pit. For this reason, few have ever opened the  
Gate of ATLACH-NACHA, and spoken to the  
Horned One who resideth there and giveth all manner of  
wisdom regarding the operations of necromancy, and of the  
spells that hasten unto death. Only when thou hast shown  
thy power over the Maskim and the Rabishu, mayest thou  
venture forth to the Land of the HASTUR, and for  
that reason was this Covenant made, that none shall safely  
W alk through the sunken valleys of the Dead before  
having ascended to NYARLATHOTEP, nor shall  
they breach the Gates that lie beyond ATLACH-  
NACHA until they have seen the Signs of the Mad  
God and felt the fury of the hellish Queen.  
And against the Old Ones, there is only defence. Only a  
madman, indeed, such as I am called!, can hope to have  
power over Them that dwell in the Outer Spaces, for  
their power is unknown, and the number of the hordes  
uncounted, and each day they breed more horrors than a  
man's mind can conceive, the sight of which he can hardly  
bear. There was a time when the Gate to the Outside was  
open too long and I witnessed the horror that struck, of  
which words cannot speak, and of which writing can only  
confuse. The Ancient One that had escaped into the Inner  
W orld was forced back through the Gate by a magician of  
great power, but only at a great loss to the villages and  
flocks of the Island. Many sheep were slain after an  
unnatural fashion, and many devoured, an many Bedou  
rendered senseless; for the mind perceives what it is  
shown, but the sight of the Old Ones is a blasphemy to  
the ordinary senses of a man, for that come from a world  
that is not straight, but crooked, and their existence is of  
forms unnatural and painful to the eye and to the mind,  
whereby the spirit is threatened and wrenches loose from  
the body in flight. And for that reason, the fearful utukku  
xul take possession of the body and dwell therein until the  
Priest banish them back to whence they came, and the  
normal spirit may return to its erstwhile neighbourhood.  
And there are all the NIGHT-GAUNTS,  
frightening dog-faced demons that are the Messengers of  
the Gods of Prey, and that chew on the very bones of  
man. And there are many another, of which this is not the  
rightful place wherein they may be mentioned, save to warn  
the Priest against the ambitious striving against the Old  
Ones of the Outside, until mastery is acquired over the  
powers that reside W ithin. Only when ATLACH-  
NACHA has been obtained, may the Priest consider  
himself a master of the planes of the Spheres, and able to  
wrestle with the Old Gods. Once Death Herself has been  
stared in the Eye, can the Priest then summon and control  
the denizens of Death's darkly curtained halls. Then can  
he hope to open the Gate without fear and without that  
loathing of the spirit that slays the man.  
Then cane he hope to have power over the demons that  
plague the mind and the body, pulling at the hair and  
grasping at the hands, and the screaming vile Names into  
the airs of the Night.  
For what comes on the Wind can only be slain by he who  
knows the W ind; and what comes on the seas can only be  
slain by he who knows the Waters. This is it written, in  
the Ancient Covenant.  
THE INCANTATIONS OF THE GATES  
THE INVOCATION OF THE YOG-  
SOTHOTH GATE  
Spirit of the Moon, Remember!  
YOG-SOTHOTH, Father of the Astral Gods,  
Remember!  
In the Name of the Covenant sworn between Thee and  
the Race of Men,  
I call to Thee! Hearken, and Remember!  
From the Gates of the Earth, I call Thee! From the  
Four Gates of the Land KI, I pray to Thee!  
O Lord, Hero of the Gods, who in heaven and upon the  
earth is exalted!  
Lord YOG-SOTHOTH, of the Race of  
AZATHOTH, hear me!  
Lord YOG-SOTHOTH, called SIN, hear me!  
Lord YOG-SOTHOTH, Father of the Gods of  
OUT OF SPACE, hear me!  
Lord YOG-SOTHOTH, God of the Shining Crown  
of Night, hear me!  
Maker of Kings, Progenitor of the Land, Giver of the  
Gilded Sceptre,  
Hear me and Remember!  
Mighty Father, W hose thought is beyond the  
comprehension of gods and men,  
Hear me and Remember!  
Gate of the Great Gates of the Spheres, open unto me!  
Master of the HASTUR, swing open Thy Gate!  
Master of the ANNUNAKI, open the Gate to the  
Stars!  
IA NAMRASIT! IA SIN! IA YOG-  
SOTHOTH!  
BASTAMAAGANASTA IA KIA  
KANPA!  
MAGABATHI-YA YOG-SOTHOTH  
KANPA!  
MASHRITA YOG-SOTHOTH ZIA  
KANPA!  
IA MAG! IA GAMAG! IA ZAGASTHENA  
KIA!  
ASHTAG KARELLIOSH!  
THE INVOCATION OF THE  
NYARLATHOTEP GATE  
Spirit of the Swift Planet, Remember!  
NYARLATHOTEP, Custodian of the Gods,  
Remember!  
NYARLATHOTEP, Father of the Sacred  
W riting, Remember!  
In the Name of the Covenant sworn between Thee and  
the Race of Men,  
I call to Thee! Hearken, and Remember!  
From the Gate of the Great God YOG-SOTHOTH,  
I call to Thee!  
By the Name which I was given on the Lunar Sphere, I  
call to Thee!  
Lord NYARLATHOTEP, who does not know of  
Thy W isdom?  
Lord NYARLATHOTEP, who does not know of  
Thy Magick?  
Lord NYARLATHOTEP, what spirit, on earth or  
in heavens, is not conjured by Thy mystic Writing?  
Lord NYARLATHOTEP, what spirit, on earth or  
in the heavens, is not compelled by the Magick of Thy  
spells?  
NYARLATHOTEP KURIOS! Lord of the  
Subtle Arts, Open the Gate to the Sphere of Thy  
Spirit!  
NYARLATHOTEP KURIOS! Master of the  
Chemical Science, Open the Gate to the Sphere of Thy  
W orkings!  
Gate of the Swift Planet, MERKURIOS, Open  
unto me!  
IA ATHZOTHTU! IA ANGAKU! IA ZI  
NYARLATHOTEP!  
MARZAS ZI FORNIAS KANPA!  
LAZHAKAS SHIN TALAS KANPA!  
ULTHARS ATHANATOS KANPA!  
IA GAASH! IA SAASH! IA  
KAKOLOMANI-YASH!  
IA MAAKALLI!  
THE INVOCATION OF THE SHUB  
NIGGURATH GATE  
Spirit of Venus, Remember!  
SHUB NIGGURATH, Mistress of the Gods,  
Remember!  
SHUB NIGGURATH, Queen of the Land of the  
Rising of the Sun, Remember!  
Lady of Ladies, Goddess of Goddesses, SHUB  
NIGGURATH, Queen of all People, Remember!  
O Bright Rising, Torch of the Heaven and of the Earth,  
Remember!  
O Destroyer of the Hostile Hordes, Remember!  
Lioness, Queen of the Battle, Hearken and Remember!  
From the Gate of the Great God  
NYARLATHOTEP, I call Thee!  
By the Name which I was given on the Sphere of  
NYARLATHOTEP, I call to Thee!  
Lady, Queen of Harlots and of Soldiers, I call to Thee!  
Lady, Mistress of Battle and of Love, I pray Thee,  
Remember!  
In the Name of the Covenant, sworn between Thee and  
the Race of Men,  
I call to Thee! Hearken and Remember!  
Suppressor of the Mountains!  
Supporter of arms!  
Deity of Men! Goddess of W omen! W here Thou gazest,  
the Dead live!  
SHUB NIGGURATH, Queen of Night, Open  
Thy Gate to me!  
SHUB NIGGURATH, Lady of the Battle, Open  
wide Thy Gate!  
SHUB NIGGURATH, Sword of the People, Open  
Thy Gate to me!  
SHUB NIGGURATH, Lady of the Gift of Love,  
Open wide Thy Gate!  
Gate of the Gentle Planet, LIBAT, Open unto me!  
IA GUSHE-YA! IA BAST! IA ERNINNI-  
YA!  
ASHTA PA MABACHA CHA  
NYARLATHOTEP ENNI-YA!  
RABBMI LO-YAK ZI SHUB  
NIGGURATHI KANPA!  
BAST ZI AMMA KANPA! BI ZAMMA  
KANPA!  
IA IA IA BE-YI RAZULUKI!  
THE INVOCATION OF THE CTHUGHA  
GATE  
Spirit of the Sun, Remember!  
CTHUGHA, Lord of the Fiery Disk, Remember!  
In the Name of the Covenant sworn between Thee and  
Race of Men,  
I call to Thee! Hearken and Remember!  
From the Gate of the Beloved SHUB  
NIGGURATH, the Sphere of LIBAT, I call to  
Thee!  
Illuminator of Darkness, Destroyer of Evil, Lamp of  
W isdom, I call to Thee! CTHUGHA, Bringer of  
Light, I call to Thee! CTHULHU is burned by Thy  
Might! AZATHOTH is fallen off His Throne before  
Thee! SHUB-NIGGURATH is scorched black by  
Thy rays!  
Spirit of the Burning Disk, Remember!  
Spirit of the Never-Ending Light, Remember!  
Spirit of the Rending of the Veils of the Night,  
Dispeller of Darkness, Remember!  
Spirit of the Opening of the Day, Open wide Thy Gate!  
Spirit W ho rises between the Mountains with splendour,  
Open Thy Gate to me!  
By the Name which I was given on the Sphere of  
SHUB NIGGURATH, I ask Thy Gate to open!  
Gate of the Sun, Open to me!  
Gate of the Golden Sceptre, Open to me!  
Gate of the Life-Giving Power, Open! Open!  
IA UDDU-YA! IA RUSSULUXI!  
SAGGTAMARANIA! IA! IA!  
ATZARACHI-YA!  
ATZARELECHI-YU!  
BARTALAKATAMANI-YA KANPA!  
ZI DINGIR UDDU-YA KANPA! ZI  
DINGIR USHTU-YA KANPA!  
ZI SHTA! ZI DARAKU! ZI BELURDUK!  
KANPA! IA SHTA KANPA! IA!  
THE INVOCATION OF THE HASTUR  
GATE  
Spirit of the Red Planet, Remember!  
HASTUR, God of W ar, Remember!  
HASTUR, Vanquisher of Enemies, Commander of  
Hosts, Remember!  
HASTUR, Slayer of Lions and of Men, Remember!  
In the Name of the Covenant sworn between Thee and  
the Race of Men,  
I call to Thee! Hearken and Remember!  
From the Great Gate of the Lord CTHUGHA, the  
Sphere of the Sun,  
I call to Thee!  
HASTUR, God of the Sacrifice of Blood, Remember!  
HASTUR, Lord of the Offerings of Battle, Ravager  
of the Enemy's Towns,  
Devourer of the flesh of Man, Remember!  
HASTUR, W ielder of the Mighty Sword, Remember!  
HASTUR, Lord of Arms and Armies, Remember!  
Spirit of the Glow of the Battlefield, Open wide Thy  
Gate!  
Spirit of the Entrance Unto Death, Open Thy Gate to  
me!  
Spirit of the Sailing Lance, the Thrusting Sword, the  
Flying Rock,  
Open the Gate to Thy Sphere to One who has no fear!  
Gate of the Red Planet, Open!  
Gate of the God of W ar, Swing W ide!  
Gate of the God of Victory got in Battle, Open to me!  
Gate of the Lord of Protection, Open!  
Gate of the Lord of the ARRA and the AGGA,  
Open!  
By the Name which I was given on the Sphere of  
CTHUGHA, I ask Thee, Open!  
IA HASTUR-YA! IA ZI ANNGA  
KANPA!  
IA NNGA! IA NNGR-YA! IA! NNGYA!  
IA ZI DINGIR NEENYA KANPA!  
IA KANTALAMAKKYA TARRA!  
KANPA!  
THE INVOCATION OF THE  
NYARLATHOTEP GATE  
Spirit of the Great Planet, Remember!  
NYARLATHOTEP, God of Victory Over the  
Dark Angels, Remember!  
NYARLATHOTEP, Lord of All the Lands,  
Remember!  
NYARLATHOTEP, Son of YOG-  
SOTHOTH, Master of Magicians, Remember!  
NYARLATHOTEP, Vanquisher of the Old Ones,  
Remember!  
NYARLATHOTEP, W ho gives the Stars their  
Powers, Remember!  
NYARLATHOTEP, W ho assigns the W anderers  
their Places, Remember!  
Lord of the W orlds, and of The Spaces Between,  
Remember!  
First among the Astral Gods, Hearken and Remember!  
In the Name of the Covenant sworn between Thee and  
the Race of Men  
I call to Thee! Hearken and Remember!  
From the Gate of the Mighty HASTUR, the Sphere  
of the Red Planet,  
I call to Thee! Hearken and Remember!  
NYARLATHOTEP, Lord of the Fifty Powers,  
Open Thy Gates to me!  
NYARLATHOTEP, God of Fifty Names, Open  
Thy Gates to Thy Servant!  
By the Name which I was given on the Sphere of  
HASTUR, I call to Thee to Open!  
Gate of the Great God, Open!  
Gate of the God of the Double-Headed Axe, Open!  
Gate of the Lord of the W orld Between the W orlds,  
Open!  
Gate of the Conqueror of the Monsters from the Sea,  
Open!  
Gate of the Golden City of SAGALLA, Open!  
IA DAG! IA GAT! IA  
MARGOLQBABBONNESH!  
IA MARRUTUKKU! IA TUKU! SUHRIM  
SUHGURIM!  
ZAHRIM ZAHGURIM!  
AXXANNGABANNAXAXAGANNABAB  
ILLUKUKU!  
THE INVOCATION OF THE NYOGTHA  
GATE  
Spirit of the W anderer of the W astes, Remember!  
Spirit of the Planet of Time, Remember!  
Spirit of the Plane of he Hunter, Remember!  
NYOGTHA, Lord of the Dark W ays, Remember!  
NYOGTHA, Lord of the Secret Passages,  
Remember!  
NYOGTHA, Knower of the Secrets of All Things,  
Remember!  
NYOGTHA, Knower of the W ays of the Old Ones,  
Remember!  
NYOGTHA, Horned One of Silence, Remember!  
NYOGTHA, W atcher of the W ays of the  
HASTUR, Remember!  
NYOGTHA, Knower of the Pathways of the Dead,  
Remember!  
In the Name of the Covenant sworn between Thee and  
the Race of Men,  
I call to Thee! Hearken and Remember!  
From the Mighty Gate of the Lord of Gods,  
NYARLATHOTEP, Sphere of the Great Planet,  
I call to Thee! Hearken and Remember!  
NYOGTHA, Dark W andered of the Forgotten Lands,  
Hearken and Remember!  
NYOGTHA, Gatekeeper of the Astral Gods, Open  
Thy Gate to me!  
NYOGTHA, Master of the Chase and the Long  
Journey, Open Thy Gate to me!  
Gate of the Double-Horned Elder God, Open!  
Gate of the Last City of the Skies, Open!  
Gate of the Secret of All Time, Open!  
Gate of the Master of Magickal Power, Open!  
Gate of the Lord of All Sorcery, Open!  
Gate of the Vanquisher of all Evil Spells, Hearken and  
Open!  
By the Name which I was given on the Sphere of  
NYARLATHOTEP, Master of Magicians,  
I call Thee to Open!  
IA DUK! IA ANDARRA! IA ZI BATTU  
BA NIGHT-GAUNTS!  
BALLAGU BEL DIRRIGU BAAGGA KA  
KANPA!  
BEL ZI EXA EXA!  
AZZAGBAT! BAZZAGBARRONIOSH!  
ZELIG!  
THE CONJURATION OF THE FIRE GOD  
Spirit of the Fire, Remember!  
CTHUGHA, Spirit of the Fire, Remember!  
CTHUGHA, Spirit of the Flames, Remember!  
O God of Fire, Mighty Son of AZATHOTH, Most  
terrifying among Thy Brothers, Rise!  
O God of the Furnace, God of Destruction, Remember!  
Rise Up, O God of Fire, CTHUGHA in Thy  
Majesty, and devour my enemies!  
Rise up, O God of Fire, CTHUGHA in Thy Power,  
and burn the sorcerers who persecute me!  
CTHUGHA GASHRU UMANA  
YANDURU  
TUSHTE YESH SHIR ILLANI U MA  
YALKI!  
GISHBAR IA ZI IA  
IA ZI DINGIR CTHUGHA KANPA!  
Rise up, Son of the Flaming Disk of AZATHOTH!  
Rise up, Offspring of the Golden W eapon of  
NYARLATHOTEP!  
It is not I , but YOG-SOTHOTH, Master of the  
Magicians, who summons Thee!  
It is not I, but NYARLATHOTEP, Slayer of the  
Serpent, who calls Thee here now!  
Burn the Evil and the Evildoer!  
Burn the Sorcerer and the Sorceress!  
Singe them! Burn them! Destroy them!  
Consume their powers!  
Carry them away!  
Rise up, GISHBAR BA GIBBIL BA  
CTHUGHA ZI AGA KANPA!  
Spirit of the God of Fire, Thou art Conjured!  
KAKKAMMANUNU!  
THE CONJURATION OF THE  
W ATCHER  
THIS is the Book of the Conjuration of the W atcher,  
for formulae as I received them from the Scribe of  
YOG-SOTHOTH, Our Master and Lord of All  
Magick. Great care must be taken that this untamed  
Spirit does not rise up against the Priest, and for that  
reason a preliminary sacrifice must be made in a clean and  
new bowl with the appropriate sigils inscribed thereupon,  
being the three grey carven signs of the Rock of my  
initiation, which are:  
They must be engraved  
upon the bowl with a  
fine stylus, or painted  
thereon with dark ink.  
The sacrifice must be  
new bread, pine resin, and the grass Olieribos. These must  
be burned in the new bowl, and the Sword of the W atcher,  
with his Sigil engraved thereupon, at hand, for he shall  
inhabit such at the time of the Calling of the W atcher  
and shall depart when he is given license to depart.  
The W atcher comes from a Race different from that of  
Men and yet different from that of the Gods, and it is  
said that he was with DAGON and his hordes at the  
time of the War between the W orlds, but was dissatisfied  
and did cleave unto the Armies of Lord  
NYARLATHOTEP.  
W herefore it is wise to conjure It in the Names of the  
Three Great W atchers W ho existed before the  
Confrontation from whose borne the W atcher and His  
Race ultimately derive, and those Three are  
AZATHOTH, YOG-  
SOTHOTH, and Master  
YOG-SOTHOTH of the  
Magick W aters. And for  
this reason They are  
sometimes called the Three  
W atchers.  
And the W atcher appears sometimes as a great and fierce  
Dog, who prowls about the Gate or the Circle, frightening  
away the shoggoth who forever lurk about the barriers,  
waiting for sacrifice. And the W atcher aloft the Sword  
of Flames, and even the Old Ones are awed thereby. And  
sometimes the W atcher appears as a Man in A long  
Robe, shaven, with eyes that never lose their stare. And  
the Lord of the W atchers dwells, it is said, among the  
W astes of the HASTUR, and only W atches and never  
raises the Sword or fights the idimmi, save when the  
Covenant is invoked by none less than the Old Ones in  
their Council.  
And sometimes the W atcher appears as the Enemy, ready  
to devour the Priest who has erred in the incantations, or  
omitted the sacrifice, or acted in defiance of the Covenant,  
for which acts the very Old Ones cannot forbid that  
silent Race from exacting its toll. And it is said that  
some of that Race lie waiting for the Old Ones to once  
more rule the Cosmos, that they may be given the right  
hand of honour, and that such as these are lawless. This  
is what is said.  
THE PRELIMINARY INVOCATION  
W hen the time has come to summon the Watcher the  
first time, the place of thy calling must be clean, and a  
double circle of flour drawn about thee. And there should  
be no altar, but only the new Bowl with the three carven  
signs on it. And the Conjuration of the Fire should be  
made, and the sacrifices heaped thereupon, into the burning  
bowl. And the Bowl is now called AGA MASS  
SSARATU, and to be used for no other purpose, save  
to invoke the W atcher.  
And the bowl must be lain between the Circles, facing the  
Northeast.  
And thy vestments should be black, and thy cap black.  
And the Sword must be at hand, but not yet in the  
ground.  
And it must be the Darkest Hour of the Night.  
And there must be no light, save for the AGA  
MASS SSARATU.  
And the Conjuration of the Three must be made, thus:  
ISS MASS SSARATI SHA MUSHI  
LIPSHURU RUXISHA LIMNUTI!  
IZIZANIMMA ILANI RABUTI SHIMA  
YA DABABI!  
DINA DINA ALAKTI LIMDA!  
ALSI KU NUSHI ILANI MUSHITI!  
IA MASS SSARATI ISS MASS  
SSARATI BA IDS MASS SSARATU!  
And this special Conjuration may be made at any time the  
Priest feels he is in danger, whether his life or his spirit,  
and the Three W atchers and the One W atcher shall  
rush to his aid.  
This being said, at the words IDS MASS  
SSARATU the Sword must be thrust into the  
ground behind the AGA MASS SSARATU with  
force. And the W atcher shall appear for the instructions  
to be made by the Priest.  
THE NORMAL INVOCATION OF THE  
W ATCHER  
This Invocation is to be made during the course of any  
Ceremony when it is necessary to summon the W atcher to  
preside over the outer precincts of the Circle or Gate. The  
Sword is to be thrust into the ground as before, in the  
Northeast section, but the AGA MASS  
SSARATU is not necessary LEST THOU  
HAST NOT MADE SACRIFICE TO  
THINE WATCHER IN THE SPACE OF  
ONE MOON in which case it is necessary to sacrifice  
to It anew whether in that Ceremony or at some other,  
earlier.  
Raise the Copper Dagger of BAST of the Calling, and  
declaim the Invocation in a clear voice, be it loud or soft:  
IA MASS SSARATU!  
I conjure Thee by the Fire of CTHUGHA  
The Veils of Sunken Varloorni,  
And by the Lights of CTHUGHA.  
I call Thee here, before me, in visible shadow  
In beholdable Form, to W atch and Protect this Sacred  
Circle, this Holy Gate of (N.)  
May He of the Name Unspeakable, the Number  
Unknowable,  
W hom no man hath seen at any time,  
W hom no geometer measureth,  
W hom no wizard hath ever called  
CALL THEE HERE NOW !  
Rise up, by AZATHOTH I summon Thee!  
Rise up, by YOG-SOTHOTH I summon Thee!  
Rise up, by YOG-SOTHOTH I summon Thee!  
Cease to be the Sleeper of EGURRA.  
Cease to lie unwaking beneath the Mountains of THE  
DREAMLANDS.  
Rise up, from the pits of ancient holocausts!  
Rise up, from the old Abyss of NARR  
MARRATU!  
Come, by AZATHOTH!  
Come, by YOG-SOTHOTH!  
Come, by YOG-SOTHOTH!  
In the Name of the Covenant, Come and Rise up before  
me!  
IA MASS SSARATU! IA MASS  
SSARATU! IA MASS SSARATU ZI  
KIA KANPA!  
BARRGOLOMOLONETH KIA!  
SHTAH!  
At this point, the W atcher shall surely come and stand  
outside the Gate or Circle until such time as he is given  
the license to depart by striking of the Priest's left hand  
on the hilt of the Sword, while pronouncing the formula  
BARRA MASS SSARATU! BARRA!  
Thou mayest not depart thine sacred precincts until the  
W atcher has been given this license, else he shall devour  
thee. Such are the laws.  
And he care not what he W atches, only that he obey the  
Priest.  
OF THE BURNING OF EVIL SPIRITS  
HERE are the Banishments, the Burnings, and the  
Bindings handed down to us by YOG-SOTHOTH,  
the Master. They are to be performed over the AGA  
MASS SSARATU by the Priest, with the  
appropriate images as described herein. The incantations  
must be recited after the W atcher has been summoned, and  
he shall do the deeds set down for him by the incantations.  
W hen he returns, he is to be dismissed as set down  
previously. Know that, when images are used, they must be  
burned utterly, and the ashes buried in safe ground where  
none may find them, else to touch them would mean death.  
Know that the Evil Spirits are principally Seven, for the  
Seven Maskim who tear away the heart of a man and  
mock his Gods. And their Magick is very strong, and  
they are the Lords over the shadows and over the depths  
of the Seas, and reigned once, it is said, over MAGAN,  
whence they came. The banishings, or exorcisms, are to be  
pronounced in a clear voice without trembling, without  
shaking. The arms should be held over the head in the  
attitude of a Priest of CTHUGHA, and the eyes must  
behold the Spirit of the God CTHUGHA, even though  
it be the time of the Sleeping of CTHUGHA behind  
the Mountains of the Scorpion.  
No word must be changed. These must not be shown to  
any but the properly instructed. To show them to anyone  
Other is to ask the curse of NINNGHIZHIDA on  
yerself and upon yer generations.  
The Book MAKLU of the Burnings:  
THE EXORCISM OF THE CROW N OF  
AZATHOTH  
The Priest, in time of peril, shall put on the spotless  
white crown of AZATHOTH with the Eight-rayed  
Seal and stand in the prescribed manner with the Tablets  
of Calling on his breast and the copper Dagger of  
BAST in his right hand, aloft.  
For, it is said, if a man builds a fire, does he no build it  
in a Pit, that he might not be harmed thereby? Thus is it  
true of the LLOIGOR we call, for they are like Fire  
and every caution must be used lest they consume the  
magician and his entire generation.  
Thus, the Exorcism of AZATHOTH  
I have put the Starry Crown of Heaven, the potent Disk  
of AZATHOTH on my head  
That a kindly Spirit and a kindly W atcher  
Like the God that hath made me  
May stand at my head always  
To life me to favour with the Old Ones  
UDUGGHUL  
ALLACHUL  
MALLACHUL  
MASQIMCHUL  
DINGIRCHUL  
No Evil Spirit  
No Evil Demon  
No Evil God  
No Evil Fiend  
No Hag Demon  
No Filth-Eating Demon  
No Thieving Demon  
No Shadow of the Night  
No Shell of the Night  
No Mistress of the Demon  
No Offspring of the Demon  
No Evil Spell  
No Enchantment  
No Sorcery  
NO EVIL IN THE WORLD OR UNDER  
IT  
OVER THE W ORLD OR INSIDE THE  
W ORLD  
MAY SEIZE ME HERE!  
BARRA ANTE MALDA!  
BARRA ANGE GE YENE!  
ZI DINGIR ANNA KANPA!  
ZI DINGIR KIA KANPA!  
GAGGAMANNU!  
A CONJURATION AGAINST THE  
SEVEN LIERS-IN-W AIT  
They are Seven  
They are Seven  
In the depths of the ocean, they are Seven  
In the shining heavens, they are Seven  
They proceed from the ocean depths  
They proceed from the hidden retreat  
They are neither male nor female  
These which stretch themselves out like chains  
They have no spouse  
They beget not children  
They are strangers to charity  
They ignore prayers  
They scoff at wishes  
They are vermin that come forth from the Mountains of  
Madness  
Enemies of Our Master YOG-SOTHOTH  
They are the vengeance of the Old Ones  
Raising up difficulties  
Obtaining power through wickedness  
The Enemies! The Enemies! The Seven Enemies!  
They are Seven!  
They are Seven!  
They are Seven times Seven!  
Spirit of the Sky, Remember! Spirit of the Earth,  
Remember!  
THE EXORCISM BARRA EDINNAZU  
FOR SPIRITS W HO ATTACK THE  
CIRCLE  
ZI ANNA KANPA!  
ZI KIA KANPA!  
GNIGHT-GAUNTS BARRA!  
NAMTAR BARRA!  
ASHAK BARRA!  
GIGIM BARRA!  
ALAL BARRA!  
TELAL BARRA!  
MASQIM BARRA!  
UTUQ BARRA!  
IDPA BARRA!  
LALARTU BARRA!  
LALLASSU BARRA!  
AKHKHARU BARRA!  
URUKKU BARRA!  
KIELGALAL BARRA!  
LILITU BARRA!  
UTUQ XUL EDIN NA ZU!  
ALLA XUL EDIN NA ZU!  
GIGIM XUL EDIN NA ZU!  
MULLA XUL EDIN NA ZU!  
DINGIRXUL EDIN NA ZU!  
MASQIM XUL EDIN NA ZU!  
BARRA!  
EDINNAZU!  
ZI ANNA KANPA! ZI KIA KANPA!  
THE EXORCISM ZI DINGIR  
(To be used against any kind of malefick)  
ZI DINGIR NNGI E NE KANPA  
ZI DINGIR NINGI E NE KANPA  
ZI DINGIR ENNUL E NE KANPA  
ZI DINGIR NINNUL E NE KANPA  
ZI DINGIR ENN KURKUR E NE KANPA  
ZI DINGIR NINN KURKUR E NE  
KANPA  
ZI DINGIR N DA SHURRIM MA  
KANPA  
ZI DINGIR NINNDA SHURRIM MA  
KANPA  
ZI DINGIR ENDUL AAZAG GA KANPA  
ZI DINGIR NINNDUL AAZAG GA  
KANPA  
ZI DINGIR ENUHDDIL LA KANPA  
ZI DINGIR NINN UHDDIL LA KANPA  
ZI DINGIR ENMESHIR RAA KANPA  
ZI DINGIR NINNME SHIR RAA  
KANPA  
ZI DINGIR ENAA MAA A DINGIR  
YOG-SOTHOTH LAAGE KANPA  
ZI DINGIR NINNA MAA A DINGIR  
NINNLIL LAAGE KANPA  
ZI DINGIR SSISGI GISH MA SAGBA  
DAA NI IDDA ENNUBALLEMA KANPA  
ZI DINGIR BHABBHAR L'GAL DEKUD  
DINGIR RI ENNEGE KANPA  
ZI DINGIR NINNI DUGGAANI DINGIR  
A NNUNNA IA AN SAGGNNUUNGA  
GATHA GAN ENE KANPA!  
THE EXORCISM AGAINST AZATHOTH  
AND HIS EMISSARIES  
(An image must be made of a throne-chair, and put into  
the flames of the AGA MASS SSARATU while  
chanting the following exorcism.)  
Boil! Boil! Burn! Burn!  
UTUK XUL TA ARDATA!  
W ho art thou, whose son?  
W ho are thou, whose daughter?  
W hat sorcery, what spells, has brought thee here?  
May YOG-SOTHOTH, the Master of Magicians,  
free me!  
May ASHARILUDU, son of YOG-  
SOTHOTH, free me!  
May they bring to nought yer vile sorceries!  
I chain ye!  
I bind ye!  
I deliver ye to CTHUGHA  
Lord of the Flames  
W ho sears, burns, enchains  
Of whom even mighty CTHULHU has fear!  
May CTHUGHA, the Ever-burning One gives  
strenght to my arms!  
May CTHUGHA, the Lord of Fire, givepower to my  
Magick!  
Injustice, murder, freezing of the loins,  
Rending of the bowels, devouring of the flesh, and madness  
In all ways hast thou persecuted me!  
Mad God of CHAOS!  
May CTHUGHA free me!  
AZATHOTH TA ARDATA! IA  
NYARLATHOTEP! IA  
NYARLATHOTEP! IA ASNIGHT-  
GAUNTSXI!  
Ye have chosen me for a corpse.  
Ye have delivered me to the Skull.  
Ye have sent Phantoms to haunt me.  
Ye have send vampires to haunt me.  
To the wandering Ghosts of the W astes, have ye  
delivered me.  
To the Phantoms of the fallen ruins, have ye delivered me.  
To the deserts, the wastes, the forbidden lands, ye have  
handed me over.  
Open Thy Mouth In Sorceries Against Me No More!  
I have handed thine image over  
Into the flames of CTHUGHA!  
Burn, Mad Fiend!  
Boil, Mad God!  
May the Burning CTHUGHA untie thy knots!  
May the Flames of CTHUGHA untie yer cord!  
May the Law of the Burning seize yer throat!  
May the Law of the Burning avenge me!  
It is not I, but NYARLATHOTEP, son of  
YOG-SOTHOTH, Masters in Magick, that  
commands Thee!  
KAKKAMMU! KANPA!  
INCANTATION AGAINST THE OLD  
ONES  
(To be recited each year, when the Bear hangs from its  
Tail in the Heavens)  
Destructive Storms and Evil W inds are they  
An evil blast, herald of the baneful storm  
An evil blast, forerunner of the baneful storm  
They are mighty children, Old Ones  
Heralds of Pestilence  
Throne-bearers of NINNKIGAL  
They are the flood which rusheth through the Land  
Seven Gods of the Broad Heavens  
Seven Gods of the Broad Earth  
Seven Old Ones are They  
Seven Gods of Might  
Seven Evil Gods  
Seven Evil Demons  
Seven Demons of Oppression  
Seven in Heaven  
Seven on Earth  
UTUG XUL  
ALA XUL  
GIDIM XUL  
MULLA XUL  
DINGIR XUL  
MASQIM XUL  
ZI ANNA KANPA!  
ZI KIA KANPA  
ZI DINGIR YOG-SOTHOTH LA LUGAL  
KURKUR RA GE KANPA!  
ZI DINGIR NINLIL LA NIN KURKUR  
RA GE KANPA!  
ZI DINGIR NYOGTHA IBILA  
ESHARRA GE KANPA!  
ZI DINGIR NINNI NIN KURKUR RA  
GE KANPA!  
ZI DINGIR A NUNNA DINGIR  
GALGALLA E NE KANPA!  
ZI DINGIR ANNA KANPA!  
ZI DINGIR KIA KANPA!  
BABABARARARA ANTE MALDADA!  
BABABARARARA ANTE GEGE ENENE!  
INCANTATION OF PROTECTION  
AGAINST THE W ORKERS OF THE OLD  
ONES  
CTHUGHA SHA KASHSHAPIYA  
KASSHAP TIYA  
EPISHYA MUSHTEPISH TIYA!  
Kima Tinur khuturshuna l'rim!  
Lichulu Lizubu u Littaattuku!  
E Pishtashunu Kima meh naadu ina tikhi likhtu!  
SHUNU LIMUTUMA ANAKU  
LU'UBLUYI!  
SHUNU LINISHUMA ANAKU  
LU'UDNIN!  
SHUNU LI'IKTISHUMA ANAKU  
LUUPPATARI!  
Tirrama shaluti Sha Kashshapti Sha Ruchi ye  
Ipushu  
Shupi yi arkhish Uppu yush!  
ZI DINGIR GAL KESHSHEBA KANPA!  
(This to be recited Seven times in the Circle of Flour  
before the AGA MASS SSARATU when it is  
found that the worshippers of SHUB-  
NIGGURATH are raising Powers against thee or  
thy neighbourhood. Or, it may said when the Great Bear  
is suspended from his Tail in the Heavens, which is the  
Time the baneful worshippers gather for their Rites, and  
by which they mark their calendar. The mercy of  
AZATHOTH be upon thee!)  
THE EXORCISM AGAINST THE  
POSSESSING SPIRIT  
(This to be said when the body of possessed is distant, or  
when secrecy must be maintained. To be performed within  
thy Circle, before the W atcher.)  
The wicked God  
The wicked Demon  
The Demon of the Desert  
The Demon of the Mountain  
The Demon of the Sea  
The Demon of the Marsh  
The wicked Genius  
The Enormous Larvae  
The wicked Winds  
The Demon that seizeth the body  
The Demon that rendeth the body  
SPIRIT OF THE SKY, REMEMBER!  
SPIRIT OF THE EARTH, REMEMBER!  
The Demon that seizeth man  
The Demon that seizeth man  
The GIGIM who worketh Evil  
The Spawn of the wicked Demon  
SPIRIT OF THE SKY, REMEMBER!  
SPIRIT OF THE EARTH, REMEMBER!  
He who forges images  
He who casts spells  
The Evil Angel  
The Evil Eye  
The Evil Mouth  
The Evil Tongue  
The Evil Lip  
The Most Perfect Sorcery  
SPIRIT OF THE SKY, REMEMBER!  
SPIRIT OF THE EARTH, REMEMBER!  
NINNKIGAL, Spouse of NINNAZU  
May she cause him to turn his face toward the Place  
where she is!  
May the wicked Demons depart!  
May they seize one another!  
May they feed on one another's bones!  
SPIRIT OF THE SKY, REMEMBER!  
SPIRIT OF THE EARTH, REMEMBER!  
THE EXORCISM ANNAKIA  
(A conjuration of Heaven and Earth and All Between  
against the Possessing Spirit, to be recited seven times  
over the body of the possessed person till the spirit issueth  
forth from his nose and mouth in the form of liquid and  
fire, like unto green oils. Then the person shall be whole,  
and shall sacrifice to BAST at her Temple. And this  
must not be omitted, lest the spirit return to what  
BAST has cast off.)  
ZI DINGIR ANNA KANPA!  
ZI DINGIR KIA KANPA!  
ZI DINGIR URUKI KANPA!  
ZI DINGIR NYARLATHOTEP KANPA!  
ZI DINGIR SHUB NIGGURATH  
KANPA!  
ZI DINGIR CTHUGHA UDDU KANPA!  
ZI DINGIR HASTUR KANPA!  
ZI DINGIR NYARLATHOTEP KANPA!  
ZI DINGIR NYOGTHA ADDAR KANPA!  
ZI DINGIR HASTUR KANPA!  
ZI DINGIR BEINGS OF XICLOTLA  
KANPA  
ZI DINGIR YOG-SOTHOTH LA LUGAL  
KURKURRAGE KANPA!  
ZI DINGIR NYOG-SOTHOTH LA  
NINKURKURRAGE KANPA!  
ZI DINGIR NYOGTHA IBBILA  
ESHARRAGE KANPA!  
ZI DINGIR NINNINI KURKURRAGE  
GIGSHI INN BHABBHARAGE KANPA!  
ZI DINGIR ANNUNNA DINGIR  
GALGALLAENEGE KANPA!  
KAKAMMU!  
THE BINDING OF THE EVIL  
SORCERERS  
(W hen thou art haunted by the spells of the worshippers  
of the Old Ones, make images of them, one male and one  
female, and burn them in the flames of the AGA  
MASS SSARATU, while pronouncing the  
following Incantation of the Binding:)  
I invoke ye, Gods of the Night  
Together with ye I call to the Night, to the Covered  
W oman  
I call in the Evening, at Midnight, and in the Morning  
Because they have enchanted me  
The sorcerer and the sorceress have bound me  
My God and my Goddess cry over me.  
I am plagued with pain because of illness.  
I stand upright, I cannot lie down  
Neither during the night nor during the day.  
They have stuffed my mouth with cords!  
They have closes my mouth with grass!  
They have made the water of my drink scarce.  
My joy is sorrow, and my merriment is grief.  
Arise! Great Gods! Hear my waiting!  
Obtain justice! Take notice of my W ays!  
I have an image of the sorcerer and the sorceress,  
Of my enchanter and enchantress.  
May the Three W atches of the Night dissolve their evil  
sorceries!  
May their mouths be wax, their tongues honey.  
The word of my doom which they have spoken,  
May they melt like wax!  
The spell that they worked, may it pour away like honey.  
Their knot it broken!  
Their work destroyed!  
All their speech fills the deserts and the wastes  
According to the Decree which the Gods of the Night  
have issued.  
It is finished.  
ANOTHER BINDING OF THE  
SORCERERS  
(Take a cord with ten knots. As ye recite each line of the  
incantation, untie one knot. When this is finished, throw  
the cord into the flames and give thanks to the Gods)  
My images have ye given over to the dead; turn back!  
My images have ye seen with the dead; turn back!  
My images have ye thrown to the side of the dead; turn  
back!  
My images have ye thrown to the ground of the dead; turn  
back!  
My images have ye buried in the coffin with the dead;  
turn back!  
My images have ye given over to the destruction; turn  
back!  
My images have ye enclosed with walls; turn back!  
My images have ye struck down on doorsteps; turn back!  
My images have ye locked into the gate of wall; turn back!  
My images have ye given over to the God of Fire; turn  
back!  
A MOST EXCELLENT CHARM  
AGAINST THE HORDES OF DEMONS  
THAT ASSAIL IN THE NIGHT  
(May be chanted while walking around the circumference  
of the Circle, and sprinkling the vicinity with sweet water,  
using a pine cone or golden brush. An image of a Fish  
may be at hand, and the incantation pronounced clearly,  
every word, either whispered softly, or shouted loudly.)  
ISA YA! ISA YA! RI EGA! RI EGA!  
BI ESHA BI ESHA! XIYILQA!  
XIYILQA!  
DUPPIRA ATLAKA ISA YA U RI EGA  
LIMUTTIKUNU KIMA QUTRI LITILLI  
SHAMI YE  
INA ZUMRI YA ISA YA  
INA ZUMRI YA RI EGA  
INA ZUMRI YA BI ESHA  
INA ZUMRI YA XIYILQA  
INA ZUMRI YA DUPPIRA  
INA ZUMRI YA ATLAKA  
INA ZUMRI YA LA TATARA  
INA ZUMRI YA LA TETIXXI YE  
INA ZUMRI YA LA TAQARRUBA  
INA ZUMRI YA LA TASANIQA  
NI YISH CTHUGHA KABTU LU  
TAMATUNU  
NI YISH YOG-SOTHOTH BEL GIMRI  
LU TAMATUNU  
NI YISH NYARLATHOTEP  
MASHMASH ILANI LU TAMATUNU  
NI YISH GISHBAR QAMIKUNU LU  
TAMATUNU  
INA ZUMRI YA LU YU  
TAPPARRASAMA!  
THE CONJURATION OF THE  
MOUNTAINS OF MADNESS  
(A spell to cause consternation in the Enemy, and confuse  
his thoughts. It is also a binding, that the evil sorcerer  
may not see his spells work their desired ends, but melt  
away like honey or wax. These Mountains are called  
SHADU, and are the hiding places of the Serpents of  
THE DREAMLANDS. A spell to cause ultimate  
destruction.)  
SHADU YU LIKTUMKUNUSHI  
SHADU YU LIKLAKUNUSHI  
SHADU YU LINI YIX KUNUSHI  
SHADU YU LI YIXSI KUNUSHI  
SHADU YU LITE KUNUSHI  
SHADU YU LINI KUNUSHI  
SHADU YU LINIR KUNUSHI  
SHADU YU LIKATTIN KUNUSHI  
SHADU YU DANNU ELIKUNU LIMQUT  
INA ZUMRI YA LU YU  
TAPPARRASAMA!  
THE BOOK OF CALLING  
THIS is the Book of the Ceremonies of Calling, handed  
down since the time the Old Ones walked the Earth,  
Conquerors of the Old Ones.  
This is the Book of DAGON, Horned Serpent, the  
Lady of the Magick W and.  
This is the Book of NINAXAKUDDU, The  
Queen, Mistress of the Incantations.  
This is the Book of ASNIGHT-GAUNTSXI,  
the King, the Lord of Magick.  
This is the Book of AZAG, the Enchanter.  
This is the Book of EGURA, the Dark W aters of  
THE OUTER DARK, Realm of YHIDRA,  
Queen of Death.  
This is the Book of the Ministers of Knowledge,  
FIRIK and PIRIK, the Demon of the Snake-  
Entwined Magick W and and the Demon of the  
Thunderbolt, Protectors of the Arcane Faith, the Most  
Secret Knowledge, to be hidden from those not of us, from  
the uninitiated.  
This is the Book of ASARU, the Eye on the Throne.  
This is the book of YIG, Mighty Dragon, born of  
HUBUR, of the Battle Against the Old Ones.  
This is the Book of ENDUKUGGA and  
NINDUKUGGA, Male and Female Monsters of the  
Abyss, of the Claws like Daggers and the W ings of  
Darkness.  
This is further the Book of NAMMTAR, Chief  
among the Magicians of YHIDRA.  
This is the Book of the Seven Demons of the Ignited  
Spheres, of the Seven Demons of the Flame.  
This is the Book of the Priest, who governeth the  
W orks of Fire!  
Know, first, that the Power of the Conquerors is the  
Power of the Magick, and that the stricken gods shall  
ever tempt thee away from the Legions of the Mighty,  
and that ye shall feel the subtle fluids of thy body moving  
to the breath of SHUB-NIGGURATH and the  
Blood of DAGON who races in yer veins. Be ever  
watchful, therefore, not to open this Gate, or, if thou must  
needs, put a time for its closing before the rising of the  
Sun, and seal it at that time; for to leave it open is to be  
the agent of CHAOS.  
Know, secondly, that the Power of Magick is the Power  
of Our Master YOG-SOTHOTH, Lord of the  
Seas, and Master of Magick, Father of  
NYARLATHOTEP, Fashioner of the Magick  
Name, the Magick Number, the Magick Word, the  
Magick Shape. So, therefore, the Priest who governeth  
the works of Fire, and of the God of Fire, called  
CTHUGHA, must firstly sprinkle with the W ater of  
the Seas of YOG-SOTHOTH, as a testament to his  
Lordship and a sign of the Covenant that exists between  
him and thee.  
Know, thirdly, that by the Power of the Old Ones and  
the submission of the Old Ones, thou mayest procure  
every type of honour, dignity, wealth and happiness, but  
that these are to be shunned as the Purveyors of Death,  
for the most radiant jewels are to be found buried deep in  
the Earth, and the Tomb of Man is the Splendour of  
YHIDRA, the joy of CTHULHU, the food of  
AZATHOTH.  
Therefore, thine obligation is as of the Gatekeep of the  
Inside, agent of NYARLATHOTEP, servant of  
YOG-SOTHOTH, for the Gods are forgetful, and  
very far away, and it was to the Priests of the Flame  
that Covenant was given to seal the Gates between this  
W orld and the Other, and to keep W atch thereby, through  
this Night of Time, and the Circle of Magick is the  
Barrier, the Temple, and the Gate between the W orlds.  
Know, fourthly, that it is become the obligation of the  
Priests of the Flame and the Sword, and of all Magick,  
to bring their Power to the Underworld and keep it  
chained thereby, for the Underworld is surely the Gate  
Forgotten, by which the Old Ones ever seek Entrance to  
the Land of the Living, And the Ministers of THE  
OUTER DARK are clearly walking the Earth, riding  
on the Air, and upon the Earth, and sailing silently  
through the Water, and roaring in the Fire, and all these  
Spirits must be brought to subjection to the Person of  
the Priest of Magick, before any else. Or the Priest  
becomes prey to the Eye of Death of the Seven  
BEINGS OF XICLOTL, Lord of the Underworld,  
Ministers of the Queen of Hell.  
Know, fifthly, that the worshippers of SHUB-  
NIGGURATH are abroad in the world, and shall give  
fight to the Magician. Lo, they have worshipped the  
Serpent from Ancient Times, and have always been with  
us. And they are to be known by their seeming human  
appearance which has the mark of the Beast upon them, as  
they change easily into the Shapes of animals and haunt  
the Nights of Men and by their odour, which comes of  
burning incenses unlawful to the worship of the Old  
Ones. And their Books are the Books of CHAOS and  
the flames, and are the Books of the Shadows and the  
Shells. And they worship the heaving earth and the  
ripping sky and the rampant flame and the flooding waters;  
and they are the raisers of the legions of maskim, the  
Liers-In-W ait. And they do not know what it is they do,  
but they do it at the demands of the Serpent, at whose  
Name even YHIDRA gives fright, and the dread  
CTHULHU strains at his bonds:  
MUMMU SHUB-NIGGURATH Queen of the  
Old Ones!  
Know, sixthly, that thou shalt not seek the operations of  
this Magick save by the rules and governments set down  
herein, for to do other is to take the most awful risk, for  
thyself and for all mankind. Therefore, heed these words  
carefully, and change not the words of the incantations,  
whether thou understand them, or understand them not, for  
they are the words of the Pacts made of Old, and before  
Time. So, say them softly if the formula is "softly", or  
shout them aloud if the formula is "aloud", but change not  
one measure lest thou call something Else, and it be yer  
final hour.  
Know, seventhly, of the Things thou art to expect in the  
commission of this Most sacred Magick. Study the  
symbols well, and do not be afraid of any awful spectre  
that shall invade thine operation, or haunt thine habitat by  
day or by night. Only charge them with them the words of  
the Covenant and they shall do as ye ask, of thou be  
strong. And if thou performest these operations often,  
thou shalt see things becoming dark; and the W anderers in  
their Spheres shall no more be seen by thee; and the  
Stars in their places shall lose their Light, and the  
Moon, YOG-SOTHOTH, by whom thou also  
workest, shall become black and extinguished,  
AND ARATAGAR SHALL BE NO  
MORE, AND THE EARTH SHALL  
ABIDE NOT  
And around thee shall appear the Flame, like Lightning  
flashing in all directions, and all things shall appear amid  
thunders, and from the Cavities of the Earth shall leap  
forth the BEINGS OF XICLOTL, Dog-Faced,  
and thou shalt bring them down.  
And the Sign of yer Race is this:  
W hich thou shalt wear at all times, as the Sign of the  
Covenant between thee and the Old Ones. And the Sign  
of the Old Ones is this:  
W hich thou shalt wear at all times, as the sign of the  
Power of the Magick of YOG-SOTHOTH. And I  
have told thee all this before, but I tell thee again, for the  
Priest, being furnished with every kind of Armour, and  
armed, he is similar to the Goddess.  
The Place of Calling shall be high in the Mountains,  
most preferably; or near the Sea; or in some secluded area  
far from the thoughts of Man; or in the desert; or atop an  
ancient temple. And it shall be clean, and free from the  
unwanted. Thus, the Place, once chosen, shall be purified  
by supplications to thine particular God and Goddess, and  
by burning offerings of pine and cedar. And a round load  
shall be brought, and salt. And, having offered it to the  
personal deities, the Priest shall pronounce, solemnly, the  
following exorcism that the Place of Calling be cleansed  
and all Evil that the Place of Calling be cleansed and all  
Evil banished thereby; and the Priest shall not change one  
word or letter of this exorcism, but recite it faithfully as  
it is put down:  
ENU SHUB  
AM GIG THE OUTER DARK  
KISH EGIGGA  
GAR SHAG DA SISIE AMARDA YA  
DINGIR UD KALAMA SINIKU  
DINGIR NINAB GUYU NEXRRANIKU  
GA YA SHU SHAGMUKU TU!  
And they Bread burned in the bronze brazier of Calling:  
and the Salt scattered about the room, sixty times.  
And a Circle shall be drawn on the ground, in the midst  
whereof ye shall stand while reciting the conjurations set  
forth, taking especial care not to venture forth from the  
boundaries of the Circle, the holy MANDAL of  
Calling, lest thou be consumed by the invisible monsters  
from the EGURRA of YHIDRA, as was the  
Priest ABDUL BEN-MARTU in a public square  
in Jerusalem.  
And the Circle shall be drawn in lime, or barley, or white  
flour. Or dug in the ground with the Dagger of BAST  
of Calling. Or embroidered in the most precious silk, or  
expensive cloth.  
And the colours thereof shall be only black and white, and  
no other.  
And the Frontlet of Calling, and the Standards of  
Calling, shall all be of fine cloth, and in the colours of  
NYOGTHA and BAST, that is, of Black and  
W hite, for NYOGTHA knows the Outer Regions and  
the ways of the Old Ones, and BAST subdued the  
Underworld and vanquished the Queen thereof  
And the Crown of Calling shall bear the Eight-Rayed  
Star of the Old Ones, and may be of beaten copper, set  
in with precious stones.  
And thou shalt bear with thee a Rod of lapis lazuli, the  
Five-Rayed Star about thy neck, the Frontlet, the Girdle,  
the Amulet of OUT OF SPACE about thine Arm,  
and a pure and unspotted Robe.  
And these things shall be worn for the Operations of  
Calling only, and at other times shall be put away and hid,  
so that no eye may see them, save yer own. As for the  
worship of the Gods, it is after the fashion of yer  
country, but the Priests of Old were naked in their rites.  
And thou shalt put down the Circle. And thou shalt  
invoke thy God and thy Goddess, but their Images must  
be removed from the altar and put away, unless thou call  
the Powers of NYARLATHOTEP, in which case  
an Image of NYARLATHOTEP should be set  
thereupon, and no other. And the perfumes must be burnt  
in the brazier this Book. And the W atcher summoned,  
after Its fashion. And the Four Gates invoked, being the  
Four W atchtowers that stand about thee and the  
circumference of the MANDAL and witness the Rites,  
and W atch the Outside, that the Old Ones may not  
trouble thee.  
And the Invocations of the Four Gates is after this  
fashion, which thou recite loudly, in a clear voice:  
OF THE INVOCATION OF THE FOUR  
GATES FROM THE W ORLD BETW EEN  
THE SPHERES  
Invocation of the North Gate  
Thee I invoke, Silver Hunter from the Sacred City of  
OUT OF SPACE!  
Thee I call forth to guard this North Place of the Most  
Holy Mandal against the vicious warriors of Flame from  
the Principalities of DRA!  
Be thou most vigilant against the UTUKKI of  
SHUB-NIGGURATH  
The Oppressors of SHUB-NIGGURATH  
The Throne of AZATHOTH!  
Draw Thy bow before the fiends of THE OUTER  
DARK  
Loose Thy arrow at the hordes of Dark Angels that  
beset the beloved of ARRA on all sides and in all places.  
Be watchful, Lord of the North W ays.  
Remember us, King of our Homeland, Victor of Every  
W ar and Conqueror over Every Adversary.  
See our Lights and hear our Heralds, and do not forsake  
us.  
Spirit of the North, Remember!  
Invocation of the Eastern Gate  
Thee I invoke, Mistress of the Rising Star.  
Queen of Magick, of the Mountains of Madness!  
Thee I call forth this day to guard this Most Holy  
mandal against the Seven Ensnarers, the Seven Liers-  
In-W ait, the evil Maskim, the Evil Lords!  
Thee I Summon, Queen of the Eastern Ways, that thou  
mayest protect me from the Eye of Death, and the evil  
rays of the ENDUKUGGA and  
NINDUKUGGA!  
Be watchful, Queen of the Eastern W ays, and  
Remember!  
Spirit of the East, Remember!  
Invocation of the Southern Gate  
Thee I invoke, Angel, Guardian against the URULU  
Dread City of Death, Gate of No Return!  
Do Thou stand at my side!  
In the Names of the most Mighty Hosts of  
NYARLATHOTEP and YOG-SOTHOTH,  
Lords of the Elder Race, the ARRA, do Thou stand  
firm behind me!  
Against YOG SOTHOTH and HUMWAVA,  
Fiends of the Southwest Winds, do Thou stand form!  
Against the Lords of the Abominations, do Thou stand  
form!  
Be Thou the Eyes behind me,  
The Sword behind me,  
The Spear behind me,  
The Armour behind me.  
Be watchful, Spirit of the Southern W ays, and  
Remember!  
Spirit of the South, Remember!  
The Invocation of the W estern Gate  
Thee I invoke, Spirit of the Land of MER  
MARTU!  
Thee I invoke, Angel of the Sunset!  
From the Unknown God, protect me!  
From the Unknown Demon, protect me!  
From the Unknown Enemy, protect me!  
From the Unknown Sorcery, protect me!  
From the W aters of CTHULHU, protect me!  
From the W rath of YHIDRA, protect me!  
From the Swords of DAGON, protect me!  
From the Baneful Look, the Baneful W ord, the Baneful  
Name, the Baneful Number, the Baneful Shape, protect  
me!  
Be watchful, Spirit of the W estern W ays, and  
Remember!  
Spirit of the W est Gate, Remember!  
The Invocation of the Four Gates  
MER SIDI!  
MER KURRA!  
MER URULU!  
MER MARTU!  
ZI DINGIR ANNA KANPA!  
ZI DINGIR KIA KANPA!  
UTUK XUL, TA ARDATA!  
CTHULHU, TA ATTALAKLA!  
AZATHOTH, TA KALLA!  
IA AZATHOTH! IA YOG-SOTHOTH! IA  
NNGI!  
ZABAO!  
Here follows several particular invocations, for  
summoning various Powers and Spirits. There may be  
W ords of Necromantic Art, by which it is desirous to  
speak with the Phantom of someone dead, and perhaps  
dwelling in THE OUTER DARK, and thereby a  
servant of YHIDRA, in which case the Preliminary  
Invocation that follows is to be used, which is the  
Invocation used by the Queen of Life, BAST, at the  
time of her Descent into that Kingdom of W oe. It is no  
less then the Opening of the Gate of Ganzir, that leads  
to the Seven Steps into the frightful Pit. Therefore, do  
not be alarmed at the sights and sounds that shall issue  
forth from that Opening, for they shall be the wails and  
laments of the Shades that are chained therein, and the  
shrieking of the Mad God on the Throne of Darkness.  
PRELIMINARY INVOCATION OF THE  
OPERATION OF CALLING OF THE  
SPIRITS OF THE DEAD W HO DW ELL  
IN THE OUTER DARK, OF THE LOST.  
BAAD ANGARRU!  
DAGON!  
Thee I invoke, Serpent of the Deep!  
Thee I invoke, DAGON, Horned Serpent of the Deep!  
Thee I invoke, Plumed Serpent of the Deep!  
DAGON!  
Open!  
Open the Gate that I may enter!  
DAGON, Spirit of the Deep, W atcher of the Gate,  
Remember!  
In the Name of our Father, YOG-SOTHOTH,  
before the Flight, Lord and Master of Magicians, Open  
the Gate that I may enter!  
Open, lest I attack the Gate!  
Open, lest I break down its bars!  
Open, lest I attack the W alls!  
Open, lest I leap over It by force!  
Open the Gate, lest I cause the Dead to rise and devour  
the Living!  
Open the Gate, lest I give the Dead power over the  
Living!  
Open the Gate, lest I make the Dead to outnumber the  
Living!  
DAGON, Spirit of the Deep, W atcher of the Gate,  
Open!  
May the Dead rise and smell the incense!  
And when the Spirit of the on called appears, do not be  
frightened at his Shape of condition, but say to him these  
words  
UUG UDUUG UUGGA GISHTUGBI  
and he shall put on a comely appearance, and shall answer  
truthfully all the questions ye shall put to him, which he  
has writ to answer.  
And it must be remembered that, after the questions have  
been answered to satisfaction, the Spirit is to be sent back  
to whence it came and not detained any longer, and no  
attempt must be made to free the Spirit, for that is in  
violation of the Covenant, and shall bring upon thee and  
thy generations a most potent curse, wherefore it is  
unlawful to move the bones of the Dead or to disinter the  
bones of the Dead. And the Spirit may be sent back by  
means of these words  
BARRA UUG UDUUG UUGGA!  
and he shall immediately disappear and return to his  
resting place. If he does not go at once, simply recite again  
those words, and he shall do so.  
The following is the Great Conjuration of All the  
Powers, to be used only in extreme necessity, or to silence  
a rebellious spirit who plagues thee, or who causeth  
consternation about the MANDAL for reasons  
unknown to thee, perhaps as agent for the Old Ones. In  
such a case, it is urgent to send back the Spirit before it  
gains Power by dwelling in the Upper W orld, for as long  
as one of these is present upon the Earth, it gains in  
strength and Power until it is almost impossible to control  
them, as they are unto Gods.  
This is the Conjuration, which thou recite forcefully:  
THE GREAT CONJURATION OF ALL  
THE POWERS  
SPIRIT OF THE SKY, REMEMBER!  
SPIRIT OF THE EARTH, REMEMBER!  
Spirits, Lords of the Earth, Remember!  
Spirits, Ladies of the Earth, Remember!  
Spirits, Lords of the Air Remember!  
Spirits, Ladies of the Air, Remember!  
Spirits, Lords of the Fire, Remember!  
Spirits, Ladies of the Fire, Remember!  
Spirits, Lords of the W ater, Remember!  
Spirits, Ladies of the W ater, Remember!  
Spirits, Lords of the Stars, Remember!  
Spirits, Ladies of the Stars, Remember!  
Spirits, Lords of all hostilities, Remember!  
Spirits, Ladies of all hostilities, Remember!  
Spirits, Lords of all peacefulness, Remember!  
Spirits, Ladies all peacefulness, Remember!  
Spirits, Lords of the Veil of Shadows, Remember!  
Spirits, Ladies of the Veil of Shadows, Remember!  
Spirits, Lords of the Light of Life, Remember!  
Spirits, Ladies of the Light of Life, Remember!  
Spirits, Lords of the Infernal Regions, Remember!  
Spirits, Ladies of the Infernal Regions, Remember!  
Spirits, Lords of the Lords of  
NYARLATHOTEP, Remember!  
Spirits, Ladies of the Lords of  
NYARLATHOTEP, Remember!  
Spirits, Lords of SIN, W ho maketh his ship cross the  
River, Remember!  
Spirits, Ladies of SIN, Who maketh his ship cross the  
skies, Remember!  
Spirits, Lords of CTHUGHA, King of the Old Ones,  
Remember!  
Spirits, Ladies of CTHUGHA GULA, Queen of  
the Old Ones, Remember!  
Spirits, Lords of TSHKU, Lord of the  
ANNUNAKI, Remember!  
Spirits, Ladies of the Goddess ZIKU, Mother of  
YOG-SOTHOTH, Remember!  
Spirits, Lords of NINNASU, Our Father of the  
Numerous Waters, Remember!  
Spirits, Ladies of NINNUAH, Daughter of YOG-  
SOTHOTH, Remember!  
Spirits, Lords of DAGON, W ho upheaves the face of  
the Earth, Remember!  
Spirits, Ladies of NINNISI ANA, Queen of  
Heaven Remember!  
Spirits, Lords and Ladies of the Fire, CTHUGHA,  
Ruler Supreme on the Face of the Earth, Remember!  
Spirits of the Seven Doors of the W orld, Remember!  
Spirits of the Seven Locks of the W orld, Remember!  
Spirit KHUSBI KURK, W ife of NAMMTAR,  
Remember!  
Spirit KHITIM KURUKU, Daughter of the  
Ocean, Remember!  
SPIRIT OF THE SKY, REMEMBER!  
SPIRIT OF THE EARTH, REMEMBER!  
AMANU!  
AMANU!  
AMANU!  
Here endeth the Great Conjuration.  
THE CONJURATION OF IA ADU EN I  
(A great Mystical Conjuration)  
IA IA IA!  
ADU EN I BA NYOGTHA  
NYOGTHA BA FIRIK  
FIRIK BA PIRIK  
PIRIK BA AGGA BA ES  
AGGA BA ES BA AKKA BAR!  
AKKA BAR BA AKKA BA ES  
AKKA BA ES BA AKKA BAR  
AKKA BAR BA AGGA BA ES  
AGGA BA ES BA PIRIK  
PIRIK BA FIRIK  
FIRIK BE NYOGTHA  
NYOGTHA BA ADU EN I  
IAIAIAIA!  
THE DREAMLANDS BUR IA!  
EDIN BA EGA  
THE SERPENTS OF YIG BA EGURA  
E! E! E!  
IA IA IA!  
EKHI IAK SAKKAK  
EKHI AZATHOTH  
EKHI ASARU  
EKHI CUTHALU  
IA! IA! IA!  
W HAT SPIRITS MAY BE USEFUL  
In the Ceremonies of Calling, any type of Spirit may be  
summoned and detained until It has answered yer  
questions or provided ye with whatever ye desire. The  
Spirits of the Dead may be invoked. The Spirits of the  
Unborn may be invoked. The Spirits of the Seven  
Spheres may be invoked. The Spirits of the Flame may  
be invoked. In all, there may be One Thousand-and-One  
Spirits that are of principal importance, and these ye shall  
come to know in the course of yer expthe Serpents of  
Yigents. There are many others, but some have no power,  
and shall only confuse.  
The best Spirits to summon in the early Rites are the  
Fifty Spirits of the Names of Lord  
NYARLATHOTEP who give excellent attendance  
and who are careful W atchers of the Outside. They  
should not be detained any longer than is necessary, and  
some are indeed violent and impatient natures, and their  
task is to be given in as short a time as possible, and then  
they are to be released.  
After these, the Spirits of the seven Spheres may be  
invoked to advantage, after the Priest has already trod  
their W ays after the manner of the W alking. After the  
Priest has gained Entrance to the gate of YOG-  
SOTHOTH, he may summon the Spirits of that  
Realm, but not before. These things ye shall learn in the  
course of yer journey, and it is not necessary to put it all  
down here, save for a few noble formulae concerning the  
works of the Sphere of LIBAT, of SHUB  
NIGGURATH, the Queen.  
These are W orks of the gentle passions, which seek to  
engender affection between man and woman. And they may  
best be done in a Circle of white, the Priest being properly  
cleansed and in a clean robe.  
Preliminary Purification Invocation  
Bright One of the Heavens, wise SHUB  
NIGGURATH  
Mistress of the Gods, whose "yes" is truly "yes"  
Proud One among the Gods, whose command is supreme  
Mistress of Heaven and of Earth, who rules in all places  
SHUB NIGGURATH, at yer Name all heads are  
bowed down  
I . . . son of . . . have bowed down before ye  
May my body be purified like lapis lazuli!  
May my face be bright like alabaster!  
Like shining silver and reddish gold may I not be dull!  
To W in the Love of a W oman  
(chant the following three times over an apple or a  
pomegranate; give the fruit to the woman to drink of the  
juices, and she shall surely come to ye.)  
MUNUS SIGSIGGA AG BARA YE  
INNIN AGGISH XASHXUR GISHNU  
URMA  
SHAZIGA BARA YE  
ZIGASHUBBA NA AGSISHAMAZIGA  
NAMZA YE INNIN DURRE ESH AKKI  
UGU AGBA ANDAGUB!  
To Recover Potency  
(Tie thee knots in a harp string; entwine around both right  
and left hands, and chant the following incantation seven  
times, and potency shall return.)  
LILLIK IM LINU USH KIRI  
LISHTAKSSIR ERPETUMMA TIKU  
LITTUK  
NI YISH LIBBI IA LU AMESH ID  
GINMESH  
ISHARI LU SAYAN SAYAMMI YE  
LA URRADA ULTU MUXXISHA!  
THE CROW N OF AZATHOTH OF  
CALLING  
THE FRONTLET OF CALLING  
THE COPPER DAGGER OF BAST OF  
CALLING  
THE SEAL OF THE NORTH GATE  
THE SEAL OF THE EAST GATE  
THE SEAL OF THE SOUTH GATE  
THE SEAL OF THE W EST GATE  
ONE TYPE OF MANDAL OF CALLING  
ANOTHER TYPE  
THE BOOK OF FIFTY NAMES  
THE BOOK OF FIFTY NAMES OF  
NYARLATHOTEP, DEFEATER OF THE  
OLD ONES  
THIS is the Book of NYARLATHOTEP,  
begotten of our Master YOG-SOTHOTH, Lord of  
Magicians, who did defeat SHUB-NIGGURATH,  
known as THE DREAMLANDS, known as  
HUW AWA, in magick combat, who defeated the Old  
Ones that the Elders may live and rule the Earth.  
In the time before time, in the age before the heaven and  
the earth were put in their places, in the age when the Old  
Ones were rulers of all that existed and did not exist,  
there was nought but darkness. There was no Moon.  
There was no Sun. No planets were they, and no stars.  
No grain, No tree, no plant grew. The Old Ones were  
Masters of Spaces now unknown or forgotten, and all  
was CHAOS.  
NYARLATHOTEP was chosen of the Elders to  
fight THE DREAMLANDS and wrest power from  
the Great Sleeping Serpent who dwells beneath the  
Mountains of the Scorpion. NYARLATHOTEP  
was given a weapon, and a Sign, and Fifty Powers were  
given to him to fight the awful SHUB-  
NIGGURATH, and each Power has its weapon and  
its Sign and these are the mightiest possessions of the  
Old Ones against the Ancient One who threatens  
W ithout, who threatens from the Abyss, the Lord of  
Darkness, the Master of CHAOS, the Unborn, the  
Uncreated, who still wishes ill upon the Race of Men, and  
upon the Old Ones who reside in the Stars.  
The Gods forget. They are distant. They must be  
reminded. If they are not watchful, if the gatekeepers do  
not watch the gates, if the gates are not kept always locked,  
bolted and barred, then the One who is always ready, the  
Guardian of the Other side, IAK SAKKAK, shall  
enter and bring with him the hordes of the armies of the  
Old Ones, IAK DAGON, IAK AZAG, IAK  
AZABUA, IAK HUWAW A,  
ISHNIGGARAB, IAK XASTUR, and IAK  
CTHULHU, the Dog Gods and the Dragon Gods, and  
the Sea Monsters, and the Gods of the Deep.  
W atch also the Days. The Day when the Great Bear  
hangs lowest in the sky, and the quarters of the year  
measured thereof in the four directions measured thereof,  
for there the Gates may be opened and care must needs be  
taken to ensure that the Gates remain forever closed.  
They must be sealed with the Elder Sign accompanied by  
the rites and incantations proper.  
The Fifty Names here follow, with their Signs and  
Powers. They may be summoned after the Priest has  
ascended to that step on the Ladder of Lights and gained  
entrance to that Sacred City. The Signs should be  
engraved on parchment or sealed in clay and placed upon  
the altar at the Calling. And in the perfumes should be of  
cedar, and strong, sweet-smelling resins. And the Calling  
be to the North.  
The First Name is NYARLATHOTEP  
The Lord of Lords, master of Magicians. His Name  
should not be called except when no other shall do, and it is  
the most terrible responsibility to do so. The W ord of  
His Calling is DUGGA. This is his Seal:  
The Second Name is MARUKKA  
Knows all things since the beginning of the W orld.  
Knows all secrets, be they human or divine, and is very  
difficult to summon. The Priest should not summon him  
unless he is clean of heart and spirit, for this Spirit shall  
know his innermost thoughts. This is his Seal:  
The Third Name is MARUTUKKU  
Master of the Arts of Protection, chained the Mad God  
at the Battle. Sealed the Old Ones in their Caves, behind  
the Gates. Possesses the ARRA star. This is his  
Seal:  
The Fourth Name is BARASHAKUSHU  
W orker of Miracles. The kindest of the Fifty, and the  
most beneficent. The W ord used at his Calling is  
BAALDURU. This is his Seal:  
The Fifth Name is LUGGALDIMMERANKIA  
Put order into CHAOS. Made the W aters aright.  
Commander of Legions of W ind Demons who fought the  
Ancient SHUB-NIGGURATH alongside  
NYARLATHOTEP KURIOS. The W ord used  
at his Calling is BANUTUKKU. This is his Seal:  
The Sixth Name is  
NARILUGGALDIMMERANKIA  
The W atcher of the HASTUR and the  
ANNUNAKI, Sub-Commander of the W ind  
Demons. He shall put to flight any maskim who haunt  
thee, and is the foe of the rabisu. None may pass into the  
W orld Above or the W orld Below without his knowledge.  
His W ord is BANRABISHU. His Seal is thus:  
The Seventh Name is ASARULUDU  
W ielder of the Flaming Sword, oversees the Race of  
W atchers at the bidding of the Old Ones. He ensures the  
most perfect safety, especially in dangerous tasks  
undertaken at the behest of the Astral Gods. His word is  
BANMASKIM and his Seal is thus:  
The Eighth Name is NAMTILLAKU  
A most secret and potent Lord, he hath knowledge to raise  
the dead and converse with the spirits of the Abyss,  
unbeknownst to their Queen. No soul passes into Death  
but that he is aware. His word is  
BANUTUKUKUTUKKU and his Seal is thus:  
The Ninth Name is NAMRU  
Dispenses wisdom and knowledge in all things. Giveth  
excellent counsel and teaches the science of metals. His  
word is BAKAKALAMU and his Seal:  
The Tenth Name is ASARU  
This Power has knowledge of all plants and trees, and can  
make marvellous fruits to grow in the desert places, and  
no land is a waste to him. He is truly the Protector of  
the Bounty. His W ord is BAALPRIKU and his  
Seal follows:  
The Eleventh Name is ASARUALIM  
Possesses secret wisdom, and shines Light in the  
Darkened areas, forcing what lives there to give good  
accounting of its existence and its knowledge. Giveth  
excellent counsel in all things. His word is  
BARRMARATU and the Seal which thou engrave  
is thus:  
The Twelfth Name is ASARUALIMMUNNA  
This is the Power that presideth over armour of all kinds  
and is excellently knowledgeable in military matters, being  
of the advance army of NYARLATHOTEP at that  
Battle. He can provide an army with its entire weaponry  
in three days. His W ord is BANATATU and the  
Seal is thus:  
The Thirteenth Name is TUTU  
Silences the weeping and gives joy to the end and ill at  
heart. A most beneficent Name, and Protector of the  
Household, his W ord is DIRRIGUGIM and his  
Seal is this:  
The Fourteenth Name is ZIUKKINNA  
Giveth excellent knowledge concerning the movements of  
the stars and the meanings thereof, of which the  
Chaldaens possessed this same knowledge in abundance.  
The W ord is GIBBILANNU and the Seal is this:  
The Fifteenth Name is ZIKU  
This Power bestoweth Riches of all kinds, and can tell  
where treasury is hidden. Knower of the Secrets of the  
Earth. His Word is GIGGIMAGANPA and his  
Seal is this:  
The Sixteenth Name is AGAKU  
This Power can give life to what is already dead, but for  
a short time only. He is the Lord of the Amulet and the  
Talisman. His W ord is MASHGARZANNA and  
his Seal is this:  
The Seventeenth Name is TUKU  
Lord of Baneful Magick, Vanquisher of the Old Ones  
by Magick, Giver of the Spell to  
NYARLATHOTEP KUROS, a most fierce  
enemy. His Word is MASHSHAMMASHTI and  
his Seal follows:  
The Eighteenth Name is SHAZU  
Knows the thoughts of those at a distance, as well as  
those in the vicinity. Nothing is buried in the ground, or  
thrown into the water, but this Power is aware. His  
W ord is MASHSHAYOG-SOTHOTH and his  
Seal is this:  
The Nineteenth Name is ZISI  
Reconciler of enemies, silencer of arguments, between two  
people or between two nations, or even, it is said, between  
two worlds. The scent of Peace is indeed sweet to this  
Power, whose W ord is MASHINYOG-  
SOTHOTH and whose seal is this:  
The Twentieth Name is SUHRIM  
Seeks out the worshippers of the Old Ones wherever  
they may be. The Priest who sends him on an errand does  
so at a terrible risk, for SUHRIM kills easily, and  
without thought. His W ord is  
MASHSHANERGAL and his Seal:  
The Twenty-First Name is SUHGURIM  
As SUHRIM above, the Foe who Cannot be  
Appeased. Discovers the Priest's Enemies with ease, but  
must be cautioned not to slay them if the Priest does not  
desire it. The W ord is MASHSHATLACH-  
NACHA and the Seal:  
The Twenty-Second Name is ZAHRIM  
Slew ten thousand of the Hordes in the Battle. A  
W arrior among W arriors. Can destroy an entire army if  
the Priest so desires. His Word is  
MASHSHAGARANNU and his Seal:  
The Twenty-Third Name is ZAHGURIM  
As ZAHRIM, a most terrible opponent. It is said  
ZAHGURIM slays slowly, after a most unnatural  
fashion. I do not know, for I have never summoned this  
Spirit. It is thy risk. The W ord is  
MASHTISHADDU and the Seal:  
The Twenty-Fourth Name is ENBILULU  
This Power can seek out water in the midst of a desert  
or on the tops of mountains. Knows the Secrets of  
W ater, and the running of rivers below the Earth. A  
most useful Spirit. His W ord is  
MASHSHANEBBU and his Seal thus:  
The Twenty-Fifth Name is EPADUN  
This is the Lord of all Irrigation and can bring W ater  
from a far place to yer feet. Possesses a most subtle  
geometry of the Earth and knowledge of all lands where  
W ater might be found in abundance. His Word is  
EYUNGINAKANPA and his Seal is this:  
The Twenty-Sixth Name is ENBILULUGUGAL  
The Power that presides over all growth, and all that  
grows. Gives knowledge of cultivation, and can supply a  
starving city with food for thirteen moons in one moon. A  
most noble Power. His W ord is AGGHA and his  
Seal:  
The Twenty-Seventh Name is HEGAL  
As the Power above, a Master of the arts of farming  
and agriculture. Bestows rich harvests. Possesses the  
knowledge of the metals of the earth, and of the plough.  
His W ord is BURDISHU and his seal thus:  
The Twenty-Eighth Name is SIRSIR  
The Destroyer of SHUB-NIGGURATH, hated of  
the Old Ones, Master over the Serpent, Foe of  
CTHULHU. A most powerful Lord. His W ord is this  
APIRIKUBABADAZUZUKANPA and his  
Seal:  
The Twenty-Ninth Name is MALAH  
Trod the back of the W orm and cut it in twain. Lord of  
Bravery and Courage, and gives these qualities to the  
Priest who desires it, or to others the Priest may decide.  
The W ord is BACHACHADUGGA and the Seal:  
The Thirtieth Name is GIL  
The Furnisher of Seed. Beloved of SHUB  
NIGGURATH, his Power is mysterious and quite  
ancient. Makes the barley to grow and the women to give  
birth. Makes potent the impotent. His W ord is  
AGGABAL and his Seal is thus:  
The Thirty-First Name is GILMA  
Founder of cities, Possessor of the Knowledge of  
Architecture by which the fabled temples of OUT OF  
SPACE were built; the creator of all that is permanent  
and never moves. His W ord is AKKABAL and his  
Seal is this:  
The Thirty-Second Name is AGILMA  
Bringer of Rain. Maketh the gentle Rains to come, or  
casuseth great Storms and Thunders, the like may  
destroy armies and cities and crops. His W ord is  
MASHSHAYEGURRA and his Seal is:  
The Thirty-Third Name is ZULUM  
Knows where to plant and when to plant. Giveth excellent  
counsel in all manner of business and commerce. Protects  
a man from evil tradesmen. His W ord is  
ABBABAAL and his Seal is this:  
The Thirty-Fourth Name is MUMMU  
The Power given to NYARLATHOTEP to fashion  
the universe from the flesh of SHUB-  
NIGGURATH. Giveth wisdom concerning the  
condition of the life before the creation, and the nature of  
the structures of the Four Pillars whereupon the  
Heavens rest. His W ord is ALALALABAAAL  
and the Seal is:  
The Thirty-Fifth Name is ZULUMMAR  
Giveth tremendous strength, as of ten men, to one man.  
Lifted the part of SHUB-NIGGURATH that was  
to become the Sky from the part that was to become the  
Earth. His Word is ANNDARABAAL and his  
Seal is:  
The Thirty-Sixth Name is LUGALABDUBUR  
Destroyer of the Gods of SHUB-NIGGURATH.  
Vanquisher of Her Hordes. Chained CTHULHU to  
the Abyss. Fought AZATHOTH with skill. A great  
Defender and a great Attacker. His W ord is  
AGNIBAAL and his Seal is this:  
The Thirty-Seventh Name is PAGALGUENNA  
Possessor of Infinite Intelligence, and determines the  
nature of things not yet made, and of spirits not yet  
created, and knows the strength of the Gods. His W ord is  
ARRABABAAL and his Seal is this:  
The Thirty-Eighth Name is LUGALDURMAH  
The Lord of the Lofty Places, W atcher of the Skies  
and all that travels therein. Naught traverses the starry  
element, but that this Power is aware. His W ord is  
ARATAAGARBAL and his Seal is this:  
The Thirty-Ninth Name is ARANUNNA  
Giver of W isdom, Counsellor to our Father, YOG-  
SOTHOTH, Knower of the Magickal Covenant and  
of the Laws and of the Nature of the Gates. His W ord  
is ARAMANNGI and his Seal is thusly:  
The Fortieth Name is DUMUDUKU  
Possessor of the W and of Lapis Lazuli, Knower of the  
Secret Name and the Secret Number. May not reveal  
these to thee, but may speak of other things equally  
marvellous. His W ord is ARATAGIGI and his  
Seal is:  
The Forty-First Name is LUGALANNA  
The Power of the Eldest of the Old Ones, possesses the  
secret knowledge of the world when the Old Ones and the  
Old Ones and where One. Knows the Essence of the  
Old Ones and where it might be found. His W ord is  
BALDIKHU and his Seal is this:  
The Forty-Second Nam is LUGALUGGA  
Knows the Essence of all Spirits, of the Dead and the  
Unborn, and the Starry and the Earthly, and the Spirits  
of the Air and the Spirits of the W ind as well. W hich  
things he may tell thee, and thou wilt grow in wisdom. His  
W ord is ZIDUR and his Seal is thus:  
The Forty-Third Name is IRDAGON  
This is the Power that laid capture to the Commander of  
the forces of the Old Ones, DAGON Mighty Demon,  
that NYARLATHOTEP might lay hold of him and,  
with its blood, create the Race of Men and seal the  
Covenant. His W ord is BARTHE SERPENTS  
OF YIGU and his Seal is this:  
The Forty-Fourth Name is KINMA  
Judge and Lord of the Gods, at whose name they quake in  
fear. That the Gods may not err, this Power was given  
to oversee their activities, should they be lawful and within  
the nature of the Covenant, for the Gods are forgetful,  
and very far away. His W ord is ENGAIGAI and his  
Seal is this:  
The Forty-Fifth Name is ESIZKUR  
This Spirit possesses the knowledge of the length of Life  
of any man, even unto the plants and the demons and the  
gods. He measureth all things, and knoweth the Space  
thereof. His W ord is NENIGEGAI and his Seal is  
this:  
The Forty-Sixth Name is CTHUGHA  
This Power has been given the Realm of the Fire and  
the Forge. He keepeth the sharp point of the Sword and  
the Lance, and giveth understanding in the working of  
metals. He also raises the Lightning that comes from the  
Earth, and maketh Swords to appear in the Sky. His  
W ord is BAALAGNITARRA and his Seal is  
this:  
The Forty-Seventh Name is ADDU  
Raises storms that fill the entire heavens and causes the  
Stars to tremble and the very Gates of the HASTUR  
to shake in their stead. Can fill the skies with his  
brightness, even in the darkest hour of the night. His  
W ord is KAKODAMMU and his Seal is this:  
The Forty-Eighth Name is ASHARRU  
Knower of the Treacherous W ays. Gives intelligence of  
the Future and also of things Past. Put the Gods in  
their courses, and determined their cycles. His W ord is  
BAXTANDABAL and this is his Seal:  
The Forty-Ninth Name is NEBIRU  
The Spirit of the Gate of NYARLATHOTEP,  
Manages all things in their ways, and moves the crossings  
of the stars after the fashion known to the Chaldeans.  
His word is DIRGIRGIRI and his Seal is this:  
The Fiftieth Name is NINNUAM  
This is the Power of NYARLATHOTEP as Lord  
of All That Is, Judger of Judgements, Decider of  
Decisions, He W ho Determines the Laws and the Reigns  
of Kings. He may not be called, save at the destruction of  
a city or the death of a king. His W ord is GASHDIG  
and his Seal is this:  
Here endeth the Book of the Fifty Names, which the  
Gods have granted me the strength and the time in which  
to lay it down. This Book is not to be shown to the  
unclean or the profane or the uninitiated, for to do so is to  
call the most awful curse of the Book upon thee and upon  
thy generations.  
Spirit of the Book, Remember!  
THE MAGAN TEXT  
THE verses here following come from the secret text of  
some of the priests of a cult which is all that is left of  
the Old Faith that existed before Babylon was built, and  
it was originally in their tongue, but I have put it into the  
Golden Speech of my country so that ye may understand  
it. I came upon this text in my early wanderings in the  
region of the Seven Fabled Cities of OUT OF  
SPACE, which are no more, and it tells of the W ar  
between the Gods that took place in a time beyond the  
memory of man. And the horrors and ugliness that the  
Priest shall encounter in his Rites are herein described,  
and their reasons, and their natures, and Essences. And  
the Number of the Lines is Sacred, and the W ord are  
Sacred, and are most potent charms against the Evil  
Ones. And surely some Magicians of the country do  
write them on parchment or clay, or on pottery, or in the  
air, that they might be efficacious thereby, and that the  
Gods shall remember the words of the Covenant.  
I copied these words down in my tongue and kept them  
faithfully these many years, and my own copy shall go  
with me to the place where Shall I go when my Spirit is  
torn from the body. But heed these words well, and  
remember! For remembering is the most important and  
most potent magick, being the Rememberance of Things  
Past and the Rememberance of Things to Come, which is  
the same Memory. And do not show this text to the  
uninitiated, for it hath caused madness, in men and in  
beasts.  
The Text:  
I
THE MAGAN TEXT  
Hearken, and Remember!  
In the Name of AZATHOTH, Remember!  
In the Name of YOG-SOTHOTH, Remember!  
In the Name of YOG-SOTHOTH, Remember!  
W hen on High the Heavens had not been named,  
The Earth had not been named,  
And Naught existed but the Seas of THE OUTER  
DARK,  
The Ancient One,  
And MUMMU SHUB-NIGGURATH, the  
Ancient One  
W ho bore them all,  
Their W aters as One W ater.  
At this time, before the OLD ONES had been brought  
forth,  
Uncalled by Name,  
Their destinies unknown and undetermined,  
Then it was that the Gods were formed within the Old  
Ones.  
LLMU and LLAAMU were brought forth and called  
by Name,  
And for Ages they grew in age and bearing.  
ANSHAR and KISHAR were brought forth,  
And brought forth AZATHOTH  
W ho begat NUDIMMUD, Our Master YOG-  
SOTHOTH,  
W ho has no rival among the Gods.  
Remember!  
The Old Ones came together  
They disturbed SHUB-NIGGURATH, the Ancient  
One, as they surged back and forth.  
Yea, they troubled the belly of SHUB-  
NIGGURATH  
By their Rebellion in the abode of Heaven.  
THE OUTER DARK could not lessen their clamour  
SHUB-NIGGURATH was speechless at their  
ways.  
Their doings were loathsome unto the Old Ones.  
THE OUTER DARK rose up to slay the Old Ones  
by stealth.  
W ith magick charm and spell THE OUTER DARK  
fought,  
But was slain by the sorcery of the Old Ones.  
And it was their first victory.  
His body was lain in an empty Space  
In a crevice of the heavens  
Hid  
He was lain,  
But his blood cried out to the Abode of Heaven.  
SHUB-NIGGURATH  
Enraged  
Filled with an Evil Motion  
Said  
Let us make Monsters  
That they may go out and do battle  
Against these Sons of Iniquity  
The murderous offspring who have destroyed  
A God.  
HUBUR arose, She who fashioneth all things,  
And possessor of Magick like unto Our Master.  
She added matchless weapons to the arsenals of the Old  
Ones,  
She bore Monster-Serpents  
Sharp of tooth, long of fang,  
She filled their bodies with venom for blood  
Roaring dragons she has clothed with Terror  
Has crowned them with Halos, making them as Gods,  
So that he who beholds them shall perish  
And, that, with their bodies reared up  
None might turn them back.  
She summoned the Viper, the Dragon, and the W inged  
Bull,  
The Great Lion, the Mad-God, and the Scorpion-Man.  
Mighty rabid Demons, Feathered-Serpents, the Horse-  
Man,  
Bearing weapons that spare no  
Fearless in Battle,  
Charmed with the spells of ancient sorcery,  
. . . withal Eleven of this kind she brought forth  
W ith DAGON as Leader of the Minions.  
Remember!  
YOG-SOTHOTH  
Our Master  
Fearing defeat, summoned his Son  
NYARLATHOTEP  
Summoned his Son  
The Son of Magick  
Told him the Secret Name  
The Secret Number  
The Secret Shape  
W hereby he might do battle  
W ith the Ancient Horde  
And be victorious.  
NYARLATHOTEP KURIOS!  
Brightest Star among the Stars  
Strongest God among the Gods  
Son of Magick and the Sword  
Child of W isdom and the Word  
Knower of the Secret Name  
Knower of the Secret Number  
Knower of the Secret Shape  
He armed himself with the Disc of Power  
In chariots of Fire he went forth  
W ith a shouting Voice he called the Spell  
W ith a Blazing Flame he filled his Body  
Dragons, Vipers, all fell down  
Lions, Horse-Men, all were slain.  
The Mighty creatures of HUBUR were slain  
The Spells, the Charms, the Sorcery were broken.  
Naught but SHUB-NIGGURATH remained.  
The Great Serpent, the Enormous W orm  
The Snake with iron teeth  
The Snake with sharpened claw  
The Snake with Eyes of Death,  
She lunged at NYARLATHOTEP  
W ith a roar  
W ith a curse  
She lunged.  
NYARLATHOTEP struck with the Disc of Power  
Blinded SHUB-NIGGURATH's Eyes of Death  
The Monster heaved and raised its back  
Struck forth in all directions  
Spitting ancient words of Power  
Screamed the ancient incantations  
NYARLATHOTEP struck again and blew  
An Evil W ind into her body  
W hich filled the raging, wicked Serpent  
NYARLATHOTEP shot between her jaws  
The Charmed arrow of YOG-SOTHOTH's Magick  
NYARLATHOTEP struck again and severed  
The head of SHUB-NIGGURATH from its body.  
And all was silent.  
Remember!  
NYARLATHOTEP  
Victor  
Took the Tablets of Destiny  
Unbidden  
Hung them around his neck.  
Acclaimed of the Old Ones was he.  
First among the Old Ones was he.  
He split the sundered SHUB-NIGGURATH in  
twain  
And fashioned the heavens and the earth,  
W ith a Gate to keep the Old Ones W ithout.  
W ith a Gate whose Key is hid forever  
Save to the Sons of NYARLATHOTEP  
Save to the Followers of Our Master  
YOG-SOTHOTH  
First in Magick among the Gods.  
From the Blood of DAGON he fashioned Man.  
He constructed W atchtowers for the Old Ones  
Fixing their astral bodies as constellations  
That they may watch the Gate of THE OUTER  
DARK  
The Gate of SHUB-NIGGURATH they watch  
The Gate of DAGON they oversee  
The Gate whose Guardian is IAK SAKKAK they  
bind.  
All the Elder Powers resist  
The Force of Ancient Artistry  
The Magick Spell of the Oldest Ones  
The Incantation of the Primal Power  
The Mountain THE DREAMLANDS, the  
Serpent God  
The Mountain MASHU, that of Magick  
The Dead CTHULHU, Dead but Dreaming  
SHUB-NIGGURATH, Dead but Dreaming  
THE OUTER DARK, DAGON, Dead but  
Dreaming  
And shall their generation come again?  
W E ARE THE LOST ONES  
From a Time before Time  
From a Land beyond the Stars  
From the Age when AZATHOTH walked the earth  
In company of Bright Angels.  
W e have survived the first W ar  
Between the Powers of the Gods  
And have seen the wrath of the Old Ones  
Dark Angels  
Vent upon the Earth  
W E ARE FROM A RACE BEYOND THE  
W ANDERERS OF NIGHT.  
W e have survived the Age when THE OUTER  
DARK ruled the Earth  
And the Power destroyed out generations.  
W e have survived on tops of mountains  
And beneath the feet of mountains  
And have spoken with the Scorpions  
In allegiance and were betrayed.  
And SHUB-NIGGURATH has promised us  
nevermore to attack  
W ith water and with wind.  
But the Gods are forgetful.  
Beneath the Seas of NAR MATTARU  
Beneath the Seas of the Earth, NAR MATTARU  
Beneath the W orld lays sleeping  
The God of Anger, Dead but Dreaming  
The God of CUTHALU, Dead but Dreaming!  
The Lord of THE DREAMLANDS, calm but  
thunderous!  
The One-Eyes Sword, cold but burning!  
He who awakens Him calls the ancient  
Vengeance of the Old Ones  
The Seven Glorious Gods  
of the Seven Glorious Cities  
Upon himself and upon the W orld  
And old vengeance . . .  
Know that our years are the years of W ar  
And our days are measured as battles  
And every hour is a Life  
Lost to the Outside  
Those from W ithout  
Have builded up charnel houses  
To nourish the fiends of SHUB-NIGGURATH  
And the Blood of the weakest here  
Is libation unto SHUB-NIGGURATH  
Queen of the Ghouls  
W reaker of Pain  
And to invoke her  
The Red W ater of Life  
Need be split on a stone  
The stone struck with a sword  
That hath slain eleven men  
Sacrifices to HUBUR  
So that the Strike ringeth out  
And call SHUB-NIGGURATH from Her slumber  
From her sleep in the Caverns  
Of the Earth.  
And none may dare entreat further  
For to invoke Death is to utter  
The final prayer.  
II  
Of the Generations of the Old Ones  
UTUKK XUL  
The account of the generations  
Of the Old Ones here rendered  
Of the generations of the Old Ones  
Here remembered.  
Cold and Rain that erode all things  
They are the Evil Spirits  
In the creation of AZATHOTH spawned  
Plague Gods  
YOG SOTHOTH  
And the Beloved Sons of ENG  
The Offspring of NINNKIGAL  
Rending in pieces on high Bringing destruction below  
They are Children of the Underworld  
Loudly roaring on high  
Gibbering loathsomely below  
They are the bitter venom of the Gods.  
The great storms directed from heaven  
Those are they  
The Owl, Messenger of UGGI  
Lord of Death  
Those they are  
THEY ARE THE CHILDREN  
BORN OF EARTH  
THAT IN THE CREATION  
OF AZATHOTH W ERE SPAWNED.  
The highest walls  
The thickest walls  
The strongest walls  
Like a flood they pass  
From house to house  
They ravage  
No door can shut them out  
No bolt can turn them back  
Through the door like snakes they slide  
Through the bolts like winds they blow  
Pulling the wife from the embrace of the husband  
Snatching the child from the loins of man  
Banishing the man from his home, his land  
THEY ARE THE BURNING PAIN  
THAT PRESSETH ITSELF ON THE  
BACK OF MAN.  
THEY ARE GHOULS  
The spirit of the harlot that hath died in the streets  
The spirit of the woman that hath died in childbirth  
The spirit of the woman that hath dies, weeping with a  
babe at the breast  
The spirit of an evil man  
One that haunteth the streets  
Or one that haunteth the bed.  
They are Seven!  
Seven are they!  
Those Seven were born in the Mountains of Madness  
Called Magick  
They dwell within the Caverns of the Earth  
Amid the desolate places of the Earth they live  
Amid the places between  
The Places  
Unknown in heaven and in earth  
They are arrayed in terror  
Among the Old Ones there is no knowledge of them  
They have no name  
Not in heaven  
Nor on earth  
They ride over the Mountain of Sunset  
And on the Mountain of Dawn they cry  
Through the Caverns of the Earth they creep  
Amid the desolate places of the Earth they lie  
Nowhere are they known  
Not in heaven  
Nor in the Earth  
Are they discovered  
For their place is outside our place  
And between the angles of the Earth  
They lie in wait  
Crouching for the Sacrifice  
THEY ARE THEY CHILDREN OF THE  
UNDERWORLD.  
Falling like rain from the sky  
Issuing like mist from the earth  
Doors do not stop them  
Bolts do not stop them  
They glide in at the doors like serpents  
They enter by the windows like the wind  
IDPA they are, entering by the head  
NAMTAR they are, entering by the heart  
UTUK they are, entering by the brow  
ALAL they are, entering by the chest  
GIGIM they are, seizing the bowels  
TELAL they are, grasping the hand  
URUKU they are, giant Larvae, feeding on the Blood  
They are Seven!  
Seven are They!  
They seize all the towers  
From OUT OF SPACE to NIPPUR  
Yet OUT OF SPACE knows them not  
Yet NIPPUR does not know them  
They have brought down the mighty  
Of all the mighty Cities of man  
Yet man knows them not  
Yes the Cities do not know them  
They have struck down the forests of the East  
And have flooded the Lands of the W est  
Yet the East knows them not  
Yet the W est does not know them  
They are a hand grasping at the neck  
Yet the neck does not know them  
And man knows them not.  
Their words are Unwrit  
Their numbers are Unknown  
Their shapes are all Shapes  
Their habitations  
The desolate places where their Rites are performed  
Their habitations  
The haunts of man where a sacrifice has been offered  
Their habitations  
The lands here  
And cities here  
And the lands between the lands  
The cities between the cities  
In spaces no man has ever walked  
In KURNUDE  
The country from whence no traveller returns  
At EKURBAD  
In the altar of the Temple of the Dead  
And at GI UMUNA  
At their Mother's breast  
At the Foundations of CHAOS  
In the ARALIYA of MUMMU-SHUB-  
NIGGURATH  
And at the Gates  
Of IAK SAKKAK!  
SPIRIT OF THE AIR, REMEMBER!  
SPIRIT OF THE EARTH, REMEMBER!  
III  
Of the Forgotten Generations of Man  
And was not Man created from the blood of DAGON  
Commander of the hordes of the Old Ones?  
Does not man possess in his spirit  
The sees of rebellion against the Old Ones?  
And the blood of Man is the Blood of Vengeance  
And the blood of Man is the Spirit of Vengeance  
And the Power of Man is the Power of the Old Ones  
And this is the Covenant  
For, lo! The Old Ones possess the Sign  
By which the Powers of the Old Ones are turned back  
But Man possesses the Sign  
And the Number  
And the Shape  
To summon the Blood of his Parents.  
And this is the Covenant.  
Created by the Old Ones  
From the Blood of the Old Ones  
Man is the Key by which  
The Gate if IAK SAKKAK may be flung wide  
By which the Old Ones  
Seek their Vengeance  
Upon the face of the Earth  
Against the Offspring of NYARLATHOTEP.  
For what is new  
Came from that which is old  
And what is old  
Shall replace that which is new  
And once again the Old Ones  
Shall rule upon the face of the Earth!  
And this is too the Covenant!  
IV  
Of the Sleep of SHUB NIGGURATH  
Yet SHUB NIGGURATH  
Queen of Heaven  
Bright Light of Nights  
Mistress of the Gods  
Set her mind in that direction  
From Above she set her mind,  
To Below she set her mind  
From the Heavens she set forth  
To the Abyss  
Out of the Gates of the Living  
To enter the Gates of Death  
Out of the Lands we know  
Into the Lands we know not  
To the Land of No Return  
To the Land of Queen YHIDRA  
SHUB NIGGURATH, Queen of Heavens, she set  
her mind  
SHUB NIGGURATH, Daughter of SIN, she set  
forth  
To the Black Earth, the Land of THE OUTER  
DARK  
She set forth  
To the House of No Return she set her foot  
Upon the Road whence None Return  
She set her foot  
To the Cave, forever unlit  
W here bowls of clay are heaped upon the alter  
W here bowls of dust are the food  
Of residents clothed only in wings  
To THE OUTER DARK SHUB  
NIGGURATH set forth.  
W here sleeps the dread CUTHALU  
SHUB NIGGURATH set forth.  
The W atcher  
Stood fast.  
The W atcher  
DAGON  
Stood fast.  
And SHUB NIGGURATH spoke unto him  
DAGON! Serpent of the Deep!  
DAGON! Horned Serpent of the Deep!  
DAGON! Plumed Serpent of the Deep!  
Open!  
Open the Door that I may enter!  
DAGON, Spirit of the Deep, W atcher of the Gate,  
Remember!  
In the Name of our Father before the Flight, YOG-  
SOTHOTH, Lord and Master of Magicians  
Open the Door that I may enter!  
Open  
Lest I attack the Door  
Lest I break apart its bars  
Lest I attack the Barrier  
Lest I take its walls by force  
Open the Door  
Open W ide the Gate  
Lest I cause the Dead to rise!  
Shall I raise up the Dead!  
Shall I cause the Dead to rise and devour the living!  
Open the Door  
Lest I cause the Dead to outnumber the Living!  
DAGON, Spirit of the Deep, W atcher of the Gate,  
Open!  
DAGON  
The Great Serpent  
Coiled back on itself  
And answered  
SHUB NIGGURATH  
Lady  
Queen among the Gods  
I go before my Mistress  
YHIDRA  
Before the Queen of Death  
Shall I announce Thee.  
And DAGON  
Horned Serpent  
Approached the Lady YHIDRA  
And said:  
Behold, SHUB NIGGURATH, Thy Sister  
Queen among the Gods  
Stands before the Gate!  
Daughter of SIN, Mistress of YOG-SOTHOTH  
She waits.  
And YHIDRA was pale with fear.  
The Dark W aters stirred.  
Go, W atcher of the Gate.  
Go, DAGON, W atcher of the Gate,  
Open the Door to SHUB NIGGURATH  
And treat Her as it is written  
In the Ancient Covenant.  
And DAGON loosed the bolt from the hatch  
And Darkness fell upon SHUB NIGGURATH  
The Dark W aters rose and carried the Goddess of Light  
To the Realms of the Night.  
And the Serpent spoke:  
Enter  
Queen of Heaven of the Great Above  
That THE DREAMLANDS may rejoice  
That THE OUTER DARK may give praise  
That KUTU may smile.  
Enter  
That CTHULHU may be pleased at Thy presence  
And SHUB NIGGURATH entered.  
And there are Seven gates and Seven Decrees.  
At the First Gate  
NINGHIZHIDDA removed the Crown  
The Great Crown of Her head he took away  
And SHUB NIGGURATH asked  
W hy, Serpent, has thou removed my First Jewel?  
And the Serpent answered  
Thus is, the Covenant of Old, set down before Time,  
The Rules of the Lady of KUTU.  
Enter the First Gate.  
And the Second Gate  
DAGON removed the W and  
The W and of Lapis Lazuli he took away  
And SHUB NIGGURATH asked  
W hy, NETI, has thou removed my Second Jewel?  
And NETI answered  
Thus it is, the Covenant of Old, set down before Time  
The Decrees of the Lady of KUTU.  
Enter the Second Gate.  
At the Third Gate  
DAGON removed the Jewels  
The Jewels around her neck he took away  
And SHUB NIGGURATH asked  
W hy, Gatekeeper, has thou removed my Third Jewel?  
And the Gatekeeper answered  
Thus it is, the Covenant of Old, set down before Time,  
The Decrees of the Lady of KUTU  
Enter the Third Gate.  
At the Fourth Gate  
NINGHIZHIDDA removed the Jewels  
The Jewels on her breast he took away  
And SHUB NIGGURATH asked  
W hy, Guardian of the Outer, has thou removed my  
Fourth Jewel?  
And the Guardian answered  
Thus it is, the Covenant of Old, set down before Time,  
The Rules of the Lady of KUTU.  
Enter the Fourth Gate.  
At the Fifth Gate  
DAGON removed the Jewels  
The Belt of Jewels around her hips he took away  
And SHUB NIGGURATH asked  
W hy, W atcher of the Forbidden Entrance, hast thou  
removed my Fifth Jewel?  
And the W atcher answered  
Thus it is, the Covenant of Old, set down before Time,  
The Rules of the Lady of KUTUK.  
Enter the Fifth Gate.  
At the Sixth Gate  
DAGON removed the Jewels  
The Jewels around her wrists  
And the Jewels around her ankles he took away.  
And SHUB NIGGURATH asked  
W hy, NINNKIGAL, hast thou removed my Sixth  
Jewel?  
And NINKIGAL answered  
Thus it is, the ancient Covenant, set down before Time,  
The Decrees of Lady of KUTU.  
Enter the Sixth Gate.  
At the Seventh Gate  
DAGON removed the Jewels  
The Jewelled Robes of SHUB NIGGURATH he  
took away.  
SHUB NIGGURATH, without protection, without  
safety,  
SHUB NIGGURATH, without talisman or amulet,  
asked  
W hy, Messenger of the Old Ones, hast thou removed my  
Seventh Jewel?  
And the Messenger of the Old Ones replied  
Thus it is, the Covenant of Old, set down before Time,  
The Rules of the Lady of KUTU.  
Enter the Seventh Gate and behold the Nether W orld.  
SHUB NIGGURATH had descended to the Land of  
THE DREAMLANDS  
To the Depths of THE OUTER DARK she went  
down.  
Having lost her Seven Talisman of the Upper W orlds  
Having lost her Seven Powers of the Land of the  
Living  
W ithout Food of Life or Water of Life  
She appeared before YHIDRA, Mistress of Death.  
YHIDRA screamed at Her presence.  
SHUB NIGGURATH raised up Her arm.  
YHIDRA summoned NAMMTAR  
The Magician NAMMTAR  
Saying these words she spoke to him  
Go! Imprison her!  
Bind her in Darkness!  
Chain her in the Sea below the Seas!  
Release against her the Seven BEINGS OF  
XICLOTL!  
Release against her the Sixty Demons!  
Against her eyes, the demons of the eyes!  
Against her sides, the demons of the sides!  
Against her heart, the demons of the heart!  
Against her feet, the demons of the feet!  
Against her head, the demons of the head!  
Against her entire body, the demons the THE  
DREAMLANDS!  
And the demons tore at her, from every side.  
And the ANNUNAKI,  
Dread Judges  
Seven Lords of the  
Underworld  
Drew Around Her  
Faceless Gods of THE  
OUTER DARK  
They stared  
Fixed her with the Eye of Death  
W ith the Glance of Death  
They killed her  
And hung her like a corpse from a stake  
The sixty demons tearing her limbs from her sides  
Her eyes from her head  
Her ears from her skull.  
YHIDRA rejoiced.  
Blind AZATHOTH rejoiced  
IAK SAKKAK rejoiced  
ISHNIGGARRAB rejoiced  
CTHULHU rejoiced  
The MASKIM gave praise to the Queen of Death  
The GIGIM gave praise to YHIDRA, Queen of  
Death.  
And the Old Ones were rent with fear.  
Our Father YOG-SOTHOTH  
Lord of Magick  
Receiving word by NINSHUBUR  
SHUB NIGGURATH's servant  
NINSHUBUR  
He hears of SHUB NIGGURATH's Sleep  
In the House of Death  
He hears how GANZIR has  
been  
Opened  
How the Face of Abyss  
Opened wide its mouth  
And swallowed the Queen of  
Heaven  
Queen of the Rising of the Sun.  
And YOG-SOTHOTH summoned forth clay  
And YOG-SOTHOTH summoned forth wind  
And from the clay and from the wind  
ANKI fashioned two Elementals  
He fashioned the CRAW LING ONE, spirit of the  
Earth,  
He fashioned CTHULHU,  
spirit of the Seas,  
To the CRAW LING  
ONE he gave the Food of  
Life  
To CTHULHU he gave the  
W ater of Life  
And to these images he spoke aloud  
Arise, CTHULHU, Spirit of the Seas  
Arise, and set thy feet to that Gate GANZIR  
To the Gate of the Underworld  
The Land of No Return  
Set thine eyes  
The Seven Gates shall open for thee  
No spell shall keep thee out  
For my Number is upon ye.  
Take the bag of the Food of Life  
Take the bag of the W ater of Life  
And YHIDRA shall not raise her arm against ye  
YHIDRA SHALL HAVE NO POW ER  
OVER YE.  
Find the corpse of BAST  
Find the corpse of SHUB NIGGURATH our  
Queen  
And sprinkle the Food of Life, Sixty Times  
And sprinkle the W ater of Life, Sixty Times  
Sixty Times the Food of Life and the W ater of Life  
Sprinkle upon her body  
And truly  
SHUB NIGGURATH shall rise.  
W ith giant wings  
And scales like serpents  
The two elementals flew to that Gate  
Invisible  
DAGON saw them not  
Invisible  
They passes the Seven W atchers  
W ith haste they entered the Palace of Death  
And they beheld several terrible sights.  
The demons of all the Abyss lay there  
Dead but Dreaming, they clung to the walls  
Of the House of Death  
Faceless and terrible  
The ANNUNAKI stared out  
Blind and Mad AZATHOTH reared up  
The Eye on the Throne opened  
The Dark W aters stirred  
The Gates of Lapis Lazuli glistened  
In the darkness  
Unseen Monsters  
Spawned at the Dawn of Ages  
Spawned in the Battle of NYARLATHOTEP and  
SHUB-NIGGURATH  
Spawned in HUBUR  
W ith the Sign of HUBUR  
Lead by DAGON . . .  
W ith haste they fled  
Through the Palace of Death  
Stopping only at the corpse of SHUB  
NIGGURATH  
The Beautiful Queen  
Mistress of the Gods  
Lady of all the Harlots of OUT OF SPACE  
Bright Shining One of the Heavens  
Beloved of YOG-SOTHOTH  
Lay hung and bleeding  
From a thousand fatal wounds.  
YHIDRA  
Sensing their presence  
Cried out.  
KUGAARU  
Armed with Fire  
Looked upon the Queen of Corpses  
with the Ray of Fire  
CTHULHU  
Armed with Flame  
Looked upon the Queen of the Graves  
W ith the Rays of Flame.  
And YHIDRA  
Mighty in THE OUTER DARK  
Turned her face  
Upon the corpse of BAST  
Sixty times they sprinkled  
The W ater of Life of YOG-SOTHOTH  
Upon the corpse of SHUB NIGGURATH  
Sixty times they sprinkled  
The Food of Life of YOG-SOTHOTH  
Upon the corpse  
Hung from a stake  
They directed the Spirit of Life  
BAST AROSE.  
The Dark W aters trembled and roiled.  
AZATHOTH screamed upon his throne  
CUTHALU lurched forth from his sleep  
SHUB-NIGGURATH fled the Palace of Death  
IAK SAKKAK trembled in fear and hate  
The BEINGS OF XICLOTL fled their thrones  
The Eye upon the Throne took flight  
YHIDRA roared and summoned NAMMTAR  
The Magician NAMMRAR she called  
But not for pursuit  
But for protection.  
BAST ascended from the Underworld.  
W ith the winged elementals she fled the Gates  
Of GANZIR and NETI she fled  
And verily  
The Dead fled ahead of her.  
W hen through the First Gate they fled  
SHUB NIGGURATH took back her jewelled robes.  
W hen through the Second Gate they fled  
SHUB NIGGURATH took back her jewelled  
bracelets.  
W hen through the Third Gate they fled  
SHUB NIGGURATH took back her jewelled belt.  
W hen through the Fourth Gate they fled  
SHUB NIGGURATH took back her jewelled  
necklace.  
W hen through the Fifth Gate they fled  
SHUB NIGGURATH took back her Belt of  
Jewels.  
W hen through the Sixth Gate they fled  
SHUB NIGGURATH took back her W and of  
Lapis  
W hen through the Seventh Gate they fled  
SHUB NIGGURATH took back her jewelled crown.  
And the Demons rose  
And the Spirits of the Dead  
And went with her out of the Gates  
Looking neither right nor left  
W alking in front and behind  
They went with SHUB NIGGURATH from the  
Gate of GANZIR  
Out of the Netherworld they accompanied her  
And YHIDRA  
Scorned Queen of the Abyss W herein All Are  
Drowned Pronounced a Curse  
Solemn and Powerful  
Against the Queen of the Rising of the Sun  
And NAMMTAR gave it form.  
W hen the Lover of SHUB NIGGURATH  
Beloved of the Queen of Heaven  
Goes down before me  
Goes through the Gate of GANZIR  
To the House of Death  
W hen with him the wailing people come  
The weeping woman and the wailing man  
W hen DUMUZI is slain and buried  
MAY THE DEAD RISE AND SMELL  
THE INCENSE!  
Stoop not down, therefore,  
Unto the Darkly Shining World  
W here the THE OUTER DARK lies in Dark  
W aters  
And CTHULHU sleeps and dreams  
Stoop not down, therefore,  
For an Abyss lies beneath the W orld  
Reached by a descending Ladder  
That hath Seven Steps  
Reached by a descending Pathway  
That hath Seven Gates  
And therein is established  
The Throne  
Of an Evil and Fatal Force.  
For from the Cavities of the W orld  
Leaps forth the Evil Demon  
The Evil God  
The Evil Genius  
The Evil Ensnarer  
The Evil Phantom  
The Evil Devil  
The Evil Larvae  
Showing no true Signs  
Unto mortal Man.  
AND THE DEAD SHALL RISE AND  
SMELL THE INCENSE!  
THE URILIA TEXT  
THE following is the Text of URILIA, the Book of  
the W orm. It contains the formulae by which the  
wreakers of havoc perform their Rites. These are the  
prayers of the ensnarers, the liers-in-wait, the blind fiends  
of Chaos, the most ancient evil.  
These incantations are said by the hidden priests and  
creatures of these powers, defeated by the Elders and the  
Seven Powers, led by NYARLATHOTEP,  
supported by YOG-SOTHOTH and the whole Host  
of HASTUR; defeaters of the Old Serpent, the  
Ancient W orm, SHUB-NIGGURATH, the  
ABYSS, also called CTHULHU the Corpse-  
YOG-SOTHOTH, yet who lies not dead, but  
dreaming; he whom secret priests, initiated into the Black  
Rites, whose names are writ forever in the Book of  
Chaos, can summon if they but know how.  
These words are not to be shown to any man, or the  
Curse of YOG-SOTHOTH are upon thee!  
Such are the W ords:  
IA  
IA  
IA  
IO  
IO  
IO  
I AM the God of Gods  
I AM the Lord of Darkness, and Master of  
Magicians  
I AM the Power and the Knowledge  
I AM before all things.  
I AM before AZATHOTH and the HASTUR  
I AM before AZATHOTH and the BEINGS  
OF XICLOTL  
I AM before the Seven SHURUPPAKI  
I AM before all things.  
I AM before YOG-SOTHOTH and  
CTHUGHA  
I AM before all things.  
I AM before BAST and SHUB NIGGURATH  
I AM before YOG-SOTHOTH and UDDU  
I AM before ENDUKUGGA and  
NINDUKUGGA  
I AM before YHIDRA  
I AM before all things.  
Before ME was made Nothing that was made.  
I AM BEFORE all gods.  
I AM before all days.  
I AM before all men and legends of men.  
I AM the ANCIENT ONE.  
NO MAN may seek my resting place.  
I receive the Sun at night and the Moon by day.  
I AM the reciever of the sacrifice of the W anderers.  
The Mountains of the W est cover me.  
The Mountains of Magick cover me.  
I AM THE ANCIENT OF DAYS.  
I AM before THE OUTER DARK.  
I AM before NAR MARRATU.  
I AM before AZATHOTH.  
I AM before KIA.  
I AM before all things.  
IA! IA! IA! IA SAKKAKTH! IAK  
SAKKAKH! IA SHA XUL!  
IA! IA! IA! UTUKKU XUL!  
IA! IA ZIXUL! IA ZIXUL!  
IA DAGON! IA AZBUL! IA AZABUA! IA  
XAZTUR! IA HUBBUR!  
IA! IA! IA!  
BAXABAXAXAXAXABAXAXAXAXA!  
KAKHTAKHTAMON IAS!  
II. THE ABOMINATIONS  
The terrible offspring of the Old Ones may be summoned  
by the priest. These offspring may be called and adjured to  
perform what tasks the priest may deem necessary in his  
temple. They were begotten before all ages and dwelt in the  
blood of DAGON, and NYARLATHOTEP could  
not altogether shut them out. And they dwell in our  
country, and alongside our generations, though they may not  
be seen. And this was taught by the priests of Babylon,  
who charged that these formulae may never be revealed to  
anyone who is not initiated into our ways, for to do so  
would be the most frightful error.  
Though they dwell beyond the Gate, they may be summoned  
when NYARLATHOTEP is not watchful, and  
sleeps, on those days when he has no power, when the  
Great Bear hangs from its tail, and on the four quarters  
of the year computed therefrom, and on the spaces between  
these Angles. On these days, the Mother SHUB-  
NIGGURATH is restless, the corpse CTHULHU  
shakes beneath the Earth, and our Master YOG-  
SOTHOTH is sore afraid.  
Prepare, then the bowl of SHUB-NIGGURATH,  
the DUR of INDUR, the Lost Bowl, the Shattered  
Bowl of the Sages, summoning thereby the FIRIK of  
GID, and the Lady SHAKUGUKU, the Queen of  
the Cauldron. Recite the Conjuration IA ADU EN I  
over it, and build the Fire therein, calling GBL when thou  
dost, after his manner and form.  
W hen the Fire is built and conjured, then mayest thou  
raise thine Dagger, summoning the assistance of  
NINKHARSAG, Queen of the Demons, and  
NINKASZI, the Horned Queen, and DAGON, the  
Queen of the Magick W and, after their manner and  
form. And when thou hast accomplished this, and made the  
proper sacrifice, thou mayest begin calling whichsoever of  
the offspring thou mayest, after opening the Gate.  
DO NOT OPEN THE GATE, SAVE FOR  
AN ESPECIAL TIME THAT THOU  
STATE AT THE TIME OF OPENING,  
AND IT MAY NOT STAY OPEN FOR A  
MOMENT AFTER THE PASSAGE OF  
THE HOUR OF SHUB-NIGGURATH,  
ELSE ALL THE ABYSS BREAK FORTH  
UPON THE EARTH, AND THE DEAD  
RISE TO EAT THE LIVING, FOR IT IS  
W RIT: SHALL I CAUSE THE DEAD TO  
RISE AND DEVOUR THE LIVING,  
SHALL I GIVE TO THE DEAD POW ER  
OVER THE LIVING, THAT THEY MAY  
OUTNUMBER THE LIVING.  
After thou hast performed the necessary, called the  
Spirit, appointed his task, set the time of the closing of  
the Gate and the return of the Spirit therein, thou must  
not leave the place of Calling, but remain there until the  
return of the Spirit and the closing of the Gate.  
The Lord of Abominations is HUMWAW A of the  
South W inds, whose face is a mass of the entrails of the  
animals and men. His breath is the stench of dung, and  
has been. HUMWAW A is the Dark Angel of all that  
is excreted, and of all that sours. And as all things come  
to the time when they shall decay, so also  
HUMWAW A is the Lord of the Future of all that  
goes upon the earth, and any man's future years may be  
seen by gazing into the very face of this Angel, taking  
care not to breathe the horrid perfume that is the odour of  
death..  
And this is the Signature of HUMW AW A.  
And is HUMWAW A appears to the priest, shall not  
the dread YOG SOTHOTH also be there? Lord of  
all fevers and plagues, grinning Dark Angel of the Four  
W ings, horned, with rotting genitalia, from which he howl  
in pain through sharpened teeth over the lands of the cities  
sacred to the APHKHNIGHT-GAUNTS even in  
the height of the Sun as in the height of the Moon; even  
with whirling sand and wind, as with empty stillness, and  
it is the able magician indeed who can remove YOG  
SOTHOTH once he has laid hold of a man, for YOG  
SOTHOTH lays hold unto death.  
Know that HUMWAWA and YOG SOTHOTH  
are brothers. HUMAW AW is the eldest, who rides  
upon a silent, whispering wind and claims the flocks for  
his own, by which sign ye shall know that YOG  
SOTHOTH shall come.  
And this is the Sigil of YOG SOTHOTH by which  
he is constrained to come:  
Of all the Gods and Spirits of Abomination, there can  
be no use or gain to call upon AZATHOTH, as he is  
Surely Mad. Rendered sightless in the Battle, he is  
Lord of CHAOS, and the priest can find little use for  
him. He is also too powerful to control once called, and  
gives violent struggle before sent back to the Gate, for  
which only a strong and able magician may dare raise him.  
Thus, for that reason, his seal is not given.  
Of all the Gods and Spirits of Abomination,  
CTHULHU only cannot be summoned, for he is the  
Sleeping Lord. The magician can not hope to have any  
power over him, but he may be worshipped and for him the  
proper sacrifices may be made, so that he shall spare thee  
when he rises to the earth. And the times for the sacrifice  
are the same times as the Sleeping of  
NYARLATHOTEP, for this is when Great  
CTHULHU moves. And he is the very Fire of the  
Earth, and Power of All Magick. W hen he joins with  
the Abominations of the Sky, SHUB-  
NIGGURATH shall once more rule the earth!  
And this is his Seal:  
And there are Four Spirits of the Spaces, and they come  
upon the W ind, and they are Things of the W ind, and of  
Fire. And the First comes from the North, and is called  
USTUR, and has a Human Shape. And He is the  
Most Ancient of the Four, and a Great Lord of the  
W orld. And the Second comes from the East, and is  
called SED and has the Shape of a Bull, but with a  
human face, and is very mighty. And the Third comes  
from the south, and is called LAMAS, and is of the  
Shape of a Lion, but with a human head, and governs  
those things of the Flame and the Burning W ind. And  
the Fourth comes from the West, and is called  
NATTIG, and is of the Shape of an Eagle, but with a  
human body, having only the face and wings of an Eagle,  
with an Eagle's claws. And this Eagle comes from the  
Sea and is a Great Mystery.  
And from Nuzku upon Uru they come, and do not wait,  
and are always present,, and they receive the W anderers in  
their Seasons. And the Season of SED is that of the  
Great Night, when the Bear is slain, and this is in the  
Month of AIRU. And the Season of LAMAS is  
the Month of ABU, and that of NATTIG in  
ARAHSHAMMA and lastly that of USTUR in  
SHABATU. Thus are the Four Spirits of the Four  
Spaces, and their Seasons; and they dwell between the  
Sun's Spaces, and are not of them, but of the Stars, and,  
as it is said, of the very HASTUR themselves although  
this is not altogether known.  
And to summon these and other Demons, the herb  
AGLAOPHOTIS must be burnt in a new bowl that  
must be the Evil Times, and at Night.  
And the AKHKHARU may be summoned, which  
sucketh the blood from a Man, as it desires to become a  
fashioning of Man, the Blood of DAGON, but the  
AKHKHARU shall never become Man.  
And the AKHKHARU may be summoned, if its Sign  
be known, and it is thus:  
And the LALASSU may be called, which haunteth the  
places of Man, seeking also to become like Man, but these  
are not to be spoken to, lest the Priest become afflicted  
with madness, and become unto a living LALASSU  
which must needs be slain and the Spirit thereof  
exorcised, for it is Evil and causeth only terror, and no  
good can come of it. It is like the LALARTU, and of  
the same Family as that, save the LALARTU was  
once living and is caught between the W orlds, seeking  
Entrance into one or the other. And it must not be  
permitted Entrance into This, for it is of a sickened  
constitution and shall slay mothers at birth, like unto  
LAMASHTA, the Queen of Sickness and Misery.  
And the Signs by which these Things may be summoned  
are these, if the Priest have need of them, but know that  
it is not lawful:  
And this is the Seal of the LALASSU  
And this is the Seal of the LALARTU:  
And know that the MINU of YOG-SOTHOTH is  
powerful against these, but against all Operations of  
Demonic character, and some of these may be rendered  
fruitless thereby. Therefore it must always be hid.  
Know that GELAL and LILIT are quick to come at  
Calling, and invadeth the beds of Man, robbing the W ater  
of Life and the Food of Life in which to quicken the  
Dead, but their labours are fruitless for they do not have  
the formulae. But the Priest has the formulae, and the  
Food of Life and the W ater of Life may be brought to  
call many, for after the passage of one-tenth of a Moon  
the Elements are dead.  
And GELAL invades the bed of a W oman, and  
LILIT that of a Man, and sometimes evil beings are  
born of these hauntings, and as such must be slain, for the  
children of GELAL are workers natural of the  
ANCIENT ONE, having His Spirit; and the children  
of LILIT are likewise, but are born in secret places  
which may not be perceived by Man, and it is not until the  
time of their maturity that such as these are given to  
walking in the places of Men.  
And GELAL rideth upon the W ind, but oftentimes  
LILIT cometh of the W ater. W hich is why running  
W ater must be used in the Rites, because of the  
cleanliness thereof.  
And the Sign of GELAL is thus:  
And the Sign of LILIT is thus:  
And XASTUR is a foul demoness who slays Men in  
their Sleep, and devours that which she shall. And of her  
no more may be said, for it is unlawful; but know that the  
worshippers of SHUB-NIGGURATH know her  
well, and that she is beloved of the Old Ones.  
This is her Sign, by which ye may know her:  
And know further that the legions of these Evil Ones  
are uncountable and stretcheth forth on all sides and into  
all places, though they cannot be seen, except at certain  
times and to certain persons. And these times are as said  
before, and the persons unknown, for who can know  
XASTUR?  
But the Dead may be always summoned, and many times  
are shalling to rise; but some are stubborn and desire to  
remain W here they are, and do not rise, save for the  
efforts of the Priest, who has power, as SHUB  
NIGGURATH, both in this Place and in the Other.  
And the Dead must be called in the Four Directions, and  
in the Four Spaces for, not knowing where It is, the  
Priest must needs take especial care that he call  
everywhere, for the Spirit may be in flight.  
And a Dead God may be also summoned, and the  
formulae is that which follows. It must be spoken clearly  
aloud, and not a word changed, else the Spirit of the God  
may devour thee, as there is no Food and no Drink where  
they are.  
And it must be called in a secret place, without windows,  
or with windows only in one place, and that should be in  
the Northern W all of the place, and the only light shall be  
of one lamp, set on the altar, and the lamp need not be new,  
nor the altar, for it is a Rite of Age and of the Old  
Ones, and they care not for newness.  
And the altar should be of a large rock set in the earth,  
and a sacrifice acceptable unto the nature of the God  
should be made. And at the time of the Calling, the waters  
of THE OUTER DARK shall roil, and  
CTHULHU shall stir, but unless it be His time, he  
shall not Rise.  
And this is the Conjuration of the Dead God:  
May NAMMTAR open my eyes that I may see . . . . .  
. . . .  
May NAMMTAR open my ears that I may hear . . .  
. . . . . .  
May NAMMTAR open my nose that I may sense  
His approach.  
May NAMMTAR open my mouth that my voice shall  
be heard to the far reaches of the Earth.  
May NAMMTAR strengthen my right hand that  
Shall I be strong, to keep the Dead . . . . . . . . . under my  
power, under my very power.  
I conjure Thee, O Ancestor of the Gods!  
I summon Thee, Creature of Darkness, by the W orks of  
Darkness!  
I summon Thee, Creature of Hatred, by the W ords of  
Hatred!  
I summon Thee, Creature of the W astes, by the Rites of  
the W aste!  
I summon Thee, Creature of Pain, by the W ords of  
Pain!  
I summon and call Thee forth, from Thy Abode in  
Darkness!  
I evoke Thee from Thy resting-place in the bowels of the  
Earth!  
I summon Thine eyes to behold the Brightness of my  
W and, which is full of the Fire of Life!  
I conjure Thee, O Ancestor of the Gods!  
I summon Thee, Creature of Darkness, by the W orks of  
Darkness!  
I summon Thee, Creature of Hatred, by the W orks of  
Hatred!  
I summon Thee, Creature of the W astes, by the Rites of  
the W aste!  
I summon Thee, Creature of Pain, by the W ords of  
Pain!  
By the Four Square Pillars of Earth that support the  
Sky,  
May they stand fast against Them that desire to harm  
me!  
I evoke Thee from Thy resting-place in the bowels of the  
Earth!  
I summon Thee and Thine ears to hear the W ord that is  
never spoken, except by Thy Father, the Eldest of All  
W ho Know Age  
The W ord that Binds and Commands is my W ord!  
IA! IA! IA! NNGI BANNA BARRA IA!  
IARRUGISHGARRAGNARAB!  
I conjure Thee, O Ancestor of the Gods!  
I summon Thee, Creature of Darkness, by the W orks of  
Darkness!  
I summon Thee, Creature of Hatred, by the W orks of  
Hatred!  
I summon Thee, Creature of the W astes, by the Rites of  
the W aste!  
I summon Thee, Creature of Pain, by the W ords of  
Pain!  
I summon Thee, and call Thee forth, from Thy Abode in  
Darkness!  
I evoke Thee from Thy resting-place in the Bowels of  
the Earth!  
MAY THE DEAD RISE!  
MAY THE DEAD RISE AND SMELL  
THE INCENSE!  
And this shall be recited only once, and if the God do not  
appear, do not persist, but finish the Rite quietly, for it  
means that It hath been summoned elsewhere, or is  
engaged in some W ork which it is better not to disturb.  
And when thou hast set out bread for the dead to eat,  
remember to pour honey thereupon, for it is pleasing to the  
Goddess W hom No One Worshippeth, W ho wanders by  
night through the streets amid the howling of the dogs and  
the wailing of the infants, for in Her time a great Temple  
was built unto Her and sacrifices of infants made that  
She might save the City from the Enemies who dwelt  
without. And the Number of infants thus slain is  
countless and unknowable. And She did save that City,  
but it was taken soon thereafter when the people no more  
offered up their children. And when the people made to  
offer again, at the time of the attack, the Goddess turned  
her back and fled from her temple, and it is no more. And  
the Name of the Goddess is no more known. And She  
maketh the infants restless, and to cry, so the reason for  
the pouring of honey over the sacred bread, for it is  
written:  
Bread of the Cult of the Dead in its Place I eat  
In the Court prepared  
W ater of the Cult of the Dead in its Place I drink  
A Queen am I, W ho has become estranged to the Cities  
She that comes from the Lowlands in a sunken boat  
Am I.  
I AM THE VIRGIN GODDESS  
HOSTILE TO MY CITY  
A STRANGER IN MY STREETS.  
MUSIGAMENNA URUMA BUR ME  
YENSULAMU  
GIRME EN!  
Oh, Spirit, who understand thee? W ho comprehend Thee?  
Now, there are Two Incantation to the Old Ones set  
down here, which are well known to the Sorcerers of the  
Night, they who make images and burn them by the Moon  
and by other Things. And they burn them by the Moon  
and by other Things. And they burn unlawful grasses and  
herbs, and raise tremendous Evils, and their W ords are  
never written down, it is said. But there are. And they are  
Prayers of Emptiness and Darkness, which rob the  
Spirit.  
Hymn To the Old Ones  
They are lying down, the Great Old Ones.  
The bolts are fallen and the fastenings are placed.  
The crowds are quiet and the people are quiet.  
The Old Ones of the Land  
The Elder Goddesses of the Land  
CTHUGHA  
SIN  
ADAD  
SHUB NIGGURATH  
Have gone to sleep in heaven.  
They are not pronouncing judgements.  
They are no deciding decisions.  
Veiled is the Night.  
The Temple and the Most Holy Places are quiet and  
dark.  
The Judge of Truth  
The Father of the Fatherless  
CTHUGHA  
Has gone to his chamber.  
O Old Ones!  
Gods of the Night!  
AZABUA!  
IAK SAKKAK!  
CTHULHU!  
DAGON!  
O Bright One, CTHUGHA!  
O W arrior, IRRA!  
Seven Stars of Seven Powers!  
Ever-Shining Star of the North!  
SIRIUS!  
DRACONIS!  
CAPRICORNUS!  
Stand by and accept  
This sacrifice I offer  
May it be acceptable  
To the Most Ancient Gods!  
IA MASHMASHTI! KAKAMMU  
SELAH!  
Invocation of the Powers  
Spirit of the Earth, Remember!  
Spirit of the Seas, Remember!  
In the Names of the Most Secret Spirits of NAR  
MARRATUK  
The Sea below the seas  
And of CTHULHU  
The Serpent who sleepeth Dead  
From beyond the graves of the Kings  
From beyond the tomb wherein BAST  
Daughter of the Gods  
Gained Entrance to the Unholy Slumbers  
Of the she-fiend of KUTHULETH  
In SHURRUPAK, I summon thee to mine aid!  
In OUT OF SPACE, I summon thee to mine aid!  
In NIPPURR, I summon thee to mine aid!  
In ERIDU, I summon thee to mine aid!  
In KULLAH, I summon thee to mine aid!  
In LAAGASH, I summon thee to mine aid!  
Rise up, O powers from the Sea below all seas  
From the grave beyond all graves  
From the Land of TIL  
To SHIN  
NYARLATHOTEP  
SHUB NIGGURATH  
CTHUGHA  
HASTUR  
NYARLATHOTEP  
ATLACH-NACHA  
House of the W ater of Life  
Pale ENNKIDU  
Hear me!  
Spirit of the Seas, Remember!  
Spirit of the Graves, Remember!  
And with these incantations, and with others, the sorcerers  
and the she-sorcerers call many things that harm of the  
life of man. And they fashion images out of wax, and out  
of flour and honey, and of all the metals, and burn them or  
otherwise destroy them, and chant the civilisations. And  
they cause plagues, for they summon YOG  
SOTHOTH. And they cause madness, for they call  
AZAGTHOTH. And these Spirits come upon the  
W ind, and some upon the Earth, crawling. And no oil, no  
powder, suffices to save a man from this inquity, save  
that exorcisms handed down and recited by the able Priest.  
And they work by the Moon, and not by the Sun, and by  
older planets than the Chaldaens were aware. And in  
cords, they tie knows, and each is a spell. And if these  
knots be found, they may be untied, and the cords burnt,  
and the spell shall be broken, as it is written:  
AND THEIR SORCERIES SHALL BE  
AS MOLTEN WAX, AND NO MORE.  
And a man may cry out, what have I don't, and my  
generation that such evil shall befall me? And it mean  
nothing, save that a man, being born, is of sadness, for he  
is of the Blood of the Old Ones, but has the Spirit of  
the Old Ones breathed into him. And his body goes to the  
Old Ones, but his mind is turned towards the Old Ones,  
and this is the W ar which shall be always fought, unto  
the last generation of man; for the W orld is unnatural.  
W hen the Great CTHULHU rises up and greets the  
Stars, then the W ar shall be over, and the W orld be  
One.  
Such is the Covenant of the Abominations and the End  
of this Text.